adding in some needed packages
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1012 changed files with 494191 additions and 1 deletions
8
Assets/Bremsengine.meta
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8
Assets/Bremsengine/2D Ragdoll Arms.meta
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36
Assets/Bremsengine/2D Ragdoll Arms/RagdollArm2D.cs
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Assets/Bremsengine/2D Ragdoll Arms/RagdollArm2D.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Core.Extensions;
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namespace Bremsengine
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{
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public class RagdollArm2D : MonoBehaviour
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{
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float rotation = 0f; // this is nan
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float lerp = 0f; //this is also nan
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Vector2 lastPosition = Vector2.zero;
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[SerializeField] bool flip;
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private void Update()
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{
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velocityY = (transform.position.y - lastPosition.y) * (1f / Time.deltaTime);
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float fallDot = (15f - (15f - velocityY)) / 15f;
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if (lerp > 0f && velocityY > -2f)
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}
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lerp = lerp.Clamp(0f, 1f);
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lastPosition = transform.position;
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rotation = idleRotation.Lerp(fallRotation, lerp);
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transform.Lookat2D(look);
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}
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}
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}
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11
Assets/Bremsengine/2D Ragdoll Arms/RagdollArm2D.cs.meta
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11
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120
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72
Assets/Bremsengine/Animation/Game Maker Explosion.controller
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Assets/Bremsengine/Animation/Game Maker Explosion.controller
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m_EditorClassIdentifier:
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Credit: nkaminetskyy
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Website: https://pixabay.com/photos/pool-sauna-bath-vacation-3001209/
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m_EditorClassIdentifier:
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Website: Fumorin
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Credit: Spottie Leonard
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Credit: Sarah Robbaniyyah
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34
Assets/Bremsengine/Credits Assets/CreditsLoader.cs
Normal file
34
Assets/Bremsengine/Credits Assets/CreditsLoader.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bremsengine
|
||||
{
|
||||
public class CreditsLoader : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameCreditsSO gameCredits;
|
||||
[SerializeField] TMP_Text creditsText;
|
||||
[SerializeField] Rigidbody2D rb;
|
||||
[SerializeField] float upwardsForce;
|
||||
[SerializeField] GameObject container;
|
||||
[SerializeField] bool loadCredits;
|
||||
private void Start()
|
||||
{
|
||||
if (loadCredits)
|
||||
{
|
||||
creditsText.text = gameCredits.CompileCredits();
|
||||
return;
|
||||
}
|
||||
creditsText.text = "";
|
||||
}
|
||||
public void StartCredits()
|
||||
{
|
||||
