diff --git a/Assets/RealCode/GameBoard.cs b/Assets/RealCode/GameBoard.cs index 4811ec2..29c10be 100644 --- a/Assets/RealCode/GameBoard.cs +++ b/Assets/RealCode/GameBoard.cs @@ -643,8 +643,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize { render.RebuildStack(board); GameLogic(); - render.RebuildStack(board); - + if (Time.time >= nextNetworkTick && NetworkManager.inRoom){ UpdateNow(); nextNetworkTick = Time.time + networkTick; @@ -652,6 +651,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize { } + render.RebuildStack(board); render.Render(board); // HACK So uh, there's an issue with air tiles taking two renders to be removed right, so uh, two renders it is. - Texel // Seriously I can't believe this works this is dirty