DungeonGenerationPlus_Letha.../DunGenPlus/DunGenPlus/DevTools/UIElements/Vector3InputField.cs
LadyAliceMargatroid e9c8da9c51 Added exit button
Added DunFlow panel
Some UI improvements
2024-08-26 11:31:02 -07:00

56 lines
1.7 KiB
C#

using DunGenPlus.DevTools.UIElements.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace DunGenPlus.DevTools.UIElements {
internal class Vector3InputField : BaseInputField<Vector3> {
public TMP_InputField xInputField;
public TMP_InputField yInputField;
public TMP_InputField zInputField;
private Vector3 _value;
public void SetupInputField(TitleParameter titleParameter, Vector3 baseValue, Action<Vector3> setAction) {
SetupBase(titleParameter);
xInputField.onValueChanged.AddListener((t) => SetXValue(setAction, t));
yInputField.onValueChanged.AddListener((t) => SetYValue(setAction, t));
zInputField.onValueChanged.AddListener((t) => SetZValue(setAction, t));
Set(baseValue);
}
private void SetXValue(Action<Vector3> setAction, string text){
Plugin.logger.LogInfo($"Setting {title}.x to {text}");
_value.x = ParseTextFloat(text);
setAction.Invoke(_value);
}
private void SetYValue(Action<Vector3> setAction, string text){
Plugin.logger.LogInfo($"Setting {title}.y to {text}");
_value.y = ParseTextFloat(text);
setAction.Invoke(_value);
}
private void SetZValue(Action<Vector3> setAction, string text){
Plugin.logger.LogInfo($"Setting {title}.z to {text}");
_value.z = ParseTextFloat(text);
setAction.Invoke(_value);
}
public override void Set(Vector3 value){
_value = value;
xInputField.text = value.x.ToString();
yInputField.text = value.y.ToString();
zInputField.text = value.z.ToString();
}
}
}