container.SetActive(true);
|
||||
rb.position = transform.position;
|
||||
rb.linearVelocity = new(0f, upwardsForce);
|
||||
}
|
||||
public void EndCredits()
|
||||
{
|
||||
container.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Bremsengine/Credits Assets/CreditsLoader.cs.meta
Normal file
2
Assets/Bremsengine/Credits Assets/CreditsLoader.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
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guid: c66c1653e155df84092c9e5ef844e6ed
|
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55
Assets/Bremsengine/Credits Assets/CreditsSO.cs
Normal file
55
Assets/Bremsengine/Credits Assets/CreditsSO.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using Core.Extensions;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bremsengine
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public partial class CreditsSO
|
||||
{
|
||||
public static CreditsSO Create(GameCreditsSO gameCredits, string title, string credit, string website, int priority)
|
||||
{
|
||||
CreditsSO asset = (CreditsSO)ScriptableObject.CreateInstance(typeof(CreditsSO));
|
||||
asset.Title = title;
|
||||
asset.Credit = credit;
|
||||
asset.Website = website;
|
||||
asset.Priority = priority;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(asset.ToString()))
|
||||
return null;
|
||||
|
||||
asset.name = title + " : " + credit;
|
||||
AssetDatabase.AddObjectToAsset(asset, gameCredits);
|
||||
gameCredits.AddCredit(asset);
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorUtility.FocusProjectWindow();
|
||||
asset.EditorPing();
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
public partial class CreditsSO : ScriptableObject
|
||||
{
|
||||
public int Priority = 0;
|
||||
public string Title = "";
|
||||
public string Credit = "";
|
||||
public string Website = "";
|
||||
public override string ToString()
|
||||
{
|
||||
string creditText = "";
|
||||
creditText += Title.Capitalized() + "##".ReplaceLineBreaks("##");
|
||||
creditText += Credit.Capitalized() + "##".ReplaceLineBreaks("##");
|
||||
if (!string.IsNullOrWhiteSpace(Website))
|
||||
{
|
||||
creditText += Website.Capitalized() + "####".ReplaceLineBreaks("##");
|
||||
}
|
||||
return creditText;
|
||||
}
|
||||
public static int SortByPriority(CreditsSO a, CreditsSO b)
|
||||
{
|
||||
return b.Priority.CompareTo(a.Priority);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Bremsengine/Credits Assets/CreditsSO.cs.meta
Normal file
2
Assets/Bremsengine/Credits Assets/CreditsSO.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
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guid: 4080e8c93a1f7824b82466ae5395310e
|
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8
Assets/Bremsengine/Credits Assets/Editor.meta
Normal file
8
Assets/Bremsengine/Credits Assets/Editor.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: a771f7a508ec70d47aa3a43e9c31d9fb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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37
Assets/Bremsengine/Credits Assets/Editor/CreditsEditor.cs
Normal file
37
Assets/Bremsengine/Credits Assets/Editor/CreditsEditor.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bremsengine
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public class CreditsEditor : EditorWindow
|
||||
{
|
||||
static GameCreditsSO gameCredits;
|
||||
static string creditTitle;
|
||||
static string creditCreator;
|
||||
static string creditWebsite;
|
||||
static int priority;
|
||||
[MenuItem("Bremsengine/Credits Adder")]
|
||||
static void Init()
|
||||
{
|
||||
EditorWindow window = GetWindow(typeof(CreditsEditor));
|
||||
}
|
||||
private void OnGUI()
|
||||
{
|
||||
gameCredits = EditorGUILayout.ObjectField("Game Credits Selection", gameCredits, typeof(GameCreditsSO), false) as GameCreditsSO;
|
||||
creditTitle = EditorGUILayout.TextField("Credits Title: ", creditTitle);
|
||||
creditCreator = EditorGUILayout.TextField("Creator: ", creditCreator);
|
||||
creditWebsite = EditorGUILayout.TextField("Website: ", creditWebsite);
