Update DunGenExtender
parent
6f8394c2f8
commit
3c0c0b6048
|
@ -8,11 +8,19 @@ If the generation fails to fully create any of the main paths for any reason, it
|
|||
|
||||
`MainRoomTilePrefab` cannot be null. If set to null, the dungeon generation failsafes to the default vanilla generation behaviour. `MainRoomTilePrefab` can be located practically anywhere on the main path, but it must spawn at least once. It is highly advised that `MainRoomTilePrefab` has multiple doorways at different directions/elevations/distances etc.
|
||||
|
||||
`MainRoomTilePrefab` must be present in at least one tileset in `DungeonFlow's` node list as a normal node. All nodes after the first normal node with `MainRoomTilePrefab` will be duplicated for the main paths generation. Injection tiles will not duplicated.
|
||||
|
||||
`MainRoomTilePrefab` can be used in conjunction with the `MainRoomDoorwayGroups` component for more control in which doorways that the alternate main paths choose. See [here](https://git.touhou.dev/Raphtalia/DungeonGenerationPlus_LethalCompany_Mod/wiki/Components#user-content-main-room-doorway-groups) for details.
|
||||
|
||||
> **NOTE:** Adding an additional main path is effectively adding an entire side dungeon to your interior. This is due to the fact that it not only adds a set amount of main tiles, but also branching paths with their tiles. It is highly recommended to decrease the length of the dungeon as you increase `MainPathCount`.
|
||||
> **NOTE:** Adding an additional main path is effectively adding an entirely separate dungeon to your interior. This is due to the fact that it not only adds a set amount of main tiles, but also branching paths with their tiles. It is highly recommended to decrease the length of the dungeon as you increase `MainPathCount`.
|
||||
|
||||
The `DungeonFlow's` node list is replicated onto the alternate main paths. The starting index is based on the `MainPathCopyNodeBehaviour` selected. Any nodes before the starting index will be ignored and not be generated. Injection tiles will not duplicated.
|
||||
|
||||
### Copy From Main Path Position
|
||||
|
||||
The starting index is the first node whose position is greater than the `MainRoomTilePrefab` generated position on the main path.
|
||||
|
||||
### Copy From Node List
|
||||
|
||||
The starting index is the first node whose tilesets contain `MainRoomTilePrefab` plus 1. Due to this, the node section MUST contain some node whose tileset contains `MainRoomTilePrefab`.
|
||||
|
||||
## Dungeon Bounds
|
||||
Enable this feature by toggling `UseDungeonBounds`. This adds a bounds to your interior where the dungeon generation cannot place tiles outside of. This can help preventing the dungeon from creating paths all the way to Narnia.
|
||||
|
|
Loading…
Reference in New Issue