34 lines
783 B
C#
34 lines
783 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MuteToggler : MonoBehaviour {
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public Sprite Unmuted, Muted;
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[Header("If false, mutes FX")]
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public bool MutesMusic = false;
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// Start is called before the first frame update
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void Start() {
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GetComponent<Button>().onClick.AddListener(onButtonClick);
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}
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void onButtonClick() {
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var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
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if (MutesMusic)
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AudioProvider.MuteBGM = !state;
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else {
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AudioProvider.MuteSFX = !state;
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}
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}
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// Update is called once per frame
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void Update() {
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var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
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var img = GetComponent<Image>().sprite = state ? Muted : Unmuted;
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}
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}
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