basic movement
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25 changed files with 1140 additions and 540 deletions
13
.idea/.idea.LunarInfantry/.idea/.gitignore
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.idea/.idea.LunarInfantry/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/.idea.LunarInfantry.iml
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/projectSettingsUpdater.xml
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/contentModel.xml
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/httpRequests/
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/dataSources/
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/dataSources.local.xml
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.idea/.idea.LunarInfantry/.idea/encodings.xml
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.idea/.idea.LunarInfantry/.idea/encodings.xml
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Assets/Animations.meta
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@ -1,87 +0,0 @@
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using UnityEngine;
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using Unity.Mathematics;
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using UnityEngine.Splines;
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namespace Core.Extensions
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{
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[System.Serializable]
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public class SplinePathSettings
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{
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static Vector2 CalculatedWorldCenter;
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[SerializeField] public bool PreventOverride;
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[SerializeField] public bool UseOwnerTransformAsWorldCenter;
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public Vector2 WorldCenter => PreventOverride ? WorldCenterOverride : WorldCenterOverride;
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public Vector2 WorldCenterOverride;
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public float RB_MaxSpeed;
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public float RB_Acceleration;
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public bool Looping;
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public float PathUpdateDistance;
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public float PathForceRecalculateDistance;
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[HideInInspector] public Vector2 CalculatedTargetPosition;
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public float CurrentLerpValue;
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public static void SetWorldCenter(Vector2 v)
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{
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CalculatedWorldCenter = v;
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}
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public void UseTransformAsWorldCenter(Vector2 v, bool forced)
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{
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if (UseOwnerTransformAsWorldCenter || forced)
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{
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UseOwnerTransformAsWorldCenter = true;
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this.WorldCenterOverride = v;
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PreventOverride = false;
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Helper.Repaint();
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}
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}
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public void ClearWorldCenterOverride()
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{
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WorldCenterOverride = Vector2.zero;
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UseOwnerTransformAsWorldCenter = false;
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PreventOverride = true;
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Helper.Repaint();
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}
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}
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public static class SplineExtensions
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{
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private static Vector2 BremseEvaluateLerp(this Spline path, Vector2 worldCenter, float lerp, bool looping = false)
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{
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Vector2 evaluatePosition = new();
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if (path.EvaluatePosition(looping ? lerp % 1f : lerp) is float3 f)
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{
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evaluatePosition.x = f.x; evaluatePosition.y = f.y;
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evaluatePosition += worldCenter;
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}
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return evaluatePosition;
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}
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public static float BremseGetLength(this Spline path)
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{
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float length = 0f;
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for (int i = 0; i < path.Count; i++)
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{
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length += path.GetCurveLength(i);
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}
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return length;
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}
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public static Vector2 LerpPosition(this Spline path, Vector2 worldCenter, float lerp, bool looping = false)
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{
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return BremseEvaluateLerp(path, worldCenter, lerp, looping);
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}
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public static Vector2 LerpPositionWithTime(this Spline path, Vector2 worldCenter, float time, bool looping = false)
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{
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return BremseEvaluateLerp(path, worldCenter, time / path.BremseGetLength(), looping);
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}
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public static Rigidbody2D RunAlongSpline(this Rigidbody2D rb, Spline path, SplinePathSettings settings)
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{
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if (settings.CalculatedTargetPosition.SquareDistanceToGreaterThan(rb.position, settings.PathForceRecalculateDistance))
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{
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settings.CalculatedTargetPosition = path.LerpPosition(settings.WorldCenter, settings.CurrentLerpValue, settings.Looping);
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}
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else if (settings.CalculatedTargetPosition.SquareDistanceToLessThan(rb.position, settings.PathUpdateDistance.Max(0.1f)))
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{
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settings.CurrentLerpValue += Time.deltaTime;
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settings.CalculatedTargetPosition = path.LerpPosition(settings.WorldCenter, settings.CurrentLerpValue, settings.Looping);
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}
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rb.VelocityTowards((settings.CalculatedTargetPosition - rb.position).ScaleToMagnitude(settings.RB_MaxSpeed), settings.RB_Acceleration.Max(0.5f));
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return rb;
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}
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 639e4629e5ad36449892f5a1988dedd6
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@ -1,50 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Core.Extensions
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{
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#if UNITY_EDITOR
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using UnityEditor.Splines;
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[CustomEditor(typeof(SplineSO))]
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public class SplineScriptableObjectEditor : Editor
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{
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private GameObject temporarySplineObject;
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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SplineSO s = null;
