If a placement won't create a combo, you can now play instantly
Improved character animations to play during loss/win, and to reset during a rematch Drop tiles won't be rendered if 0
This commit is contained in:
parent
e64deabf8a
commit
d45841455b
|
@ -1700,7 +1700,7 @@ MonoBehaviour:
|
|||
Combo: 0
|
||||
score: 0
|
||||
AutoDeathTime: 10
|
||||
desiredAnimation: 0
|
||||
animationNetwork: 0
|
||||
timeInState: 0
|
||||
lastState: 0
|
||||
awaitingNeutral: 0
|
||||
|
@ -1732,9 +1732,10 @@ MonoBehaviour:
|
|||
place2: {fileID: 0}
|
||||
place3: {fileID: 0}
|
||||
place4: {fileID: 0}
|
||||
Happy: {fileID: 7423281609888576017}
|
||||
Sad: {fileID: 214475789282727722}
|
||||
Idle: {fileID: 4556693131245901252}
|
||||
characterAnimations:
|
||||
- {fileID: 1875531967}
|
||||
- {fileID: 4293858750101964589}
|
||||
- {fileID: 8346224333079188498}
|
||||
--- !u!1 &4556693130865902302
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2699,7 +2700,7 @@ MonoBehaviour:
|
|||
Combo: 0
|
||||
score: 0
|
||||
AutoDeathTime: 10
|
||||
desiredAnimation: 0
|
||||
animationNetwork: 0
|
||||
timeInState: 0
|
||||
lastState: 0
|
||||
awaitingNeutral: 0
|
||||
|
@ -2731,9 +2732,10 @@ MonoBehaviour:
|
|||
place2: {fileID: 0}
|
||||
place3: {fileID: 0}
|
||||
place4: {fileID: 0}
|
||||
Happy: {fileID: 1816384742524827005}
|
||||
Sad: {fileID: 4833124837759943605}
|
||||
Idle: {fileID: 4556693132352434247}
|
||||
characterAnimations:
|
||||
- {fileID: 134040983}
|
||||
- {fileID: 7660003724060655205}
|
||||
- {fileID: 1818911326882958009}
|
||||
--- !u!1 &4556693131863321704
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -12,7 +12,7 @@ public class SimpleAnimationLoop : MonoBehaviour {
|
|||
renderer = GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
public void Update() {
|
||||
var frameindex = Mathf.FloorToInt(Time.time / frameTime);
|
||||
renderer.sprite = sprites[frameindex % sprites.Length];
|
||||
}
|
||||
|
|
|
@ -97,8 +97,17 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
// Time without moving that the game will kill you if you have lethal trash
|
||||
public float AutoDeathTime = 10f;
|
||||
|
||||
[NetVar('a', true, true)]
|
||||
public byte animationNetwork;
|
||||
|
||||
public enum AnimationName { Idle, Happy, Sad }
|
||||
public AnimationName desiredAnimation;
|
||||
public AnimationName desiredAnimation {
|
||||
get {
|
||||
return (AnimationName)animationNetwork;
|
||||
} set {
|
||||
animationNetwork = (byte)value;
|
||||
}
|
||||
}
|
||||
|
||||
public float timeInState = 0;
|
||||
public DelayState lastState = DelayState.None;
|
||||
|
@ -155,10 +164,15 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
|
||||
GhostActivations(); // Cool FX!
