better keyboard input
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@ -222,13 +222,57 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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public bool awaitingNeutral;
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public static float inputThreshold = 0.3f;
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public void PlayerInput() {
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float rightIntent = Input.GetAxisRaw("Horizontal");
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float upIntent = Input.GetAxisRaw("Rotate");
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private bool useKeyboard;
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private bool GetInputStyle(){
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var key = Input.anyKey;
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var h = Input.GetAxisRaw("Horizontal");
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var v = Input.GetAxisRaw("Rotate");
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if (key){
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return true;
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} else if (h != 0f || v != 0f){
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return false;
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}
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return useKeyboard;
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}
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public void PlayerInput() {
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useKeyboard = GetInputStyle();
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float rightIntent;
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float upIntent;
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bool skipNeutal;
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// involved fix for better pc play
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if (useKeyboard){
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rightIntent = 0f;
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upIntent = 0f;
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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rightIntent = -1f;
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if (Input.GetKeyDown(KeyCode.RightArrow))
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rightIntent = 1f;
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if (Input.GetKeyDown(KeyCode.UpArrow))
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upIntent = 1f;
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if (Input.GetKeyDown(KeyCode.DownArrow))
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upIntent = -1f;
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skipNeutal = false;
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} else {
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rightIntent = Input.GetAxisRaw("Horizontal");
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upIntent = Input.GetAxisRaw("Rotate");
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skipNeutal = true;
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}
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var max = Mathf.Max(Mathf.Abs(rightIntent), Mathf.Abs(upIntent));
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if (max > 0.3f) {
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if (!awaitingNeutral) {
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if (!awaitingNeutral || skipNeutal) {
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if (rightIntent > 0.2f) {
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dropColumn += 1;
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} else if (rightIntent < -0.2f) {
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@ -249,8 +293,9 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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dropColumn = ClampRotatedPosition(playerRotation);
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dropHeight = playerRotation != 3 ? 12 : 13; // Shift the drop height based on rotation
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awaitingNeutral = true;
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}
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awaitingNeutral = true;
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} else {
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awaitingNeutral = false;
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}
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@ -1542,6 +1542,15 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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propertyPath: m_AnchoredPosition.y
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value: 49.999878
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 49.999878
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objectReference: {fileID: 0}
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propertyPath: m_Name
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