basic movement
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25 changed files with 1140 additions and 540 deletions
13
.idea/.idea.LunarInfantry/.idea/.gitignore
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vendored
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.idea/.idea.LunarInfantry/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/.idea.LunarInfantry.iml
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/projectSettingsUpdater.xml
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/contentModel.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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.idea/.idea.LunarInfantry/.idea/encodings.xml
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.idea/.idea.LunarInfantry/.idea/encodings.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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Assets/Animations.meta
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Assets/Animations.meta
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guid: 5e34d94823f5c5724956c6ff7a542743
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Assets/Audio.meta
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Assets/Audio.meta
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fileFormatVersion: 2
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guid: 61a8c5975ed67377fbeb8112a808c8f8
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@ -1,87 +0,0 @@
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using UnityEngine;
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using Unity.Mathematics;
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using UnityEngine.Splines;
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namespace Core.Extensions
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{
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[System.Serializable]
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public class SplinePathSettings
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{
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static Vector2 CalculatedWorldCenter;
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[SerializeField] public bool PreventOverride;
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[SerializeField] public bool UseOwnerTransformAsWorldCenter;
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public Vector2 WorldCenter => PreventOverride ? WorldCenterOverride : WorldCenterOverride;
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public Vector2 WorldCenterOverride;
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public float RB_MaxSpeed;
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public float RB_Acceleration;
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public bool Looping;
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public float PathUpdateDistance;
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public float PathForceRecalculateDistance;
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[HideInInspector] public Vector2 CalculatedTargetPosition;
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public float CurrentLerpValue;
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public static void SetWorldCenter(Vector2 v)
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{
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CalculatedWorldCenter = v;
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}
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public void UseTransformAsWorldCenter(Vector2 v, bool forced)
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{
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if (UseOwnerTransformAsWorldCenter || forced)
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{
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UseOwnerTransformAsWorldCenter = true;
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this.WorldCenterOverride = v;
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PreventOverride = false;
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Helper.Repaint();
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}
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}
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public void ClearWorldCenterOverride()
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{
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WorldCenterOverride = Vector2.zero;
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UseOwnerTransformAsWorldCenter = false;
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PreventOverride = true;
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Helper.Repaint();
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}
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}
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public static class SplineExtensions
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{
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private static Vector2 BremseEvaluateLerp(this Spline path, Vector2 worldCenter, float lerp, bool looping = false)
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{
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Vector2 evaluatePosition = new();
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if (path.EvaluatePosition(looping ? lerp % 1f : lerp) is float3 f)
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{
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evaluatePosition.x = f.x; evaluatePosition.y = f.y;
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evaluatePosition += worldCenter;
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}
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return evaluatePosition;
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}
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public static float BremseGetLength(this Spline path)
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{
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float length = 0f;
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for (int i = 0; i < path.Count; i++)
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{
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length += path.GetCurveLength(i);
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}
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return length;
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}
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public static Vector2 LerpPosition(this Spline path, Vector2 worldCenter, float lerp, bool looping = false)
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{
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return BremseEvaluateLerp(path, worldCenter, lerp, looping);
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}
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public static Vector2 LerpPositionWithTime(this Spline path, Vector2 worldCenter, float time, bool looping = false)
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{
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return BremseEvaluateLerp(path, worldCenter, time / path.BremseGetLength(), looping);
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}
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public static Rigidbody2D RunAlongSpline(this Rigidbody2D rb, Spline path, SplinePathSettings settings)
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{
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if (settings.CalculatedTargetPosition.SquareDistanceToGreaterThan(rb.position, settings.PathForceRecalculateDistance))
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{
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settings.CalculatedTargetPosition = path.LerpPosition(settings.WorldCenter, settings.CurrentLerpValue, settings.Looping);
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}
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else if (settings.CalculatedTargetPosition.SquareDistanceToLessThan(rb.position, settings.PathUpdateDistance.Max(0.1f)))
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{
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settings.CurrentLerpValue += Time.deltaTime;
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settings.CalculatedTargetPosition = path.LerpPosition(settings.WorldCenter, settings.CurrentLerpValue, settings.Looping);
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}
