Added UI button to DevDebugWindow to expand it :)
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@ -25,6 +25,7 @@ namespace DunGenPlus.DevTools {
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public RuntimeDungeon dungeon;
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public GameObject devCamera;
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public BasePanel[] panels;
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public RectTransform canvasRectTransform;
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public TMP_Dropdown dungeonFlowSelectionDropDown;
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private ExtendedDungeonFlow[] dungeonFlows;
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@ -49,6 +50,10 @@ namespace DunGenPlus.DevTools {
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private Vector2 cameraYRange;
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// canvas
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public bool canvasExtended;
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private float canvasWidthTarget;
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void Awake(){
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Instance = this;
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@ -70,6 +75,9 @@ namespace DunGenPlus.DevTools {
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disabledGameObject.transform.SetParent(transform);
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cameraYRange = new Vector2(devCamera.transform.position.y - 200f, devCamera.transform.position.y);
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canvasExtended = false;
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canvasWidthTarget = 440f;
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}
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void OnDestroy(){
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@ -85,6 +93,10 @@ namespace DunGenPlus.DevTools {
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}
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void Update(){
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var sizeDelta = canvasRectTransform.sizeDelta;
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sizeDelta.x = Mathf.Lerp(sizeDelta.x, canvasWidthTarget, Time.deltaTime * 10f);
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canvasRectTransform.sizeDelta = sizeDelta;
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statusTextMesh.text = dungeon.Generator.Status.ToString();
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if (!DevDebugOpen.IsSinglePlayerInShip()) {
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@ -111,6 +123,11 @@ namespace DunGenPlus.DevTools {
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}
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}
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public void ToggleCanvasExtended(){
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canvasExtended = !canvasExtended;
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canvasWidthTarget = canvasExtended ? 800f : 440f;
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}
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public void SelectDungeonFlow(int index){
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selectedExtendedDungeonFlow = dungeonFlows[index];
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selectedDungeonFlow = selectedExtendedDungeonFlow.DungeonFlow;
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@ -17,6 +17,7 @@ namespace DunGenPlus.DevTools.UIElements {
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public LayoutElement layoutElement;
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internal float layoutOffset;
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internal float layoutWidthBase;
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public void SetupBase(TitleParameter titleParameter) {
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title = titleParameter.text;
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@ -26,8 +27,17 @@ namespace DunGenPlus.DevTools.UIElements {
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layoutOffset = titleParameter.offset;
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if (layoutElement) {
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layoutElement.minWidth -= layoutOffset;
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layoutWidthBase = layoutElement.minWidth;
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}
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}
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void Update(){
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if (layoutElement) {
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var minWidth = layoutWidthBase;
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if (DevDebugManager.Instance.canvasExtended) minWidth += 40f;
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layoutElement.minWidth = Mathf.Lerp(layoutElement.minWidth, minWidth, Time.deltaTime * 10f);
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}
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}
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public void SetText(string value) {
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