WHOOPS
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@ -643,8 +643,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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render.RebuildStack(board);
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GameLogic();
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render.RebuildStack(board);
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if (Time.time >= nextNetworkTick && NetworkManager.inRoom){
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UpdateNow();
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nextNetworkTick = Time.time + networkTick;
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@ -652,6 +651,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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}
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render.RebuildStack(board);
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render.Render(board);
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// HACK So uh, there's an issue with air tiles taking two renders to be removed right, so uh, two renders it is. - Texel
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// Seriously I can't believe this works this is dirty
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