Mute toggling and buttons to interface

This commit is contained in:
Texel 2020-08-22 09:21:11 -04:00
parent 8c13c93e2c
commit b807797015
13 changed files with 736 additions and 2 deletions

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@ -24,6 +24,28 @@ public class AudioProvider : EntityBase, IAutoRegister
public bool fastBGM = false;
public static bool MuteBGM {
get {
var current = AudioHelper.VolumeLevel(AudioHelper.AudioCategory.Music);
if (current == 0) return true;
return false;
}
set {
AudioHelper.SetVolume(AudioHelper.AudioCategory.Music, value ? 0f : 0.375f);
}
}
public static bool MuteSFX {
get {
var current = AudioHelper.VolumeLevel(AudioHelper.AudioCategory.Fx);
if (current == 0) return true;
return false;
}
set {
AudioHelper.SetVolume(AudioHelper.AudioCategory.Fx, value ? 0f : 0.375f);
}
}
[ContextMenu("Speedup Music for 5s")]
public void SpeedupForFiveSeconds() {
Instance.fastBGM = true;

33
Assets/MuteToggler.cs Normal file
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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MuteToggler : MonoBehaviour {
public Sprite Unmuted, Muted;
[Header("If false, mutes FX")]
public bool MutesMusic = false;
// Start is called before the first frame update
void Start() {
GetComponent<Button>().onClick.AddListener(onButtonClick);
}
void onButtonClick() {
var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
if (MutesMusic)
AudioProvider.MuteBGM = !state;
else {
AudioProvider.MuteSFX = !state;
}
}
// Update is called once per frame
void Update() {
var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
var img = GetComponent<Image>().sprite = state ? Muted : Unmuted;
}
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@ -45,7 +45,7 @@ PlayerSettings:
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@ -544,7 +544,7 @@ PlayerSettings:
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