|
||||
board = ClearActivation(board);
|
||||
//board = Collapse(board); // Turns out THIS is what breaks the cool collapse effects
|
||||
board = Collapse(board); // Turns out THIS is what breaks the cool collapse effects
|
||||
// Overriding this like a dirty fellow to let me add negative buffer time
|
||||
timeInState = -0.5f * airCollapseTime; // Take 1.5x longer to collapse from combo chain
|
||||
lastState = DelayState.Collapse;
|
||||
|
||||
if (IsActivatable(board)){
|
||||
timeInState = -0.5f * airCollapseTime; // Take 1.5x longer to collapse from combo chain
|
||||
} else {
|
||||
timeInState = airCollapseTime; // instant
|
||||
}
|
||||
lastState = DelayState.Collapse;
|
||||
delayState = DelayState.Collapse;
|
||||
return;
|
||||
}
|
||||
|
@ -199,7 +213,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
// at the piles of trash that killed them
|
||||
active = false;
|
||||
|
||||
yield return new WaitForSeconds(timer);
|
||||
if (timer > 0f)
|
||||
yield return new WaitForSeconds(timer);
|
||||
// First, crumble the board to be really cool
|
||||
for(int x = 0; x < board.Count; ++x) {
|
||||
var col = board[x];
|
||||
|
@ -210,8 +225,6 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
|
||||
// Now, re-initialize the board, so those falling pieces are the last of our board
|
||||
board = BoardStateExtension.Initialize();
|
||||
render.RebuildStack(board);
|
||||
render.Render(board);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -320,7 +333,9 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
//this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile();
|
||||
bs = ReduceCountdowns(bs);
|
||||
bs = Collapse(bs);
|
||||
delayState = DelayState.Collapse;
|
||||
|
||||
if (IsActivatable(board) || IsSpecialActivable(board))
|
||||
delayState = DelayState.Collapse;
|
||||
|
||||
SwapTiles();
|
||||
ReplaceNextTile();
|
||||
|
@ -676,6 +691,41 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
}
|
||||
return bs;
|
||||
}
|
||||
|
||||
|
||||
bool IsActivatable(BoardState bs) {
|
||||
for (int x = 0; x < bs.Count; ++x) {
|
||||
var col = bs[x];
|
||||
for(int y = 0; y < col.Count; ++y) {
|
||||
var tile = bs.tile(x, y);
|
||||
if (tile.kind.Equals(TileKind.Activator)){
|
||||
var tilecolor = tile.color;
|
||||
var neighbors = Neighbors(x, y, bs);
|
||||
foreach(var n in neighbors){
|
||||
var nkind = n.kind;
|
||||
var ncolor = n.color;
|
||||
if (tilecolor == ncolor && (nkind == TileKind.Block || nkind == TileKind.Activator)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsSpecialActivable(BoardState bs){
|
||||
for (int x = 0; x < bs.Count; ++x) {
|
||||
var col = bs[x];
|
||||
for (int y = 0; y < col.Count; ++y) {
|
||||
var tile = col[y];
|
||||
if (tile.kind == TileKind.Special) return y > 0;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
static BoardState Collapse(BoardState bs) {
|
||||
|
@ -702,19 +752,12 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
private float nextNetworkTick;
|
||||
|
||||
public void Update() {
|
||||
if (!active) {
|
||||
render.RenderName();
|
||||
return;
|
||||
}
|
||||
|
||||
if (isMine) {
|
||||
if (isMine && active) {
|
||||
//checkDirty();
|
||||
|
||||
render.RebuildStack(board);
|
||||
GameLogic();
|
||||
|
||||
render.SetAnimation();
