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100644 --- a/Assets/Scripts/Abilities/AbilityManager.cs +++ b/Assets/Scripts/Abilities/AbilityManager.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Linq; using UnityEngine; using UnityEngine.UI; @@ -35,6 +36,7 @@ public class AbilityManager : MonoBehaviour private void Start() { // upgradeButton.onClick.AddListener((() => AddUpgrade(upgradeToAdd, player.mainAttackInstance))); + StoreUpgrade(upgradeToAdd); } public void StoreUpgrade(AbilityUpgrade upgradeToStore) @@ -59,23 +61,34 @@ public class AbilityManager : MonoBehaviour Debug.Log($"Added upgrade {newUpgrade.upgrade.upgradeName}. Current count: {newUpgrade.count}"); AbilityUIHandler.instance.UpdateInventory(); } - public void AddUpgrade(AbilityUpgrade upgrade, PlayerAbility ability) { - if (!ability.attachedUpgrades.Contains(upgrade)) + foreach (StoredUpgrade storedUpgrade in upgradesInventory.ToArray()) { - AbilityUpgrade newUpgrade = Instantiate(upgrade, ability.transform); - ability.attachedUpgrades.Add(newUpgrade); - newUpgrade.thisPlayerAbility = ability; - newUpgrade.ApplyUpgrade(); - } - else - { - ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade); - if (foundUpgrade) + if (storedUpgrade.upgrade == upgrade) { - foundUpgrade.count++; - foundUpgrade.ApplyUpgrade(); + storedUpgrade.count--; + if (storedUpgrade.count <= 0) + { + upgradesInventory.Remove(storedUpgrade); + AbilityUIHandler.instance.UpdateInventory(); + } + if (!ability.attachedUpgrades.Contains(upgrade)) + { + AbilityUpgrade newUpgrade = Instantiate(upgrade, ability.transform); + ability.attachedUpgrades.Add(newUpgrade); + newUpgrade.thisPlayerAbility = ability; + newUpgrade.ApplyUpgrade(); + } + else + { + ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade); + if (foundUpgrade) + { + foundUpgrade.count++; + foundUpgrade.ApplyUpgrade(); + } + } } } } diff --git a/Assets/Scripts/Abilities/AbilityUIObject.cs b/Assets/Scripts/Abilities/AbilityUIObject.cs index c48f68a..21e118a 100644 --- a/Assets/Scripts/Abilities/AbilityUIObject.cs +++ b/Assets/Scripts/Abilities/AbilityUIObject.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using TMPro; using UnityEngine; @@ -15,6 +16,7 @@ public class AbilityUIObject : MonoBehaviour [SerializeField] private TextMeshProUGUI piercing; [SerializeField] private TextMeshProUGUI projectileCount; [Header("Upgrades")] + [SerializeField] private int upgradeSlotAmount; [SerializeField] private UpgradeBoxUI templateUpgradeBox; [SerializeField] private Transform upgradeGrid; [SerializeField] private List upgradeBoxes = new(); @@ -32,14 +34,30 @@ public class AbilityUIObject : MonoBehaviour piercing.text = $"Piercing: {isBullet.pierceAmount}"; projectileCount.text = $"Projectiles: {isBullet.projectileCount}"; } + foreach (AbilityUpgrade upgrade in thisAbility.attachedUpgrades) + { + AddUpgradeBox(upgrade); + } + + int upgradeBoxesToAdd = Math.Abs(upgradeSlotAmount - upgradeBoxes.Count); + for (int i = 0; i < upgradeBoxesToAdd; i++) + { + AddUpgradeBox(null); + } } public void AddUpgradeBox(AbilityUpgrade upgrade) { UpgradeBoxUI newBox = Instantiate(templateUpgradeBox, upgradeGrid); + newBox.gameObject.SetActive(true); upgradeBoxes.Add(newBox); - newBox.upgradeImage.sprite = upgrade.upgradeIcon; newBox.UpdateCounter(); + newBox.thisPlayerAbility = thisAbility; + if (upgrade) + { + newBox.upgradeImage.sprite = upgrade.upgradeIcon; + newBox.thisAbilityUpgrade = upgrade; + } } public void UpdateUpgradeBoxes() diff --git a/Assets/Scripts/Abilities/EnemyAbility.cs b/Assets/Scripts/Abilities/EnemyAbility.cs new file mode 100644 index 0000000..d8daf84 --- /dev/null +++ b/Assets/Scripts/Abilities/EnemyAbility.cs @@ -0,0 +1,11 @@ +using UnityEngine; + +public class EnemyAbility : ScriptableObject +{ + public float cooldown; + public float power; + public virtual void UseAbility(Entity target, Enemy owner) + { + + } +} diff --git a/Assets/Scripts/Abilities/EnemyAbility.cs.meta b/Assets/Scripts/Abilities/EnemyAbility.cs.meta new file mode 100644 index 0000000..814f771 --- /dev/null +++ b/Assets/Scripts/Abilities/EnemyAbility.