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if (target is SplineSO splineSO)
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{
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s = splineSO;
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}
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if (s == null)
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{
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return;
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}
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if (GUILayout.Button("Edit Spline in Scene"))
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{
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s.Dirty();
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if (temporarySplineObject == null)
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{
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temporarySplineObject = new GameObject("Temporary Spline");
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temporarySplineObject.hideFlags = HideFlags.HideAndDontSave;
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temporarySplineObject.AddComponent<SplineContainer>();
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}
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var splineContainer = temporarySplineObject.GetComponent<SplineContainer>();
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splineContainer.Spline = s.containedSpline;
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Selection.activeGameObject = temporarySplineObject;
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return;
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}
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if (EditorUtility.IsDirty(s) && (GUILayout.Button("Save Asset")))
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{
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s.SetDirtyAndSave();
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}
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EditorGUILayout.TextArea($"Yo, im dumb and i cant get it to mark it\nas dirty from the spline editor,\n so it only marks it dirty when u press edit spline\nPlease wait with saving or go back\nand press edit after youre done anyway\nto mark it as dirty again.\nctrl + s or Project -> Save Assets\nshould also save it and clear dirty.");
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}
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}
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#endif
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}
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guid: 24c27edbb83d16c448c93920a6506ea2
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@ -1,28 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Core.Extensions
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{
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[CreateAssetMenu(menuName = "Splines/Bremse Spline SO", fileName = "Spline SO")]
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public class SplineSO : ScriptableObject
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{
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public static implicit operator Spline(SplineSO s) => s.containedSpline;
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[field: SerializeField] public Spline containedSpline { get; private set; }
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public void SetSpline(Spline spline)
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{
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containedSpline = spline;
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this.SetDirtyAndSave();
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}
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private void OnEnable()
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{
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#if UNITY_EDITOR
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if (EditorUtility.IsDirty(this))
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{
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Debug.Log("Saved Dirty SplineSO");
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this.SetDirtyAndSave();
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}
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#endif
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}
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}
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}
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uv: {x: 0, y: 0}
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- position: {x: -0.99853003, y: -0.9985304, z: 0}
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color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
|
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uv: {x: 0, y: 0}
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- position: {x: -0.99853003, y: -0.9985304, z: 0}
|
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color: {r: 0, g: 0, b: 0, a: 1}
|
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uv: {x: 0, y: 0}
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- position: {x: 0.99853003, y: -0.9985304, z: 0}
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color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
|
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uv: {x: 0, y: 0}
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- position: {x: 0.99853003, y: -0.9985304, z: 0}
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color: {r: 0, g: 0, b: 0, a: 1}
|
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uv: {x: 0, y: 0}
|
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- position: {x: 0, y: 0, z: 0}
|
||||
color: {r: 0, g: 0, b: 0, a: 1}
|
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uv: {x: 0, y: 0}
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m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
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m_LocalBounds:
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m_Center: {x: 0, y: -0.00000011920929, z: 0}
|
||||
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
|
||||
m_PointLightInnerAngle: 360
|
||||
m_PointLightOuterAngle: 360
|
||||
m_PointLightInnerRadius: 0
|
||||
m_PointLightOuterRadius: 1
|
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m_ShapeLightParametricSides: 5
|
||||
m_ShapeLightParametricAngleOffset: 0
|
||||
m_ShapeLightParametricRadius: 1
|
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m_ShapeLightFalloffSize: 0.5
|
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m_ShapeLightFalloffOffset: {x: 0, y: 0}
|
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m_ShapePath:
|
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- {x: -0.5, y: -0.5, z: 0}
|
||||
- {x: 0.5, y: -0.5, z: 0}
|
||||
- {x: 0.5, y: 0.5, z: 0}
|
||||
- {x: -0.5, y: 0.5, z: 0}
|
||||
--- !u!4 &619394802
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 619394800}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
|
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 370534b0535cdbc568e6fd8af8ecb6ba
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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41
Assets/Scripts/Entity.cs
Normal file
41
Assets/Scripts/Entity.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Entity : MonoBehaviour
|
||||
{
|
||||
[Header("Health")]
|
||||
public float health;
|
||||
public float maxHealth;
|
||||
|
||||
[Header("Movement")]
|
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public int maxMovement;
|
||||
|
||||
[Header("Flags")]
|
||||
public bool canMove;
|
||||
public bool invincible;
|
||||
|
||||
public void TakeDamage(float damage)
|
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{
|
||||
health -= damage;
|
||||
if (health <= 0)
|
||||
{
|
||||
OnKillEffects();
|
||||
}
|
||||
}
|
||||
|
||||
public void Heal(float healing)
|
||||
{
|
||||
health += healing;
|
||||
health = Mathf.Clamp(health, 0, maxHealth);
|
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}
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||||
|
||||
protected virtual void OnKillEffects()
|
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{
|
||||
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}
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|
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private void OnMouseDown()
|
||||
{
|
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PlayerEntityMovement.instance.SelectEntity(this);
|
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}
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}
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2
Assets/Scripts/Entity.cs.meta
Normal file
2
Assets/Scripts/Entity.cs.meta
Normal file
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|
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: accbecb6e5743481d886ca88a71415e7
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76
Assets/Scripts/PlayerEntityMovement.cs
Normal file
76
Assets/Scripts/PlayerEntityMovement.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerEntityMovement : MonoBehaviour
|
||||
{
|
||||
//unsure if this should also move enemies but who knows!
