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2020-08-22 01:29:00 -04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class NicknameField : MonoBehaviour {
public TMP_InputField field;
private void Start() {
var nn = PlayerPrefs.GetString("nickname", PlayerProperties.getRandomTouhou);
field.text = nn;
PlayerProperties.localPlayer.NickName = nn;
}
private void Update() {
var nn = field.text;
if (PlayerProperties.localPlayer.NickName != nn){
PlayerProperties.localPlayer.NickName = nn;
PlayerPrefs.SetString("nickname", nn);
}
}
}