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e3e75d1221694242192a35134c73e473 \ No newline at end of file diff --git a/Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs b/Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs index 8d045df..c5fe97e 100644 --- a/Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs +++ b/Assets/Scripts/Abilities/Upgrades/UpgradeBoxUI.cs @@ -1,14 +1,33 @@ using TMPro; using UnityEngine; +using UnityEngine.EventSystems; using UnityEngine.UI; -public class UpgradeBoxUI : MonoBehaviour +public class UpgradeBoxUI : MonoBehaviour, IDropHandler { [SerializeField] private TextMeshProUGUI counterUI; public Image upgradeImage; public AbilityUpgrade thisAbilityUpgrade; + public PlayerAbility thisPlayerAbility; public void UpdateCounter() { + if (!thisAbilityUpgrade) + { + counterUI.gameObject.SetActive(false); + return; + } + counterUI.gameObject.SetActive(true); counterUI.text = $"x{thisAbilityUpgrade.count}"; } + + public void OnDrop(PointerEventData eventData) + { + Debug.Log("A"); + if (eventData.pointerDrag.TryGetComponent(out StoredAbilityUpgradeUI isStoredUpgrade) && (!thisAbilityUpgrade || isStoredUpgrade.storedUpgrade == thisAbilityUpgrade)) + { + thisAbilityUpgrade = isStoredUpgrade.storedUpgrade; + AbilityManager.instance.AddUpgrade(thisAbilityUpgrade, thisPlayerAbility); + UpdateCounter(); + } + } } diff --git a/Assets/Scripts/Entities/Enemy.meta b/Assets/Scripts/Entities/Enemy.meta new file mode 100644 index 0000000..641feff --- /dev/null +++ b/Assets/Scripts/Entities/Enemy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 76492d48e9b8650b3a777d1a78255403 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Entities/Enemy/BossRange.cs b/Assets/Scripts/Entities/Enemy/BossRange.cs new file mode 100644 index 0000000..f546101 --- /dev/null +++ b/Assets/Scripts/Entities/Enemy/BossRange.cs @@ -0,0 +1,14 @@ +using System; +using UnityEngine; + +public class BossRange : MonoBehaviour +{ + private void OnTriggerEnter2D(Collider2D other) + { + if (other.CompareTag(tag)) + { + EnemySpawner.instance.StartBoss(); + gameObject.SetActive(false); + } + } +} diff --git a/Assets/Scripts/Entities/Enemy/BossRange.cs.meta b/Assets/Scripts/Entities/Enemy/BossRange.cs.meta new file mode 100644 index 0000000..4bd0038 --- /dev/null +++ b/Assets/Scripts/Entities/Enemy/BossRange.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4b504e72f3e510d93bbb892b7ce53bbe \ No newline at end of file diff --git a/Assets/Scripts/Entities/Enemy.cs b/Assets/Scripts/Entities/Enemy/Enemy.cs similarity index 75% rename from Assets/Scripts/Entities/Enemy.cs rename to Assets/Scripts/Entities/Enemy/Enemy.cs index 01e93a4..0555a93 100644 --- a/Assets/Scripts/Entities/Enemy.cs +++ b/Assets/Scripts/Entities/Enemy/Enemy.cs @@ -1,9 +1,17 @@ +using System; using Core.Extensions; using UnityEngine; using System.Collections.Generic; +using Random = UnityEngine.Random; public class Enemy : Entity { + [System.Serializable] + public class Ability + { + public EnemyAbility ability; + public float currentCooldown; + } [Header("Targetting")] public Entity closestTarget; public float engagementRange; @@ -24,9 +32,11 @@ public class Enemy : Entity } [Header("Drops")] public List possibleDrops = new(); - [SerializeField] private UpgradePickup pickupObject; - private void Start() + + [Header("Abilities")] + [SerializeField] private Ability[] allAbilities; + private void Start() { if (Random.Range(0f, 2f) > 1f) { @@ -35,6 +45,30 @@ public class Enemy : Entity } } + private void Update() + { + if (detectedPlayer) + { + Ability foundAbility = null; + foreach (Ability availableAbility in allAbilities) + { + if (foundAbility == null && availableAbility.currentCooldown <= 0) + { + foundAbility = availableAbility; + } + else if (availableAbility.currentCooldown > 0) + { + availableAbility.currentCooldown -= Time.deltaTime; + } + } + if (foundAbility != null) + { + foundAbility.ability.UseAbility(closestTarget, this); + foundAbility.currentCooldown = foundAbility.ability.cooldown; + } + } + } + protected override void FixedUpdate() { if (!detectedPlayer && Vector3.Distance(transform.position, closestTarget.transform.position) < engagementRange) diff --git a/Assets/Scripts/Entities/Enemy.cs.meta b/Assets/Scripts/Entities/Enemy/Enemy.cs.meta similarity index 100% rename from Assets/Scripts/Entities/Enemy.cs.meta rename to Assets/Scripts/Entities/Enemy/Enemy.cs.meta diff --git a/Assets/Scripts/Entities/Enemy/EnemyFireBullet.cs b/Assets/Scripts/Entities/Enemy/EnemyFireBullet.cs new file mode 100644 index 0000000..989b421 --- /dev/null +++ b/Assets/Scripts/Entities/Enemy/EnemyFireBullet.