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rb.VelocityTowards((settings.CalculatedTargetPosition - rb.position).ScaleToMagnitude(settings.RB_MaxSpeed), settings.RB_Acceleration.Max(0.5f));
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return rb;
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}
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}
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}
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fileFormatVersion: 2
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guid: 639e4629e5ad36449892f5a1988dedd6
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@ -1,50 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Core.Extensions
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{
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#if UNITY_EDITOR
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using UnityEditor.Splines;
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[CustomEditor(typeof(SplineSO))]
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public class SplineScriptableObjectEditor : Editor
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{
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private GameObject temporarySplineObject;
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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SplineSO s = null;
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if (target is SplineSO splineSO)
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{
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s = splineSO;
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}
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if (s == null)
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{
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return;
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}
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if (GUILayout.Button("Edit Spline in Scene"))
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{
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s.Dirty();
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if (temporarySplineObject == null)
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{
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temporarySplineObject = new GameObject("Temporary Spline");
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temporarySplineObject.hideFlags = HideFlags.HideAndDontSave;
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temporarySplineObject.AddComponent<SplineContainer>();
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}
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var splineContainer = temporarySplineObject.GetComponent<SplineContainer>();
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splineContainer.Spline = s.containedSpline;
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Selection.activeGameObject = temporarySplineObject;
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return;
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}
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if (EditorUtility.IsDirty(s) && (GUILayout.Button("Save Asset")))
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{
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s.SetDirtyAndSave();
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}
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EditorGUILayout.TextArea($"Yo, im dumb and i cant get it to mark it\nas dirty from the spline editor,\n so it only marks it dirty when u press edit spline\nPlease wait with saving or go back\nand press edit after youre done anyway\nto mark it as dirty again.\nctrl + s or Project -> Save Assets\nshould also save it and clear dirty.");
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}
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}
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#endif
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}
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@ -1,2 +0,0 @@
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guid: 24c27edbb83d16c448c93920a6506ea2
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@ -1,28 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Core.Extensions
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{
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[CreateAssetMenu(menuName = "Splines/Bremse Spline SO", fileName = "Spline SO")]
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public class SplineSO : ScriptableObject
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{
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public static implicit operator Spline(SplineSO s) => s.containedSpline;
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[field: SerializeField] public Spline containedSpline { get; private set; }
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public void SetSpline(Spline spline)
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{
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containedSpline = spline;
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this.SetDirtyAndSave();
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}
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private void OnEnable()
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{
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#if UNITY_EDITOR
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if (EditorUtility.IsDirty(this))
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{
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Debug.Log("Saved Dirty SplineSO");
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this.SetDirtyAndSave();
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}
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#endif
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}
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}
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}
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Assets/Prefabs.meta
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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41
Assets/Scripts/Entity.cs
Normal file
41
Assets/Scripts/Entity.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Entity : MonoBehaviour
|
||||||
|
{
|
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|
[Header("Health")]
|
||||||
|
public float health;
|
||||||
|
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|
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|
|
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|
[Header("Movement")]
|
||||||
|
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|
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|
|
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|
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|
||||||
|
public bool canMove;
|
||||||
|
public bool invincible;
|
||||||
|
|
||||||
|
public void TakeDamage(float damage)
|
||||||
|
{
|
||||||
|
health -= damage;
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
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|
OnKillEffects();
|
||||||
|
}
|
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|
}
|
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|
|
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|
public void Heal(float healing)
|
||||||
|
{
|
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|
health += healing;
|
||||||
|
health = Mathf.Clamp(health, 0, maxHealth);
|
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|
}
|
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|
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||||||
|
protected virtual void OnKillEffects()
|
||||||
|
{
|
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|
|
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|
}
|
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|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
PlayerEntityMovement.instance.SelectEntity(this);
|
||||||
|
}
|
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|
}
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2
Assets/Scripts/Entity.cs.meta
Normal file
2
Assets/Scripts/Entity.cs.meta
Normal file
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|
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76
Assets/Scripts/PlayerEntityMovement.cs
Normal file
76
Assets/Scripts/PlayerEntityMovement.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerEntityMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
//unsure if this should also move enemies but who knows!
