Merge branch 'master' of https://git.touhou.dev/Texel/TouhouLS
This commit is contained in:
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@ -24,6 +24,28 @@ public class AudioProvider : EntityBase, IAutoRegister
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||||
public bool fastBGM = false;
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||||
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||||
public static bool MuteBGM {
|
||||
get {
|
||||
var current = AudioHelper.VolumeLevel(AudioHelper.AudioCategory.Music);
|
||||
if (current == 0) return true;
|
||||
return false;
|
||||
}
|
||||
set {
|
||||
AudioHelper.SetVolume(AudioHelper.AudioCategory.Music, value ? 0f : 0.375f);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool MuteSFX {
|
||||
get {
|
||||
var current = AudioHelper.VolumeLevel(AudioHelper.AudioCategory.Fx);
|
||||
if (current == 0) return true;
|
||||
return false;
|
||||
}
|
||||
set {
|
||||
AudioHelper.SetVolume(AudioHelper.AudioCategory.Fx, value ? 0f : 0.375f);
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Speedup Music for 5s")]
|
||||
public void SpeedupForFiveSeconds() {
|
||||
Instance.fastBGM = true;
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MuteToggler : MonoBehaviour {
|
||||
public Sprite Unmuted, Muted;
|
||||
|
||||
[Header("If false, mutes FX")]
|
||||
public bool MutesMusic = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
GetComponent<Button>().onClick.AddListener(onButtonClick);
|
||||
}
|
||||
|
||||
void onButtonClick() {
|
||||
var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
|
||||
if (MutesMusic)
|
||||
AudioProvider.MuteBGM = !state;
|
||||
else {
|
||||
AudioProvider.MuteSFX = !state;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
|
||||
|
||||
var img = GetComponent<Image>().sprite = state ? Muted : Unmuted;
|
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}
|
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}
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Loading…
Reference in New Issue