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +[CreateAssetMenu(fileName = "New Enemy Projectile Ability", menuName = "EnemyAbilities/FireBullet")] +public class EnemyFireBullet : EnemyAbility +{ + public enum FireMode {Angled, Offset}; + [Header("Projectile")] + public FireMode fireMode = FireMode.Offset; + public Vector2 offset; + public float angle; + public int projectileCount; + public int pierceAmount; + public float projectileSpeed; + public float bulletLifetime; + public float accuracy; + public Projectile projectile; + + public override void UseAbility(Entity target, Enemy owner) + { + for (int i = 0; i < projectileCount; i++) + { + Projectile newProjectile = Instantiate(projectile, owner.transform.position, Quaternion.identity); + newProjectile.RotateToTarget(target.transform.position); + if (fireMode == FireMode.Offset && projectileCount > 1) + { + newProjectile.transform.position += new Vector3(Random.Range(-offset.x, offset.x), Random.Range(-offset.y, offset.y)); + } + newProjectile.pierceAmount = pierceAmount; + newProjectile.damage = power; + newProjectile.speed = projectileSpeed; + newProjectile.lifetime = bulletLifetime; + newProjectile.transform.Rotate(0, 0, Random.Range(-accuracy, accuracy)); + newProjectile.tag = owner.tag; + } + } +} diff --git a/Assets/Scripts/Entities/Enemy/EnemyFireBullet.cs.meta b/Assets/Scripts/Entities/Enemy/EnemyFireBullet.cs.meta new file mode 100644 index 0000000..90f5d1a --- /dev/null +++ b/Assets/Scripts/Entities/Enemy/EnemyFireBullet.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0c76701d260732d13a1beca8945ac458 \ No newline at end of file diff --git a/Assets/Scripts/Entities/Enemy/EnemySpawner.cs b/Assets/Scripts/Entities/Enemy/EnemySpawner.cs new file mode 100644 index 0000000..37608c8 --- /dev/null +++ b/Assets/Scripts/Entities/Enemy/EnemySpawner.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using Random = UnityEngine.Random; + +public class EnemySpawner : MonoBehaviour +{ + #region Statication + + public static EnemySpawner instance; + + private void Awake() + { + if (instance != null && instance != this) + { + Destroy(gameObject); + return; + } + instance = this; + } + + #endregion + + [Header("Enemies")] + public bool canSpawn = true; + public Enemy[] enemiesToSpawn; + public List spawnPoints; + public float spawnRate; + [SerializeField] private float currentSpawnTime; + [Header("Boss")] + public Enemy bossEnemy; + public Transform bossSpawnPoint; + [Header("Cache")] + [SerializeField] private Transform enemyFolder; + [SerializeField] private Marisa player; + private void Update() + { + if (canSpawn) + { + currentSpawnTime -= Time.deltaTime; + if (currentSpawnTime < 0) + { + currentSpawnTime = spawnRate; + SpawnEnemy(enemiesToSpawn[Random.Range(0, enemiesToSpawn.Length)], spawnPoints[Random.Range(0, spawnPoints.Count)].position); + } + } + } + + public void SpawnEnemy(Enemy enemy, Vector3 location) + { + Enemy newEnemy = Instantiate(enemy, location, Quaternion.identity); + newEnemy.transform.SetParent(enemyFolder); + newEnemy.closestTarget = player; //idk if there's actually gonna be any other target lol + } + + public void StartBoss() + { + SpawnEnemy(bossEnemy, bossSpawnPoint.position); + canSpawn = false; + } +} diff --git a/Assets/Scripts/Entities/EnemySpawner.cs.meta b/Assets/Scripts/Entities/Enemy/EnemySpawner.cs.meta similarity index 100% rename from Assets/Scripts/Entities/EnemySpawner.cs.meta rename to Assets/Scripts/Entities/Enemy/EnemySpawner.cs.meta diff --git a/Assets/Scripts/Entities/EnemySpawner.cs b/Assets/Scripts/Entities/EnemySpawner.cs deleted file mode 100644 index f0a5559..0000000 --- a/Assets/Scripts/Entities/EnemySpawner.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using Random = UnityEngine.Random; - -public class EnemySpawner : MonoBehaviour -{ - [SerializeField] private Marisa player; - public Enemy[] enemiesToSpawn; - public List spawnPoints; - public float spawnRate; - [SerializeField] private float currentSpawnTime; - [SerializeField] private Transform enemyFolder; - - private void Update() - { - currentSpawnTime -= Time.deltaTime; - if (currentSpawnTime < 0) - { - currentSpawnTime = spawnRate; - SpawnEnemy(enemiesToSpawn[Random.Range(0, enemiesToSpawn.Length)], spawnPoints[Random.Range(0, spawnPoints.Count)].position); - } - } - - public void SpawnEnemy(Enemy enemy, Vector3 location) - { - Enemy newEnemy = Instantiate(enemy, location, Quaternion.identity); - newEnemy.transform.SetParent(enemyFolder); - newEnemy.closestTarget = player; //idk if there's actually gonna be any other target lol - } -} diff --git a/Assets/Scripts/StoredAbilityUpgradeUI.cs b/Assets/Scripts/StoredAbilityUpgradeUI.cs index e0b8a18..9dd2adb 100644 --- a/Assets/Scripts/StoredAbilityUpgradeUI.cs +++ b/Assets/Scripts/StoredAbilityUpgradeUI.cs @@ -1,17 +1,45 @@ +using System; using TMPro; using UnityEngine; +using UnityEngine.EventSystems; using UnityEngine.UI; -public class StoredAbilityUpgradeUI : MonoBehaviour +public class StoredAbilityUpgradeUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { [SerializeField] private Image icon; [SerializeField] private TextMeshProUGUI nameUI; [SerializeField] private TextMeshProUGUI countUI; - + public AbilityUpgrade storedUpgrade; + [HideInInspector] public Transform parentAfterDrag; public void SetUpgrade(AbilityUpgrade upgrade, int count) { //icon.sprite = upgrade.upgradeIcon; + storedUpgrade = upgrade; nameUI.text = upgrade.name; countUI.text = $"x{count}"; } + + public void OnBeginDrag(PointerEventData eventData) + { + parentAfterDrag = transform.parent; + icon.raycastTarget = false; + icon.transform.SetParent(transform.root); + icon.transform.SetAsLastSibling(); + } + + public void OnDrag(PointerEventData eventData) + { + icon.transform.position = Input.mousePosition; + } + + public void OnEndDrag(PointerEventData eventData) + { + icon.raycastTarget = true; + icon.transform.SetParent(parentAfterDrag); + } + + private void OnDestroy() + { + Destroy(icon.gameObject); + } } diff --git a/Assets/Sprites/placeholders.meta b/Assets/Sprites/placeholders.meta new file mode 100644 index 0000000..5f3e088 --- /dev/null +++ b/Assets/Sprites/placeholders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3a92f601e4a69308aac4d5f03cdca278 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/placeholders/tileset.meta b/Assets/Sprites/placeholders/tileset.meta new file mode 100644 index 0000000..6bcf533 --- /dev/null +++ b/Assets/Sprites/placeholders/tileset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4bec16eec22a145a2b49a9047fd0f019 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/placeholders/tileset/characters.meta b/Assets/Sprites/placeholders/tileset/characters.meta new file mode 100644 index 0000000..1c9321f --- /dev/null +++ b/Assets/Sprites/placeholders/tileset/characters.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c056bf17dd9f309db8bdaad4cf70324a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/placeholders/tileset/characters/README.txt b/Assets/Sprites/placeholders/tileset/characters/README.txt new file mode 100644 index 0000000..6fde0e6 --- /dev/null +++ b/Assets/Sprites/placeholders/tileset/characters/README.txt @@ -0,0 +1,18 @@ +Player and skeleton sprites are on a 48x48 grid. +Slime is on a 32x32 grid. + +Flip right facing sprites to get the left facing sprites. + +Animations [rows (0 based for us programmers)] +Player: +[0 - 2] idle +[3 - 5] move +[6 - 8] attack +[9] death + +Enemies: +[0 - 2] idle +[3 - 5] move +[6 - 8] attack +[9 - 11] damaged +[12] death \ No newline at end of file diff --git a/Assets/Sprites/placeholders/tileset/characters/README.txt.meta b/Assets/Sprites/placeholders/tileset/characters/README.txt.meta new file mode 100644 index 0000000..4d2ac54 --- /dev/null +++ b/Assets/Sprites/placeholders/tileset/characters/README.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7402137bf7c03e7f7adf843e794a3fc4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/placeholders/tileset/characters/player.png 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