Update DunGenExtender
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@ -34,7 +34,7 @@ The starting index is the first node whose tilesets contain `MainRoomTilePrefab`
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### Main Path Details
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### Main Path Details
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A list of `MainPathExtender` assets that override some of `DungeonFlow's` values depending on the main path being generated. You can use this feature to create more unique dungeon generations for each main path (i.e. some main paths are shorten/longer than others).
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A list of `MainPathExtender` assets that override some of `DungeonFlow's` values depending on the main path generation order. You can use this feature to create more unique dungeon generations for each main path (i.e. some main paths are shorten/longer than others).
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When the first main path is being generated (`DungeonFlow's` default main path), it will try and get the first item in the list. It will then use those values (if any exist) over `DungeonFlow's` values for that main path. When the second main path is being generated (the first alternate main path), it will try and get the second item in the list and do the same. It will repeat this pattern for all main paths. If the list or item is empty, no value is overridden. If it tries to get an item outside of the list's range (i.e. when the third main path is being generated and the list only contains two items), then it will grab the last item in the list instead.
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When the first main path is being generated (`DungeonFlow's` default main path), it will try and get the first item in the list. It will then use those values (if any exist) over `DungeonFlow's` values for that main path. When the second main path is being generated (the first alternate main path), it will try and get the second item in the list and do the same. It will repeat this pattern for all main paths. If the list or item is empty, no value is overridden. If it tries to get an item outside of the list's range (i.e. when the third main path is being generated and the list only contains two items), then it will grab the last item in the list instead.
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