|
||||
priority = EditorGUILayout.IntSlider(priority, -500, 500);
|
||||
if (GUILayout.Button("Create"))
|
||||
{
|
||||
SendInfo();
|
||||
}
|
||||
}
|
||||
private static void SendInfo()
|
||||
{
|
||||
CreditsSO.Create(gameCredits, creditTitle, creditCreator, creditWebsite, priority);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
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guid: 04e1a375f24aa1a4c96c3759e1c70d97
|
||||
36
Assets/Bremsengine/Credits Assets/GameCreditsSO.cs
Normal file
36
Assets/Bremsengine/Credits Assets/GameCreditsSO.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Core.Extensions;
|
||||
using UnityEditor;
|
||||
namespace Bremsengine
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public partial class GameCreditsSO
|
||||
{
|
||||
public void AddCredit(CreditsSO c)
|
||||
{
|
||||
credits.Add(c);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
[CreateAssetMenu(menuName = "Bremsengine/Credits", fileName = "New Game Credits")]
|
||||
public partial class GameCreditsSO : ScriptableObject
|
||||
{
|
||||
[SerializeField] string gameName;
|
||||
[SerializeField] string gameCreator;
|
||||
[SerializeField] List<CreditsSO> credits = new();
|
||||
public string CompileCredits()
|
||||
{
|
||||
credits.Sort(CreditsSO.SortByPriority);
|
||||
string spam = "";
|
||||
spam += $"{gameName}##by {gameCreator}########".ReplaceLineBreaks("##");
|
||||
foreach (var c in credits)
|
||||
{
|
||||
spam += c.ToString();
|
||||
spam += "##".ReplaceLineBreaks("##");
|
||||
}
|
||||
return spam;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Bremsengine/Credits Assets/GameCreditsSO.cs.meta
Normal file
2
Assets/Bremsengine/Credits Assets/GameCreditsSO.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
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guid: 68a5004c2e082dc46ab1e7cd05f819df
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8
Assets/Bremsengine/Dialogue System.meta
Normal file
8
Assets/Bremsengine/Dialogue System.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 0f23114506ed08d4f94fe958b083484d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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1447
Assets/Bremsengine/Dialogue System/Dialogue Canvas.prefab
Normal file
1447
Assets/Bremsengine/Dialogue System/Dialogue Canvas.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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guid: f652531f974dc42418689ed207a9dd6f
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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401
Assets/Bremsengine/Dialogue System/Dialogue.cs
Normal file
401
Assets/Bremsengine/Dialogue System/Dialogue.cs
Normal file
|
|
@ -0,0 +1,401 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Bremsengine
|
||||
{
|
||||
#region Dialogue Editor Custom Inspector
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[CustomEditor(typeof(TestDialogue))]
|
||||
public partial class DialogueInspectorEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
if (GUILayout.Button("Start Dialogue") && Application.isPlaying && target is Dialogue d and not null)
|
||||
{
|
||||
d.StartDialogue();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
#region Dialogue Internal Coroutines
|
||||
public partial class Dialogue
|
||||
{
|
||||
Dictionary<string, Coroutine> activeRoutines = new();
|
||||
public bool TryGetSubroutine(string key, out Coroutine c)
|
||||
{
|
||||
c = null;
|
||||
if (activeRoutines.ContainsKey(key))
|
||||
{
|
||||
c = activeRoutines[key];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public void TryEndSubroutine(string key)
|
||||
{
|
||||
if (TryGetSubroutine(key, out Coroutine c))
|
||||
{
|
||||
if (c != null)
|
||||
StopCoroutine(c);
|
||||
}
|
||||
}
|
||||
public void StartSubroutine(string key, IEnumerator coroutine)
|
||||
{
|
||||
TryEndSubroutine(key);
|
||||
activeRoutines[key] = StartCoroutine(coroutine);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Dialogue Event Busses
|
||||
public partial class Dialogue
|
||||
{
|
||||
public void TriggerEvent(string key)
|
||||
{
|
||||
DialogueEventBus.TriggerEvent(key);
|
||||
}
|
||||
}
|
||||
public static class DialogueEventBus
|
||||
{
|
||||
static Dictionary<string, System.Action> EventBusCache;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void ReInitializeEventBus()
|
||||
{
|
||||
EventBusCache = new Dictionary<string, System.Action>();
|
||||
}
|
||||
public static void BindEvent(string eventID, System.Action action)
|
||||
{
|
||||
if (!EventBusCache.ContainsKey(eventID) || EventBusCache[eventID] == null)
|
||||
{
|
||||
EventBusCache[eventID] = action;
|
||||
return;
|
||||
}
|
||||
EventBusCache[eventID] += action;
|
||||
}
|
||||
public static void ReleaseEvent(string eventID, System.Action action)
|
||||
{
|
||||
if (EventBusCache.ContainsKey(eventID) && EventBusCache[eventID] != null)
|
||||
{
|
||||
EventBusCache[eventID] -= action;
|
||||
}
|
||||
}
|
||||
public static void TriggerEvent(string eventID)
|
||||
{
|
||||
if (EventBusCache.ContainsKey(eventID) && EventBusCache[eventID] != null)
|
||||
{
|
||||
EventBusCache[eventID]?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Dialogue Buttons
|
||||
public abstract partial class Dialogue
|
||||
{
|
||||
#region Dialogue Button Entries Class
|
||||
[System.Serializable]
|
||||
public class DialogueButton
|
||||
{
|
||||
int continueProgress = -999;
|
||||
#region Button Actions
|
||||
public DialogueButton SetText(string s)
|
||||
{
|
||||
ButtonText.text = s;
|
||||
return this;
|
||||
}
|
||||
public DialogueButton SetVisible(bool state)
|
||||
{
|
||||
IsVisible = state;
|
||||
ButtonReference.gameObject.SetActive(state);
|
||||
return this;
|
||||
}
|
||||
|
||||
public DialogueButton SetProgressWhenPressed(int progress = -999)
|
||||
{
|
||||
continueProgress = progress;
|
||||
return this;
|
||||
}
|
||||
public DialogueButton ContinueWhenPressed()
|
||||
{
|
||||
continueProgress = Progress + 2;
|
||||
return this;
|
||||
}
|
||||
private void PressContinueButton()
|
||||
{
|
||||
Debug.Log(continueProgress);
|
||||
OnContinuePressed = null;
|
||||
if (continueProgress != -999)
|
||||
{
|
||||
OnContinuePressed += Dialogue.SetProgress;
|
||||
}
|
||||
OnContinuePressed?.Invoke(continueProgress);
|
||||
}
|
||||
public DialogueButton SetForceEndWhenPressed()
|
||||
{
|
||||
void ButtonEndDialogue()
|
||||
{
|
||||
if (Dialogue.ActiveDialogue == null)
|
||||
return;
|
||||
Dialogue.ActiveDialogue.ForceEndDialogue();
|
||||
}
|
||||
OnPressedAction += ButtonEndDialogue;
|
||||
return this;
|
||||
}
|
||||
private TMP_Text FindAndCacheTextComponent(Button b)
|
||||
{
|
||||
if (b == null)
|
||||
{
|
||||
Debug.Log("Bad Button Reference");
|
||||
return null;
|
||||
}
|
||||
if (ButtonReference.gameObject.GetComponentInChildren<TMP_Text>() is TMP_Text t and not null)
|
||||
{
|
||||
storedButtonText = t;
|
||||
return t;
|
||||
}
|
||||
Debug.Log("Found Nothing, maybe bad");
|
||||
return null;
|
||||
}
|
||||
public DialogueButton PressButton()
|
||||
{
|
||||
OnPressedAction?.Invoke();
|
||||
PressContinueButton();
|
||||
return this;
|
||||
}
|
||||
#endregion
|
||||
public int ButtonIndex = 0;
|
||||
bool IsVisible;
|
||||
public Button ButtonReference;
|
||||
TMP_Text storedButtonText;
|
||||
public System.Action OnPressedAction;
|
||||
public System.Action<int> OnContinuePressed;
|
||||
public bool ContinueDialogueWhenPressed { get; private set; }
|
||||
public TMP_Text ButtonText => storedButtonText == null ? FindAndCacheTextComponent(ButtonReference) : storedButtonText;
|
||||
}
|
||||
#endregion
|
||||
#region Cache Reset
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
//Unity Engine Runs this on Run Game.
|
||||
//It's manual resetting of static objects for a setting i use that turns off static resetting for faster loads.
|
||||
private static void ResetCache()
|
||||
{
|
||||
buttonCache = null;
|
||||
}
|
||||
#endregion
|
||||
static Dictionary<int, DialogueButton> buttonCache;
|
||||
private static void Initialize(List<DialogueButton> b)
|
||||
{
|
||||
if (buttonCache == null)
|
||||
{
|
||||
buttonCache = new Dictionary<int, DialogueButton>();
|
||||
}
|
||||
buttonCache.Clear();
|
||||
foreach (var item in b)
|
||||
{
|
||||
buttonCache.Add(item.ButtonIndex, item);
|
||||
}
|
||||
}
|
||||
private static bool TryGetCachedButton(int buttonIndex, out DialogueButton b)
|
||||
{
|
||||
Initialize(DialogueRunner.GetButtons());
|
||||
if (buttonCache != null && buttonCache.ContainsKey(buttonIndex))
|
||||
{
|
||||
b = buttonCache[buttonIndex];
|
||||
return true;
|
||||
}
|
||||
Debug.LogWarning("Bad Button id");
|
||||
b = null;
|
||||
return false;
|
||||
}
|
||||
public static void ClearButtonContents()
|
||||
{
|
||||
Initialize(DialogueRunner.GetButtons());
|
||||
DialogueButton iteration;
|
||||
foreach (var item in buttonCache)
|
||||
{
|
||||
if (item.Value == null)
|
||||
{
|
||||
Debug.LogWarning("Bad");
|
||||
continue;
|
||||
}
|
||||
iteration = item.Value;
|
||||
iteration.OnPressedAction = null;
|
||||
iteration.OnContinuePressed = null;
|
||||
iteration.SetVisible(false);
|
||||
}
|
||||
}
|
||||
public static DialogueButton SetButton(int buttonIndex, string buttonText, Action a = null)
|
||||
{
|
||||
if (TryGetCachedButton(buttonIndex, out DialogueButton b))
|
||||
{
|
||||
b.SetVisible(true);
|
||||
b.SetText(buttonText);
|
||||
b.SetProgressWhenPressed(-999 /* -999 means no continue when pressed*/);
|
||||
if (a != null)
|
||||
{
|
||||
b.OnPressedAction = a;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public static void PressButton(int buttonIndex)
|
||||
{
|
||||
if (TryGetCachedButton(buttonIndex, out DialogueButton b))
|
||||
{
|
||||
b.PressButton();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Dialogue Text
|
||||
|
||||
[System.Serializable]
|
||||
public class DialogueText
|
||||
{
|
||||
static TMP_Text textRenderer;
|
||||
public delegate void TextEvent(DialogueText t);
|
||||
public static TextEvent OnDisplayText;
|
||||
public static TextEvent OnFinishDisplayText;
|
||||
public string text { get; private set; }
|
||||
public static void SetDialogueTextRenderer(TMP_Text t)
|
||||
{
|
||||
textRenderer = t;
|
||||
}
|
||||
public void DisplayText(string s)
|
||||
{
|
||||
text = s;
|
||||
ReDrawText();
|
||||
OnDisplayText?.Invoke(this);
|
||||
OnFinishDisplayText?.Invoke(this); //For now it will just display everything instantly so onfinished will go here
|
||||
}
|
||||
private void ReDrawText()
|
||||
{
|
||||
textRenderer.text = text;
|
||||
}
|
||||
public void AddText(string s)
|
||||
{
|
||||
text += s;
|
||||
ReDrawText();
|
||||
}
|
||||
public void AddText(char c)
|
||||
{
|
||||
text += c;
|
||||
ReDrawText();
|
||||
}
|
||||
}
|
||||
public abstract partial class Dialogue
|
||||
{
|
||||
protected static DialogueText activeText;
|
||||
protected DialogueText text => activeText;
|
||||
public static void BindDialogueText(DialogueText d)
|
||||
{
|
||||
activeText = d;
|
||||
}
|
||||
protected void DrawDialogue(string text)
|
||||
{
|
||||
DialogueRunner.BoxVisibility(true);
|
||||
ClearButtonContents();
|
||||
activeText.DisplayText(text);
|
||||
}
|
||||
protected void UnDrawDialogue()
|
||||
{
|
||||
DialogueRunner.BoxVisibility(false);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Continue Shortcut Input
|
||||
public partial class Dialogue
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void Reinitialize()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Dialogue Shortcuts
|
||||
public abstract partial class Dialogue
|
||||
{
|
||||
protected void ContinueButton(int index) => SetButton(index, "Continue").SetProgressWhenPressed(Progress + 2);
|
||||
protected int NextContinueProgress => Progress + 2;
|
||||
protected void ActionButton(int index, Action<bool> buttonAction, bool state)
|
||||
{
|
||||
buttonAction?.Invoke(state);
|
||||
}
|
||||
protected static int Progress = 0;
|
||||
public static void SetProgress(int p) => Progress = p;
|
||||
public WaitUntil WaitForProgressAbove(int progress) => new WaitUntil(() => Progress >= progress);
|
||||
protected void CharacterSelect(int index) => DialogueRunner.SetCharacterFocus(index);
|
||||
}
|
||||
#endregion
|
||||
#region Character Sprites
|
||||
public partial class Dialogue
|
||||
{
|
||||
[SerializeField] List<Sprite> characterSprites = new List<Sprite>();
|
||||
}
|
||||
#endregion
|
||||
public abstract partial class Dialogue : MonoBehaviour
|
||||
{
|
||||
public static Dialogue activeDialogueCollection { get; protected set; }
|
||||
protected static DialogueRunner runnerInstance;
|
||||
protected abstract IEnumerator DialogueContents(int progress = 0);
|
||||
public delegate void DialogueEvent(Dialogue dialogue);
|
||||
public static DialogueEvent TriggerContinue;
|
||||
static Coroutine activeDialogueRoutine;
|
||||
static Dialogue ActiveDialogue;
|
||||
public static bool IsDialogueRunning => ActiveDialogue != null;
|
||||
protected abstract void WhenStartDialogue(int progress);
|
||||
protected abstract void WhenEndDialogue(int dialogueEnding);
|
||||
public static void BindRunner(DialogueRunner runner)
|
||||
{
|
||||
runnerInstance = runner;
|
||||
}
|
||||
[ContextMenu("Start Dialogue")]
|
||||
public void StartDialogue(int progress = 0)
|
||||
{
|
||||
Progress = progress;
|
||||
if (activeDialogueRoutine != null && runnerInstance == null)
|
||||
{
|
||||
Debug.Log("Really bad");
|
||||
}
|
||||
if (activeDialogueRoutine != null && runnerInstance != null)
|
||||
{
|
||||
runnerInstance.StopCoroutine(activeDialogueRoutine);
|
||||
}
|
||||
ActiveDialogue = this;
|
||||
DialogueRunner.SetDialogueVisibility(true);
|
||||
int spriteIndex = 0;
|
||||
foreach (var item in DialogueRunner.AllCharacterSprites)
|
||||
{
|
||||
item.sprite = null;
|
||||
}
|
||||
foreach (var item in characterSprites)
|
||||
{
|
||||
DialogueRunner.SetCharacterSprite(spriteIndex, item);
|
||||
spriteIndex++;
|
||||
}
|
||||
activeDialogueRoutine = runnerInstance.StartCoroutine(DialogueContents(progress));
|
||||
WhenStartDialogue(progress);
|
||||
}
|
||||
public void ForceEndDialogue(int ending = 0)
|
||||
{
|
||||
WhenEndDialogue(ending);
|
||||
if (activeDialogueRoutine != null)
|
||||
{
|
||||
runnerInstance.StopCoroutine(activeDialogueRoutine);
|
||||
activeDialogueRoutine = null;
|
||||
}
|
||||
DialogueRunner.SetDialogueVisibility(false);
|
||||
ActiveDialogue = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Bremsengine/Dialogue System/Dialogue.cs.meta
Normal file
2
Assets/Bremsengine/Dialogue System/Dialogue.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8e9042a7eaaf09b4298f7af82e7bda8d
|
||||
13
Assets/Bremsengine/Dialogue System/DialogueHelper.cs
Normal file
13
Assets/Bremsengine/Dialogue System/DialogueHelper.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Bremsengine
|
||||
{
|
||||
public partial class Dialogue
|
||||
{
|
||||
public static partial class EventKeys
|
||||
{
|
||||
private const string SkeletronKey = "Skeletron";
|
||||
public static string Skeletron => SkeletronKey;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1d513e4fe5d97b349a0a9902d1ac7128
|
||||
95
Assets/Bremsengine/Dialogue System/DialogueRunner.cs
Normal file
95
Assets/Bremsengine/Dialogue System/DialogueRunner.cs
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using Core.Extensions;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using UnityEngine.InputSystem;
|
||||
namespace Bremsengine
|
||||
{
|
||||
[DefaultExecutionOrder(5)]
|
||||
public class DialogueRunner : MonoBehaviour
|
||||
{
|
||||
static DialogueRunner Instance;
|
||||
[SerializeField] List<Dialogue.DialogueButton> dialogueButtons;
|
||||
[SerializeField] DialogueText dialogueText;
|
||||
[SerializeField] TMP_Text dialogueTextComponent;
|
||||
[SerializeField] GameObject dialogueContainer;
|
||||
[SerializeField] List<Image> characterSprites = new();
|
||||
|
||||
public static List<Dialogue.DialogueButton> GetButtons() => Instance.dialogueButtons.ToList(); //lazy it should just copy this as a new list. it is to not affect the original (idk maybe doesnt matter).
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
Dialogue.BindDialogueText(dialogueText);
|
||||
Dialogue.BindRunner(this);
|
||||
DialogueText.SetDialogueTextRenderer(dialogueTextComponent);
|
||||
dialogueContainer.SetActive(false);
|
||||
}
|
||||
public static void SetDialogueVisibility(bool state)
|
||||
{
|
||||
Instance.dialogueContainer.SetActive(state);
|
||||
foreach (var item in Instance.characterSprites)
|
||||
{
|
||||
item.sprite = null;
|
||||
}
|
||||
}
|
||||
public static DialogueRunner BoxVisibility(bool state)
|
||||
{
|
||||
Instance.dialogueContainer.SetActive(state);
|
||||
return Instance;
|
||||
}
|
||||
public static List<Image> AllCharacterSprites => Instance.characterSprites;
|
||||
public static DialogueRunner SetCharacterSprite(int index, Sprite s)
|
||||
{
|
||||
Image selection = Instance.characterSprites[index];
|
||||
if (s != null && selection != null)
|
||||
{
|
||||
selection.color = new(255f, 255f, 255f, 255f);
|
||||
}
|
||||
else
|
||||
{
|
||||
selection.color = new(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
selection.sprite = s;
|
||||
return Instance;
|
||||
}
|
||||
public static DialogueRunner SetCharacterFocus(int index)
|
||||
{
|
||||
foreach (var item in Instance.characterSprites)
|
||||
{
|
||||
if (item.sprite == null)
|
||||
{
|
||||
item.color = item.color.Opacity(0);
|
||||
continue;
|
||||
}
|
||||
item.color = item.color.Opacity(170);
|
||||
}
|
||||
Image selection = Instance.characterSprites[index];
|
||||
if (Instance.characterSprites[index].sprite == null)
|
||||
{
|
||||
return Instance;
|
||||
}
|
||||
selection.color = selection.color.Opacity(255);
|
||||
return Instance;
|
||||
}
|
||||
public void PressButton(int index)
|
||||
{
|
||||
Dialogue.PressButton(index);
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
private void ContinueInput()
|
||||
{
|
||||
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ebcdf36834fd5de4894fb8cb801d3179
|
||||
8
Assets/Bremsengine/Dialogue System/Dialogues.meta
Normal file
8
Assets/Bremsengine/Dialogue System/Dialogues.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 504913cf37e1d524c97a662d4ea547e2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
72
Assets/Bremsengine/Dialogue System/Dialogues/TestDialogue.cs
Normal file
72
Assets/Bremsengine/Dialogue System/Dialogues/TestDialogue.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using Core.Extensions;
|
||||
using System.Collections;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bremsengine
|
||||
{
|
||||
public class TestDialogue : Dialogue
|
||||
{
|
||||
protected override IEnumerator DialogueContents(int progress = 0)
|
||||
{/*
|
||||
DrawDialogue("Test Text");
|
||||
SetButton(0, "Yes", TestFeature).SetProgressWhenPressed();
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
|
||||
yield return Wait;
|
||||
DrawDialogue("Mewo mewo");
|
||||
SetButton(0, "Yes").SetProgressWhenPressed();
|
||||
SetButton(1, "+100 money", TestFeature);
|
||||
SetButton(2, "NOOO", SpawnBoss).SetForceEndWhenPressed();
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
|
||||
yield return Wait;
|
||||
DrawDialogue("yooo");
|
||||
SetButton(2, "Bro").SetProgressWhenPressed();
|
||||
StartSubroutine("Test Range", TestRange());
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
|
||||
yield return Wait;
|
||||
TryEndSubroutine("Test Range");
|
||||
DrawDialogue("jao");
|
||||
SetButton(2, "Close", SpawnBoss).SetProgressWhenPressed();
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
|
||||
yield return Wait;
|
||||
*/
|
||||
yield return new WaitForSeconds(1f);
|
||||
ForceEndDialogue();
|
||||
}
|
||||
private void SpawnBoss()
|
||||
{
|
||||
DialogueEventBus.TriggerEvent(EventKeys.Skeletron);
|
||||
}
|
||||
private IEnumerator TestRange()
|
||||
{
|
||||
string add = " ";
|
||||
foreach (var item in 30f.StepFromTo(-100f, 360f))
|
||||
{
|
||||
add += item + " ";
|
||||
}
|
||||
foreach (char item in add.StringChop())
|
||||
{
|
||||
activeText.AddText(item);
|
||||
yield return Helper.GetWaitForSeconds(1f / 30f);
|
||||
}
|
||||
}
|
||||
protected override void WhenStartDialogue(int progress)
|
||||
{
|
||||
|
||||
}
|
||||
protected override void WhenEndDialogue(int dialogueEnding)
|
||||
{
|
||||
|
||||
}
|
||||
private void TestFeature()
|
||||
{
|
||||
activeText.AddText(" 100 money :)");
|
||||
UnityEngine.Debug.Log("100 moneys fortnite burger");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fa79f33792e9505409235f3756524c28
|
||||
298
Assets/Bremsengine/Dialogue System/Test Dialogue Font.asset
Normal file
298
Assets/Bremsengine/Dialogue System/Test Dialogue Font.asset
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &-7719817620043868596
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ARCO Atlas Material
|
||||
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
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8
Assets/Bremsengine/FPS Counter.meta
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8
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45
Assets/Bremsengine/FPS Counter/FPSCounterUI.cs
Normal file
45
Assets/Bremsengine/FPS Counter/FPSCounterUI.cs
Normal file
|
|
@ -0,0 +1,45 @@
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using UnityEngine;