|
||||
|
||||
if (Time.time >= nextNetworkTick && NetworkManager.inRoom){
|
||||
UpdateNow();
|
||||
nextNetworkTick = Time.time + networkTick;
|
||||
|
@ -722,23 +765,23 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
|
||||
}
|
||||
|
||||
render.RebuildStack(board);
|
||||
render.Render(board);
|
||||
// HACK So uh, there's an issue with air tiles taking two renders to be removed right, so uh, two renders it is. - Texel
|
||||
// Seriously I can't believe this works this is dirty
|
||||
if (board != null){
|
||||
render.RebuildStack(board);
|
||||
render.Render(board);
|
||||
}
|
||||
|
||||
// It does make it render twice as fast, I have idea
|
||||
// i fix by doing two rebuild stacks >:)
|
||||
// render.Render(board);
|
||||
render.SetAnimation();
|
||||
|
||||
render.SetComboLevel(Combo);
|
||||
render.SetScoreValue(score);
|
||||
|
||||
var pair = currentPair;
|
||||
var pairp = GetPlacePosition(board, playerRotation, dropColumn);
|
||||
render.RenderPlacement(pair.left, pair.right, pairp.left, pairp.right);
|
||||
|
||||
render.RenderName();
|
||||
if (CurrentDrop == 0){
|
||||
render.ClearPlacement();
|
||||
} else {
|
||||
var pair = currentPair;
|
||||
var pairp = GetPlacePosition(board, playerRotation, dropColumn);
|
||||
render.RenderPlacement(pair.left, pair.right, pairp.left, pairp.right);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Awake() {
|
||||
|
@ -763,18 +806,23 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
incomingTrash = 0;
|
||||
score = 0;
|
||||
|
||||
render.NickNameText.text = ""; // Clear the nickname text to prevent multi->arcade corruption
|
||||
render.RenderName();
|
||||
|
||||
nextActivator = TilesUntilActivator;
|
||||
nextSpecial = ActivatorsUntilSpecial;
|
||||
delayState = DelayState.None;
|
||||
timeInState = 0;
|
||||
|
||||
ReplaceNextTile();
|
||||
SwapTiles();
|
||||
ReplaceNextTile();
|
||||
CurrentDrop = 0;
|
||||
NextDrop = 0;
|
||||
}
|
||||
|
||||
public void StartGame(){
|
||||
if (isMine){
|
||||
ReplaceNextTile();
|
||||
SwapTiles();
|
||||
ReplaceNextTile();
|
||||
|
||||
foreach(var c in board){
|
||||
c.Add(TileInfo.CreateRandomBlockTile());
|
||||
c.Add(TileInfo.CreateRandomBlockTile());
|
||||
|
@ -792,6 +840,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
|
|||
public void Clear(){
|
||||
delayState = DelayState.None;
|
||||
StartCoroutine(HandleLoss(0f));
|
||||
|
||||
desiredAnimation = AnimationName.Idle;
|
||||
}
|
||||
|
||||
public IEnumerable<TileInfo> Neighbors(int x, int y, BoardState bs) {
|
||||
|
|
|
@ -10,7 +10,9 @@ public class GameBoardInstance : MonoBehaviour {
|
|||
public static GameBoardInstance instance { get; private set; }
|
||||
|
||||
public GameBoard player1, player2;
|
||||
public bool readyActive;
|
||||
public bool gameActive;
|
||||
public bool gameSetActive;
|
||||
|
||||
[Header("Text")]
|
||||
public TextMeshProUGUI headerTextMesh;
|
||||
|
@ -104,11 +106,16 @@ public class GameBoardInstance : MonoBehaviour {
|
|||
callback = StartSinglePlayer;
|
||||
}
|
||||
|
||||
player1.Setup();
|
||||
player2.Setup();
|
||||
|
||||
GameTransition.Instance.state = GameState.InGame;
|
||||
StartCoroutine(StartGameTimer(3f, callback));
|
||||
}
|
||||
|
||||
private IEnumerator StartGameTimer(float timer, System.Action callback){
|
||||
readyActive = true;
|
||||
|
||||
var t = Time.time;
|
||||
while(Time.time - t <= timer){
|
||||
headerTextMesh.text = Mathf.CeilToInt(timer - (Time.time - t)).ToString();
|
||||
|
@ -119,6 +126,7 @@ public class GameBoardInstance : MonoBehaviour {
|
|||
PlayerProperties.CreatePlayerHashtable();
|
||||
callback();
|
||||
gameActive = true;
|
||||
readyActive = false;
|
||||
|
||||
yield return new WaitForSeconds(2f);
|
||||
headerTextMesh.text = "";
|
||||
|
@ -127,24 +135,26 @@ public class GameBoardInstance : MonoBehaviour {
|
|||
|
||||
private IEnumerator EndGameTimer(float timer){
|
||||
gameActive = false;
|
||||
gameSetActive = true;
|
||||
|
||||
headerTextMesh.text = Localization.GetString(gameSetKey);
|
||||
yield return new WaitForSeconds(timer);
|
||||
headerTextMesh.text = "";
|
||||
|
||||
gameSetActive = false;
|
||||
GameTransition.Instance.state = GameState.Continue;
|
||||
Rematch.Instance.Setup();
|
||||
}
|
||||
|
||||
private void StartSinglePlayer(){
|
||||
player1.Setup();
|
||||
player2.Setup();
|
||||
player1.StartGame();
|
||||
player2.StartGame();
|
||||
player2.StartAI(new[] { 0.5f, 0.2f, 0.1f, 0f }[AIDifficulty]);
|
||||
}
|
||||
|
||||
private void StartMultiPlayer(){
|
||||
player1.Setup();
|
||||
player2.Setup();
|
||||
player1.StartGame();
|
||||
player2.StartGame();
|
||||
}
|
||||
|
||||
public void ExitGame(bool force = false){
|
||||
|
|
|
@ -25,30 +25,47 @@ public class GameBoardRender : MonoBehaviour {
|
|||
public TileRender place2;
|
||||
public TileRender place3, place4; // Next tile display
|
||||
|
||||
public GameObject Happy, Sad, Idle;
|
||||
public SimpleAnimationLoop[] characterAnimations;
|
||||
private float soonestChangeTime = 0f;
|
||||
|
||||
public void SetAnimation() {
|
||||
bool enableHappy = false, enableSad = false, enableIdle = false;
|
||||
var index = 0;
|
||||
|
||||
if (GameTransition.Instance.state == GameState.InGame){
|
||||
// default idle
|
||||
if (GameBoardInstance.instance.readyActive){
|
||||
index = 0;
|
||||
}
|
||||
// regular Texel way
|
||||
else if (GameBoardInstance.instance.gameActive){
|
||||
|
||||
if (Time.time < soonestChangeTime) return;
|
||||
|
||||
if (Time.time < soonestChangeTime) return;
|
||||
switch(board.desiredAnimation) {
|
||||
case GameBoard.AnimationName.Happy:
|
||||
case GameBoard.AnimationName.Sad:
|
||||
soonestChangeTime = Time.time + 5f;
|
||||
break;
|
||||
}
|
||||
|
||||
switch(board.desiredAnimation) {
|
||||
case GameBoard.AnimationName.Happy:
|
||||
soonestChangeTime = Time.time + 5f;
|
||||
enableHappy = true;
|
||||
break;
|
||||
case GameBoard.AnimationName.Sad:
|
||||
soonestChangeTime = Time.time + 5f;
|
||||
enableSad = true;
|
||||
break;
|
||||
case GameBoard.AnimationName.Idle:
|
||||
enableIdle = true;
|
||||
break;
|
||||
}
|
||||
index = (int)board.desiredAnimation;
|
||||
}
|
||||
// win or loss
|
||||
else if (GameBoardInstance.instance.gameSetActive){
|
||||
index = board.delayState == GameBoard.DelayState.Loss ? 2 : 1;
|
||||
}
|
||||
}
|
||||
// lol no nothing
|
||||
else return;
|
||||
|
||||
if (Happy) Happy.SetActive(enableHappy);
|
||||
if (Sad) Sad.SetActive(enableSad);
|
||||
if (Idle) Idle.SetActive(enableIdle);
|
||||
// can't disable it?
