player movement
This commit is contained in:
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01a1278465
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18 changed files with 1415 additions and 34 deletions
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33
Assets/Scripts/Enemy.cs
Normal file
33
Assets/Scripts/Enemy.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class Enemy : Entity
|
||||
{
|
||||
public int turnSpeed;
|
||||
public int minimumAttackRange;
|
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private PlayerEntity closestPlayer;
|
||||
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void Start()
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{
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turnSpeed = Random.Range(0, 100);
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}
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public void StartTurn()
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{
|
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//attack the nearest player?
|
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TurnHandler.instance.UpdateTurns();
|
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closestPlayer = FindClosestPlayer();
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}
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private PlayerEntity FindClosestPlayer()
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{
|
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PlayerEntity currentClosestPlayer = null;
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foreach (PlayerEntity player in TurnHandler.instance.playerEntities)
|
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{
|
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if (!currentClosestPlayer || Vector3.Distance(player.transform.position, transform.position) < Vector3.Distance(currentClosestPlayer.transform.position, transform.position))
|
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{
|
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currentClosestPlayer = player;
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}
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}
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return currentClosestPlayer;
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}
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}
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2
Assets/Scripts/Enemy.cs.meta
Normal file
2
Assets/Scripts/Enemy.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 441b69580fe55f47ead9c7266bb4d363
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|
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[Header("Movement")]
|
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public int maxMovement;
|
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public TileObject currentTile;
|
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public bool canMove;
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public bool canMove = true;
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public bool invincible;
|
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|
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public void TakeDamage(float damage)
|
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|
|
@ -33,9 +34,4 @@ public class Entity : MonoBehaviour
|
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{
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}
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private void OnMouseDown()
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{
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}
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}
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84
Assets/Scripts/GridManager.cs
Normal file
84
Assets/Scripts/GridManager.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.Tilemaps;
|
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|
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public class GridManager : MonoBehaviour
|
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{
|
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#region Statication
|
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|
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public static GridManager instance;
|
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|
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private void Awake()
|
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{
|
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if (instance != null && instance != this)
|
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{
|
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Destroy(gameObject);
|
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return;
|
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}
|
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instance = this;
|
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}
|
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#endregion
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[SerializeField] private int width;
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[SerializeField] private int height;
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[SerializeField] private TileObject tilePrefab;
|
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|
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[SerializeField] Camera cam;
|
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|
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private Dictionary<Vector2, TileObject> allTiles = new();
|
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private void Start()
|
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{
|
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GenerateGrid();
|
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cam.transform.position = new Vector3((float)width / 2, (float)height / 2, 0);
|
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foreach (PlayerEntity player in TurnHandler.instance.playerEntities)
|
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{
|
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player.currentTile = GetTile(player.transform.position);
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}
|
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foreach (Enemy enemy in TurnHandler.instance.enemyEntities)
|
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{
|
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enemy.currentTile = GetTile(enemy.transform.position);
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}
|
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}
|
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|
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private void GenerateGrid()
|
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{
|
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for (int x = 0; x < width; x++)
|
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{
|
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for (int y = 0; y < height; y++)
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{
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TileObject newTile = Instantiate(tilePrefab, pos, Quaternion.identity);
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|
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}
|
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}
|
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GetTileNeighbors();
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}
|
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private void GetTileNeighbors()
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{
|
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for (int x = 0; x < width; x++)
|
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{
|
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for (int y = 0; y < height; y++)
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{
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TileObject currentTile = allTiles[pos];
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if (GetTile(pos + Vector2.down)) { currentTile.neighbors.Add(GetTile(pos+Vector2.down));}
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if (GetTile(pos + Vector2.left)) { currentTile.neighbors.Add(GetTile(pos+Vector2.left));}
|
