Update Quick Main Paths Setup
parent
bddb9ab5cb
commit
3dc013a395
@ -45,9 +45,9 @@ The starting index is the first node whose position is greater than the `MainRoo
|
||||
|
||||
> **:warning: WARNING: :warning:** Depending on the moon's map multiplier and other factors beyond your control, you cannot predict the length of the main paths. As such, the `MainRoomTilePrefab's` depth is unpredictable. This can potentially lead to dungeon generation issues if not accounted for.
|
||||
>
|
||||
> This behaviour is perfectly safe to use **IF** the node's positions are no where near the `MainRoomTilePrefab's` expected depth **OR** you only use the start/end nodes and don't use any additional normal nodes.
|
||||
> This behaviour is perfectly safe to use **IF** you only use the start/end nodes and don't use any additional normal nodes, **AND IF** you use normal nodes then those node's positions are no where near the `MainRoomTilePrefab's` expected depth.
|
||||
>
|
||||
> This behaviour is not safe to use and can lead to funky and broken dungeon generations **IF** any node's (particularly normal nodes) position are near the `MainRoomTilePrefab's` expected depth. In these situations, I recommend using `Copy From Node List` instead.
|
||||
> This behaviour is not safe to use and can lead to funky and broken dungeon generations **IF** any normal node's position are near the `MainRoomTilePrefab's` expected depth. In these situations, I recommend using `Copy From Node List` instead.
|
||||
|
||||
| Main Path Length 10 (Good) | Main Path Length 5 (Scary) |
|
||||
|---|---|
|
||||
@ -85,7 +85,7 @@ That's it. You are done. Multiple main paths should spawn from the main room sel
|
||||
|
||||
Tiles generated from nodes cannot create branching paths. This is because those tiles cannot have archetypes, which describes how branching paths are created. However with this feature, we can finally allow these nodes to branch out.
|
||||
|
||||
If you want nodes to generate certain tiles on the alternate main paths and you want those tiles to have branching paths, you should enable this feature. If the `MainPathCopyNodeBehaviour` chosen is `Copy From Node List`, you may want to enable this feature so the `MainRoomTilePrefab` tile can generate branching paths along with multiple main paths.
|
||||
If you want normal nodes to generate certain tiles on the alternate main paths and you want those tiles to have branching paths, you should enable this feature. If the `MainPathCopyNodeBehaviour` chosen is `Copy From Node List`, you may want to enable this feature so the `MainRoomTilePrefab` tile can generate branching paths along with multiple main paths.
|
||||
|
||||
Activate the Archetypes On Normal Nodes feature by toggling `AddArchetypesToNormalNodes`. If you want every normal node to have the same archetype, then add an element to the list whose `Label` is empty and the `Archetype` list which contains that archetype. If you want specify which node gets a specific archetype, then add an element whose `Label` is that node's `Label` and the `Archetype` list which contains that specific archetype.
|
||||
|
||||
@ -99,12 +99,26 @@ Activate the Archetypes On Normal Nodes feature by toggling `AddArchetypesToNorm
|
||||
|
||||
![](https://i.imgur.com/GKZVqOa.png)
|
||||
|
||||
### Custom interior w/ DungeonGenerationPlus examples
|
||||
### Scarlet Devil Mansion (Modded) interior examples
|
||||
|
||||
![Link](https://thunderstore.io/c/lethal-company/p/Alice/ScarletDevilMansion/)
|
||||
|
||||
![](https://i.imgur.com/nN5Zz5e.png)
|
||||
|
||||
![](https://i.imgur.com/ogrUKAI.png)
|
||||
|
||||
### Company Mines (Modded) interior examples
|
||||
|
||||
![Link](https://thunderstore.io/c/lethal-company/p/LC_Into_the_Darkness_Team/CompanyMines/)
|
||||
|
||||
![](https://i.imgur.com/IRjMb9V.png)
|
||||
|
||||
![](https://i.imgur.com/URTcLNF.png)
|
||||
|
||||
### Half Life Black Mesa (Modded) interior examples
|
||||
|
||||
![Link](https://thunderstore.io/c/lethal-company/p/Plastered_Crab/Black_Mesa_Half_Life_Moon_Interior/)
|
||||
|
||||
![](https://i.imgur.com/9OSpgtV.jpeg)
|
||||
|
||||
![](https://i.imgur.com/GF0xZBt.jpeg)
|
Loading…
x
Reference in New Issue
Block a user