TouhouLS/Assets/MuteToggler.cs

34 lines
783 B
C#
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2020-08-22 13:21:11 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MuteToggler : MonoBehaviour {
public Sprite Unmuted, Muted;
[Header("If false, mutes FX")]
public bool MutesMusic = false;
// Start is called before the first frame update
void Start() {
GetComponent<Button>().onClick.AddListener(onButtonClick);
}
void onButtonClick() {
var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
if (MutesMusic)
AudioProvider.MuteBGM = !state;
else {
AudioProvider.MuteSFX = !state;
}
}
// Update is called once per frame
void Update() {
var state = MutesMusic ? AudioProvider.MuteBGM : AudioProvider.MuteSFX;
var img = GetComponent<Image>().sprite = state ? Muted : Unmuted;
}
}