|
||||||
|
#region Statication
|
||||||
|
|
||||||
|
public static PlayerEntityMovement instance;
|
||||||
|
|
||||||
|
private void Awake()
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|
{
|
||||||
|
if (instance != null && instance != this)
|
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|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
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|
}
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
[SerializeField] private Grid gameplayGrid;
|
||||||
|
|
||||||
|
public Entity selectedEntity;
|
||||||
|
public GameObject templateObject;
|
||||||
|
public bool isMoving;
|
||||||
|
|
||||||
|
private Vector3 mouseWorldPos;
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
private float debounceTime;
|
||||||
|
[SerializeField] private float debounceDuration;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
cam = Camera.main;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
if (debounceTime > 0)
|
||||||
|
{
|
||||||
|
debounceTime -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (isMoving)
|
||||||
|
{
|
||||||
|
templateObject.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||||
|
if (Input.GetMouseButtonDown(0) && debounceTime <= 0)
|
||||||
|
{
|
||||||
|
SelectLocation();
|
||||||
|
isMoving = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectEntity(Entity entitySelected)
|
||||||
|
{
|
||||||
|
selectedEntity = entitySelected;
|
||||||
|
isMoving = true;
|
||||||
|
debounceTime = debounceDuration;
|
||||||
|
CreateTemplate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectLocation()
|
||||||
|
{
|
||||||
|
selectedEntity.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||||
|
templateObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateTemplate()
|
||||||
|
{
|
||||||
|
templateObject.SetActive(true);
|
||||||
|
templateObject.transform.position = gameplayGrid.GetCellCenterWorld(gameplayGrid.WorldToCell(mouseWorldPos));
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/PlayerEntityMovement.cs.meta
Normal file
2
Assets/Scripts/PlayerEntityMovement.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 72b7602d6bb1cf0a7959df930fd2e01b
|
||||||
8
Assets/Sprites.meta
Normal file
8
Assets/Sprites.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e1803f973a85475ceb910db98f9ba466
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "2.11.2",
|
"com.unity.cinemachine": "3.1.5",
|
||||||
"com.unity.feature.2d": "2.0.1",
|
"com.unity.feature.2d": "2.0.1",
|
||||||
"com.unity.ide.rider": "3.0.31",
|
"com.unity.ide.rider": "3.0.31",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
|
|
|
||||||
|
|
@ -102,11 +102,14 @@
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.cinemachine": {
|
||||||
"version": "2.11.2",
|
"version": "3.1.5",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {
|
||||||
|
"com.unity.splines": "2.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.collections": {
|
"com.unity.collections": {
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ EditorBuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/Prototype.unity
|
||||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||||
|
|
|
||||||
|
|
@ -3,12 +3,12 @@
|
||||||
--- !u!19 &1
|
--- !u!19 &1
|
||||||
Physics2DSettings:
|
Physics2DSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 6
|
||||||
m_Gravity: {x: 0, y: -9.81}
|
m_Gravity: {x: 0, y: -9.81}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_VelocityIterations: 8
|
m_VelocityIterations: 8
|
||||||
m_PositionIterations: 3
|
m_PositionIterations: 3
|
||||||
m_VelocityThreshold: 1
|
m_BounceThreshold: 1
|
||||||
m_MaxLinearCorrection: 0.2
|
m_MaxLinearCorrection: 0.2
|
||||||
m_MaxAngularCorrection: 8
|
m_MaxAngularCorrection: 8
|
||||||
m_MaxTranslationSpeed: 100
|
m_MaxTranslationSpeed: 100
|
||||||
|
|
@ -19,6 +19,7 @@ Physics2DSettings:
|
||||||
m_LinearSleepTolerance: 0.01
|
m_LinearSleepTolerance: 0.01
|
||||||
m_AngularSleepTolerance: 2
|
m_AngularSleepTolerance: 2
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_ContactThreshold: 0
|
||||||
m_JobOptions:
|
m_JobOptions:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
useMultithreading: 0
|
useMultithreading: 0
|
||||||
|
|
@ -39,18 +40,17 @@ Physics2DSettings:
|
||||||
m_IslandSolverBodiesPerJob: 50
|
m_IslandSolverBodiesPerJob: 50
|
||||||
m_IslandSolverContactsPerJob: 50
|
m_IslandSolverContactsPerJob: 50
|
||||||
m_SimulationMode: 0
|
m_SimulationMode: 0
|
||||||
|
m_SimulationLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_MaxSubStepCount: 4
|
||||||
|
m_MinSubStepFPS: 30
|
||||||
|
m_UseSubStepping: 0
|
||||||
|
m_UseSubStepContacts: 0
|
||||||
m_QueriesHitTriggers: 1
|
m_QueriesHitTriggers: 1
|
||||||
m_QueriesStartInColliders: 1
|
m_QueriesStartInColliders: 1
|
||||||
m_CallbacksOnDisable: 1
|
m_CallbacksOnDisable: 1
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_AlwaysShowColliders: 0
|
m_GizmoOptions: 10
|
||||||
m_ShowColliderSleep: 1
|
m_LayerCollisionMatrix: 2000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
m_ShowColliderContacts: 0
|
|
||||||
m_ShowColliderAABB: 0
|
|
||||||
m_ContactArrowScale: 0.2
|
|
||||||
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
|
|
||||||
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
|
||||||
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
|
||||||
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
|
||||||
|
|
|
||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
|
|
@ -0,0 +1,121 @@
|
||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue