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@ -6,7 +6,7 @@ public class ButtonConnectArcade : ButtonOnClick {
|
|||
|
||||
public override void OnClick() {
|
||||
if (GameTransition.Instance.state == GameState.Menu) {
|
||||
GameBoardInstance.instance.SetupGame();
|
||||
GameTransition.Instance.state = GameState.SinglePlayer;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonDifficulty : ButtonOnClick {
|
||||
|
||||
public int difficulty;
|
||||
|
||||
public override void OnClick() {
|
||||
GameBoardInstance.instance.AIDifficulty = difficulty;
|
||||
GameBoardInstance.instance.SetupGame();
|
||||
}
|
||||
|
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}
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonMainMenuSpecialCase : ButtonOnClick {
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||||
|
||||
public override void OnClick() {
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GameTransition.Instance.Escape();
|
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}
|
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|
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}
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File diff suppressed because it is too large
Load Diff
|
@ -94,7 +94,6 @@ public class GameTransition : MonoBehaviour {
|
|||
}
|
||||
|
||||
private void Start() {
|
||||
escapeButton.GetComponent<Button>().onClick.AddListener(Escape);
|
||||
baseEscapePosition = escapeButton.anchoredPosition;
|
||||
|
||||
baseCamera = Camera.main;
|
||||
|
@ -191,12 +190,13 @@ public class GameTransition : MonoBehaviour {
|
|||
return state != GameState.Menu;
|
||||
}
|
||||
|
||||
void Escape(){
|
||||
public void Escape(){
|
||||
if (!ShowEscapeButton()) return;
|
||||
|
||||
switch (state){
|
||||
case GameState.Help:
|
||||
case GameState.Credits:
|
||||
case GameState.SinglePlayer:
|
||||
state = GameState.Menu;
|
||||
break;
|
||||
// must disconnect
|
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Loading…
Reference in New Issue