Imported localizaiton and font.
Fixed tutorial
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4 changed files with 4084 additions and 1502 deletions
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@ -24,6 +24,7 @@ public class Tutorial : MonoBehaviour {
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// Start is called before the first frame update
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void Start() {
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board.Setup();
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board.StartGame();
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board.AIEnabled = true; // Disable player input on the board
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tutorialText = GetComponent<TMP_Text>();
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@ -156,23 +157,19 @@ public class Tutorial : MonoBehaviour {
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board.playerRotation = i % 4;
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yield return new WaitForSeconds(0.5f);
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}
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activePatchyNumber = 3;
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SetText("TUTORIAL_EXTRA3", "Finally, be cautious, as if your board fills up, it will collapse and you will lose.");
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for(int i = 0; i < 12; ++i) {
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yield return new WaitForSeconds(0.3f);
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yield return new WaitForSeconds(0.15f);
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for (int j = 0; j < GameBoard.COLUMN; ++j) {
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yield return new WaitForSeconds(0.1f);
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yield return new WaitForSeconds(0.05f);
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bs[j].Add(TileInfo.CreateRandomTrashTile());
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}
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}
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for (int x = 0; x < bs.Count; ++x) {
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var col = bs[x];
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for (int y = 0; y < col.Count; ++y) {
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board.render.Crumble(col[y], (x, y));
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}
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}
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// Now, re-initialize the board, so those falling pieces are the last of our board
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bs = BoardStateExtension.Initialize();
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board.Clear();
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yield return new WaitForSeconds(5f);
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activePatchyNumber = 1;
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SetText("TUTORIAL_EXTRA4", "That's all I have to share with you, please enjoy playing Luminous Strike");
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