using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class NicknameField : MonoBehaviour { public TMP_InputField field; private void Start() { var nn = PlayerPrefs.GetString("nickname", PlayerProperties.getRandomTouhou); field.text = nn; PlayerProperties.localPlayer.NickName = nn; } private void Update() { var nn = field.text; if (PlayerProperties.localPlayer.NickName != nn){ PlayerProperties.localPlayer.NickName = nn; PlayerPrefs.SetString("nickname", nn); } } }