|
||||
var selected = characterAnimations[index];
|
||||
foreach(var a in characterAnimations){
|
||||
if (a != selected)
|
||||
a.gameObject.SetActive(false);
|
||||
}
|
||||
selected.gameObject.SetActive(true);
|
||||
selected.Update();
|
||||
}
|
||||
|
||||
// Dramatically slow falls in combo mode
|
||||
|
@ -137,6 +154,8 @@ public class GameBoardRender : MonoBehaviour {
|
|||
if (NetworkManager.inRoom && board.authorityID != -1){
|
||||
var player = NetworkManager.net.CurrentRoom.GetPlayer(board.authorityID);
|
||||
NickNameText.text = player.NickName;
|
||||
} else {
|
||||
NickNameText.text = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -194,6 +213,13 @@ public class GameBoardRender : MonoBehaviour {
|
|||
Destroy(tr.gameObject);
|
||||
}
|
||||
|
||||
public void ClearPlacement(){
|
||||
place1.ClearDisplay();
|
||||
place2.ClearDisplay();
|
||||
place3.ClearDisplay();
|
||||
place4.ClearDisplay();
|
||||
}
|
||||
|
||||
public void RenderPlacement(TileInfo left, TileInfo right, (int x, int y) leftPosition, (int x, int y) rightPosition){
|
||||
place1.transform.localPosition = new Vector3(leftPosition.x * width, leftPosition.y * height);
|
||||
place2.transform.localPosition = new Vector3(rightPosition.x * width, rightPosition.y * height);
|
||||
|
|
|
@ -3494,7 +3494,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 49.99994}
|
||||
m_AnchoredPosition: {x: 0, y: 49.999878}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!1 &543236184
|
||||
|
@ -9626,7 +9626,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 49.99994}
|
||||
m_AnchoredPosition: {x: 0, y: 49.999878}
|
||||
m_SizeDelta: {x: 800, y: 50}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!1 &1736330633760980513
|
||||
|
|
|
@ -15,7 +15,9 @@ public class TileRender : MonoBehaviour {
|
|||
SetDisplay(null, color, kind);
|
||||
}
|
||||
|
||||
|
||||
public void ClearDisplay(){
|
||||
renderer.sprite = null;
|
||||
}
|
||||
|
||||
public void SetDisplay(TileInfo tile, TileColor color, TileKind kind){
|
||||
Sprite[] sprites;
|
||||
|
|
|
@ -1403,7 +1403,9 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
player1: {fileID: 647195263}
|
||||
player2: {fileID: 2143326256}
|
||||
readyActive: 0
|
||||
gameActive: 0
|
||||
gameSetActive: 0
|
||||
headerTextMesh: {fileID: 2013137395}
|
||||
startKey: GAME_START
|
||||
gameSetKey: GAME_GAMESET
|
||||
|
@ -1542,14 +1544,322 @@ PrefabInstance:
|
|||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 482421870, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 49.999878
|
||||
- target: {fileID: 196230227, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633687387551, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
- target: {fileID: 196230227, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 196230227, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 380521610, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 380521610, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 380521610, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 610498694, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 610498694, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 610498694, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 610498694, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 905830129, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 905830129, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 905830129, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 905830129, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 975611503, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 975611503, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 975611503, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1004644345, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1004644345, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1004644345, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1004644345, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1071617981, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1071617981, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1071617981, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1103624969, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1103624969, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1103624969, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1637821926, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1637821926, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1637821926, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1637821926, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1703457736, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1703457736, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1703457736, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1703457736, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1938832979, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1938832979, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1938832979, guid: adba91609cb1e5448b76682be198fc9b, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633638169071, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633638169071, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633638169071, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 49.999878
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633760980512, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633760980512, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633760980512, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633775482130, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633775482130, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330633775482130, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634003904156, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634003904156, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634003904156, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634159991433, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634159991433, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634159991433, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634177679782, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634177679782, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634177679782, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634248025819, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634248025819, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634248025819, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634454597124, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634454597124, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634454597124, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634653605562, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634653605562, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634653605562, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634900042864, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634900042864, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330634900042864, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635014798853, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635014798853, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635014798853, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635070797285, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
|
@ -1661,6 +1971,21 @@ PrefabInstance:
|
|||
propertyPath: m_Pivot.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635428427867, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635428427867, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635428427867, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1736330635485585598, guid: adba91609cb1e5448b76682be198fc9b,
|
||||
type: 3}
|
||||
propertyPath: tDisplays.Array.data[0].target
|
||||
|
|
Loading…
Reference in New Issue