Audio audio audio

This commit is contained in:
Texel 2020-08-22 07:31:36 -04:00
parent 5c5a9d2993
commit 32e9ccb46d
1 changed files with 19 additions and 3 deletions

View File

@ -127,6 +127,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
if (didActivate || didSpecial) {
delayState = DelayState.Combo;
++Combo;
AudioProvider.Unk();
} else {
Combo = 0;
@ -169,10 +170,15 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
// TODO - Do a bunch of networking silliness to end the game here
}
var dangerLevel = HighestStackWithTrash(board, incomingTrash);
if (dangerLevel > 9) {
AudioProvider.RequestFastMusic();
desiredAnimation = AnimationName.Sad;
}
// If the player isn't taking actions, trash won't appear, so make instakills kill through inaction
if (timeInState > AutoDeathTime) {
var incomingHeight = HighestStackWithTrash(board, incomingTrash);
if (incomingHeight > ROW) {
if (dangerLevel > ROW) {
ApplyTrash();
} else {
timeInState = 0; // Reset the time in state before we check autodeath again
@ -263,6 +269,8 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
public BoardState DropNow(BoardState bs) {
AudioProvider.Unk();
bs = Place(bs, currentPair, playerRotation, dropColumn);
//this[dropColumn, dropHeight] = TileInfo.CreateRandomBlockTile();
bs = ReduceCountdowns(bs);
@ -453,6 +461,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
int trashCursorHead = 0;
void ApplyTrash() {
if (incomingTrash > 0) {
AudioProvider.Bunk();
delayState = DelayState.Collapse;
timeInState = 0;
}
@ -704,6 +713,13 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
lastActivatorColor = TileInfo.CreateRandomActivatorTile().color;
// Texel - Ooops we forgot to clear these
trashCursorHead = 0;
incomingTrash = 0;
score = 0;
render.NickNameText.text = ""; // Clear the nickname text to prevent multi->arcade corruption
nextActivator = TilesUntilActivator;
nextSpecial = ActivatorsUntilSpecial;
delayState = DelayState.None;
@ -930,7 +946,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
if (!AIEnabled)
yield return new WaitUntil(() => AIEnabled);
var (r, c) = GetBestMove(board);
Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
//Debug.LogFormat("AI: Column {0}, Rotation {1}", c, r);
totalMoves += 1;
// First match rotation