LunarInfantry/Assets/Scripts/GridManager.cs
2026-01-04 01:44:17 -08:00

84 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class GridManager : MonoBehaviour
{
#region Statication
public static GridManager instance;
private void Awake()
{
if (instance != null && instance != this)
{
Destroy(gameObject);
return;
}
instance = this;
}
#endregion
[SerializeField] private int width;
[SerializeField] private int height;
[SerializeField] private TileObject tilePrefab;
[SerializeField] Camera cam;
private Dictionary<Vector2, TileObject> allTiles = new();
private void Start()
{
GenerateGrid();
cam.transform.position = new Vector3((float)width / 2, (float)height / 2, 0);
foreach (PlayerEntity player in TurnHandler.instance.playerEntities)
{
player.currentTile = GetTile(player.transform.position);
}
foreach (Enemy enemy in TurnHandler.instance.enemyEntities)
{
enemy.currentTile = GetTile(enemy.transform.position);
}
}
private void GenerateGrid()
{
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
Vector2 pos = new Vector2(x - ((float)width / 2) + 0.5f, y - ((float)height / 2) + 0.5f);
TileObject newTile = Instantiate(tilePrefab, pos, Quaternion.identity);
newTile.name = $"Tile {x} {y}";
allTiles[pos] = newTile;
}
}
GetTileNeighbors();
}
private void GetTileNeighbors()
{
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
Vector2 pos = new Vector2(x - ((float)width / 2) + 0.5f, y - ((float)height / 2) + 0.5f);
TileObject currentTile = allTiles[pos];
if (GetTile(pos + Vector2.up)) { currentTile.neighbors.Add(GetTile(pos+Vector2.up));}
if (GetTile(pos + Vector2.down)) { currentTile.neighbors.Add(GetTile(pos+Vector2.down));}
if (GetTile(pos + Vector2.left)) { currentTile.neighbors.Add(GetTile(pos+Vector2.left));}
if (GetTile(pos + Vector2.right)) { currentTile.neighbors.Add(GetTile(pos+Vector2.right));}
}
}
}
public TileObject GetTile(Vector2 pos)
{
if (allTiles.TryGetValue(pos, out TileObject tile))
{
return tile;
}
return null;
}
}