If a placement won't create a combo, you can now play instantly

Improved character animations to play during loss/win, and to reset during a rematch
Drop tiles won't be rendered if 0
This commit is contained in:
LadyEbony 2020-08-22 16:43:30 -07:00
parent e64deabf8a
commit d45841455b
8 changed files with 487 additions and 72 deletions

View file

@ -3494,7 +3494,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 49.99994}
m_AnchoredPosition: {x: 0, y: 49.999878}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!1 &543236184
@ -9626,7 +9626,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 49.99994}
m_AnchoredPosition: {x: 0, y: 49.999878}
m_SizeDelta: {x: 800, y: 50}
m_Pivot: {x: 0, y: 1}
--- !u!1 &1736330633760980513