|
||||
#region Statication
|
||||
|
||||
public static PlayerEntityMovement instance;
|
||||
|
||||
private void Awake()
|
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{
|
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if (instance != null && instance != this)
|
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{
|
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Destroy(gameObject);
|
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return;
|
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}
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instance = this;
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}
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#endregion
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[SerializeField] private Grid gameplayGrid;
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public Entity selectedEntity;
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public GameObject templateObject;
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public bool isMoving;
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|
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private Vector3 mouseWorldPos;
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private Camera cam;
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private float debounceTime;
|
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[SerializeField] private float debounceDuration;
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private void Start()
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{
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cam = Camera.main;
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}
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private void Update()
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{
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mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
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if (debounceTime > 0)
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{
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debounceTime -= Time.deltaTime;
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}
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if (isMoving)
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{
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templateObject.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
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if (Input.GetMouseButtonDown(0) && debounceTime <= 0)
|
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{
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SelectLocation();
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isMoving = false;
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}
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}
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}
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public void SelectEntity(Entity entitySelected)
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{
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selectedEntity = entitySelected;
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isMoving = true;
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debounceTime = debounceDuration;
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CreateTemplate();
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}
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private void SelectLocation()
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{
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selectedEntity.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
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templateObject.SetActive(false);
|
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}
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|
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private void CreateTemplate()
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{
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templateObject.SetActive(true);
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templateObject.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
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}
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}
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2
Assets/Scripts/PlayerEntityMovement.cs.meta
Normal file
2
Assets/Scripts/PlayerEntityMovement.cs.meta
Normal file
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 72b7602d6bb1cf0a7959df930fd2e01b
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8
Assets/Sprites.meta
Normal file
8
Assets/Sprites.meta
Normal file
|
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e1803f973a85475ceb910db98f9ba466
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,6 @@
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{
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"dependencies": {
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"com.unity.collab-proxy": "2.11.2",
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"com.unity.cinemachine": "3.1.5",
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"com.unity.feature.2d": "2.0.1",
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"com.unity.ide.rider": "3.0.31",
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"com.unity.ide.visualstudio": "2.0.22",
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|
|
|
|||
|
|
@ -102,11 +102,14 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.collab-proxy": {
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"version": "2.11.2",
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"com.unity.cinemachine": {
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"version": "3.1.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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"dependencies": {
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"com.unity.splines": "2.0.0",
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"com.unity.modules.imgui": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.collections": {
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@ -6,7 +6,7 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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path: Assets/Scenes/Prototype.unity
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guid: 8c9cfa26abfee488c85f1582747f6a02
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
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|
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@ -3,12 +3,12 @@
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--- !u!19 &1
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Physics2DSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 6
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m_Gravity: {x: 0, y: -9.81}
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@ -19,6 +19,7 @@ Physics2DSettings:
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serializedVersion: 2
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@ -39,18 +40,17 @@ Physics2DSettings:
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m_IslandSolverContactsPerJob: 50
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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m_ContactArrowScale: 0.2
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
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@ -0,0 +1,121 @@
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Loading…
Add table
Add a link
Reference in a new issue