|
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using TMPro;
|
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using System.Collections.Generic;
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using Core.Extensions;
|
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namespace Bremsengine
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{
|
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public class FPSCounterUI : MonoBehaviour
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{
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public TMP_Text fpsText; // Assign a UI Text element in the inspector
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private void RefreshText()
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{
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{
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}
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if (frameTimes.Count == 0)
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{
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fpsText.text = "FPS : 0";
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return;
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}
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averageDeltaTime /= frameTimes.Count;
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float fps = 1.0f / averageDeltaTime.Max(0.0001f);
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fpsText.text = "FPS : "+Mathf.Ceil(fps).ToString("F0");
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}
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private void Start()
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{
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InvokeRepeating(nameof(RefreshText), 0.5f, 0.5f);
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}
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void Update()
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{
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{
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}
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}
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2
Assets/Bremsengine/FPS Counter/FPSCounterUI.cs.meta
Normal file
2
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Normal file
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8
Assets/Bremsengine/Faction.meta
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8
Assets/Bremsengine/Faction.meta
Normal file
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34
Assets/Bremsengine/Faction/IFaction.cs
Normal file
34
Assets/Bremsengine/Faction/IFaction.cs
Normal file
|
|
@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Bremsengine
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{
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public enum BremseFaction
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{
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None = 0,
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Player = 1,
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Enemy = 2
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}
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{
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public BremseFaction Faction { get; protected set; }
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public bool IsOfFaction(BremseFaction f)
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{
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{
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}
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}
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{
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if (f == BremseFaction.None)
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{
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return true;
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}
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return IsOfFaction(f);
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}
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public void SetFaction(BremseFaction f) => Faction = f;
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}
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}
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11
Assets/Bremsengine/Faction/IFaction.cs.meta
Normal file
11
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Normal file
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8
Assets/Bremsengine/Fonts.meta
Normal file
8
Assets/Bremsengine/Fonts.meta
Normal file
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298
Assets/Bremsengine/Fonts/ARCO SDF.asset
Normal file
298
Assets/Bremsengine/Fonts/ARCO SDF.asset
Normal file
|
|
@ -0,0 +1,298 @@
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21
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12028
Assets/Bremsengine/Fonts/Good Brush SDF.asset
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12028
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File diff suppressed because it is too large
Load diff
8
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