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if (GetTile(pos + Vector2.right)) { currentTile.neighbors.Add(GetTile(pos+Vector2.right));}
|
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}
|
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}
|
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}
|
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|
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public TileObject GetTile(Vector2 pos)
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{
|
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if (allTiles.TryGetValue(pos, out TileObject tile))
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{
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return tile;
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return null;
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2
Assets/Scripts/GridManager.cs.meta
Normal file
2
Assets/Scripts/GridManager.cs.meta
Normal file
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||
34
Assets/Scripts/PlayerEntity.cs
Normal file
34
Assets/Scripts/PlayerEntity.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerEntity : Entity
|
||||
{
|
||||
public bool hasMoved = false;
|
||||
public bool hasAttacked = false;
|
||||
private List<TileObject> moveableTiles = new();
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SkipTurn()
|
||||
{
|
||||
hasMoved = true;
|
||||
hasAttacked = true;
|
||||
TurnHandler.instance.UpdateTurns();
|
||||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (!hasMoved && !PlayerEntityMovement.instance.isMoving)
|
||||
{
|
||||
PlayerEntityMovement.instance.SelectEntity(this);
|
||||
SkipTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/PlayerEntity.cs.meta
Normal file
2
Assets/Scripts/PlayerEntity.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 87b2f3acfe362ceb498b8129365d99a9
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerEntityMovement : MonoBehaviour
|
||||
|
|
@ -26,11 +27,16 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
public bool isMoving;
|
||||
|
||||
private Vector3 mouseWorldPos;
|
||||
private Vector3 mouseGridPos;
|
||||
private Camera cam;
|
||||
|
||||
private float debounceTime;
|
||||
[SerializeField] private float debounceDuration;
|
||||
|
||||
public LayerMask playerLayer;
|
||||
|
||||
private List<TileObject> currentMovableTiles = new();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
cam = Camera.main;
|
||||
|
|
@ -39,16 +45,16 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
private void Update()
|
||||
{
|
||||
mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||
mouseGridPos = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||
if (debounceTime > 0)
|
||||
{
|
||||
debounceTime -= Time.deltaTime;
|
||||
}
|
||||
if (isMoving)
|
||||
{
|
||||
templateObject.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||
if (Input.GetMouseButtonDown(0) && debounceTime <= 0)
|
||||
templateObject.transform.position = mouseGridPos;
|
||||
if (Input.GetMouseButtonDown(0) && debounceTime <= 0 && SelectLocation())
|
||||
{
|
||||
SelectLocation();
|
||||
isMoving = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -58,19 +64,61 @@ public class PlayerEntityMovement : MonoBehaviour
|
|||
{
|
||||
selectedEntity = entitySelected;
|
||||
isMoving = true;
|
||||
debounceTime = debounceDuration;
|
||||
debounceTime = debounceDuration; //alotta for loops here
|
||||
UncolorGrid();
|
||||
currentMovableTiles.Clear();
|
||||
foreach (TileObject tileObject in selectedEntity.currentTile.neighbors)
|
||||
{
|
||||
if (!tileObject.blocked && !tileObject.hasUnit)
|
||||
{
|
||||
currentMovableTiles.Add(tileObject);
|
||||
tileObject.sprite.color = Color.green;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
|
||||
{
|
||||
foreach (TileObject tileObject in currentMovableTiles.ToArray())
|
||||
{
|
||||
foreach (TileObject neighboringTiles in tileObject.neighbors)
|
||||
{
|
||||
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
|
||||
{
|
||||
currentMovableTiles.Add(neighboringTiles);
|
||||
neighboringTiles.sprite.color = Color.green;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
CreateTemplate();
|
||||
}
|
||||
|
||||
private void SelectLocation()
|
||||
private void UncolorGrid()
|
||||
{
|
||||
selectedEntity.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||
foreach (TileObject tileObject in currentMovableTiles)
|
||||
{
|
||||
tileObject.sprite.color = new Color(137,137,137);
|
||||
}
|
||||
}
|
||||
|
||||
private bool SelectLocation()
|
||||
{
|
||||
TileObject selectedTile = GridManager.instance.GetTile(mouseGridPos);
|
||||
if (!selectedTile || selectedTile.blocked || selectedTile.hasUnit || !currentMovableTiles.Contains(selectedTile))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
selectedEntity.currentTile.hasUnit = false;
|
||||
selectedTile.hasUnit = true;
|
||||
selectedEntity.currentTile = selectedTile;
|
||||
selectedEntity.transform.position = mouseGridPos;
|
||||
templateObject.SetActive(false);
|
||||
UncolorGrid();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateTemplate()
|
||||
{
|
||||
templateObject.SetActive(true);
|
||||
templateObject.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||
templateObject.transform.position = mouseGridPos;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
22
Assets/Scripts/TileObject.cs
Normal file
22
Assets/Scripts/TileObject.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TileObject : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject highlight;
|
||||
public List<TileObject> neighbors = new();
|
||||
public SpriteRenderer sprite;
|
||||
[Header("Status")]
|
||||
public bool blocked = false;
|
||||
public bool hasUnit = false;
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
//highlight.SetActive(true);
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
//highlight.SetActive(false);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/TileObject.cs.meta
Normal file
2
Assets/Scripts/TileObject.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a693893494730262783d7c528fec97bb
|
||||
78
Assets/Scripts/TurnHandler.cs
Normal file
78
Assets/Scripts/TurnHandler.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class TurnHandler : MonoBehaviour
|
||||
{
|
||||
#region Statication
|
||||
|
||||
public static TurnHandler instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (instance != null && instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
instance = this;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public List<PlayerEntity> playerEntities = new();
|
||||
public List<Enemy> enemyEntities = new();
|
||||
public enum GameState {PlayerTurn, EnemyTurn}
|
||||
public GameState currentGameState = GameState.PlayerTurn;
|
||||
|
||||
private int currentEnemy;
|
||||
|
||||
private void SortEnemies()
|
||||
{
|
||||
enemyEntities = enemyEntities.OrderBy(o=>o.turnSpeed).ToList();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SortEnemies();
|
||||
}
|
||||
|
||||
public void UpdateTurns()
|
||||
{
|
||||
if (currentGameState == GameState.PlayerTurn)
|
||||
{
|
||||
bool allDone = true;
|
||||
foreach (PlayerEntity player in playerEntities)
|
||||
{
|
||||
if (!player.hasMoved || !player.hasAttacked)
|
||||
{
|
||||
allDone = false;
|
||||
}
|
||||
}
|
||||
if (allDone)
|
||||
{
|
||||
foreach (PlayerEntity player in playerEntities)
|
||||
{
|
||||
player.hasMoved = false;
|
||||
player.hasAttacked = false;
|
||||
}
|
||||
//currentGameState = GameState.EnemyTurn;
|
||||
}
|
||||
}
|
||||
else if (currentGameState == GameState.EnemyTurn)
|
||||
{
|
||||
enemyEntities[currentEnemy].StartTurn();
|
||||
currentEnemy++;
|
||||
if (currentEnemy > enemyEntities.Count)
|
||||
{
|
||||
currentGameState = GameState.PlayerTurn;
|
||||
foreach (PlayerEntity player in playerEntities)
|
||||
{
|
||||
player.hasMoved = false;
|
||||
player.hasAttacked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/TurnHandler.cs.meta
Normal file
2
Assets/Scripts/TurnHandler.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b500f9191e72a9dfa887fcf64a93e315
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
|
|
@ -11,7 +11,7 @@ TagManager:
|
|||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Tile
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
@ -41,3 +41,5 @@ TagManager:
|
|||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
m_RenderingLayers:
|
||||
- Default
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue