fixed bad guid
fixed error with .lethalbundles being modded moons
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					 3 changed files with 6 additions and 4 deletions
				
			
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			@ -20,10 +20,12 @@ namespace DunGenPlus {
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    }
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    static void AutoAddLethalBundle(AssetBundle assetBundle){
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      if (assetBundle.isStreamedSceneAssetBundle) return;
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      var extenders = assetBundle.LoadAllAssets<DunGenExtender>();
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      var content = assetBundle.LoadAllAssets<ExtendedContent>();
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      if (content.Length == 0) {
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      if (content.Length == 0 && extenders.Length > 0) {
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        Plugin.logger.LogWarning($".lethalbundle does not contain any ExtendedContent. Unless you are manually creating and adding your ExtendedDungeonFlow with code, the DunGenExtender will probably not work.");
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      }
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			@ -125,6 +125,6 @@
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  <ItemGroup />
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <PropertyGroup>
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    <PostBuildEvent>copy "$(TargetPath)" "C:\Users\Jose Garcia\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\SDM Debug\BepInEx\plugins\Unknown-DunGenPlus\$(TargetName).dll"</PostBuildEvent>
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    <PostBuildEvent>copy "$(TargetPath)" "C:\Users\Jose Garcia\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\SDM Debug\BepInEx\plugins\Alice-DungeonGenerationPlus\$(TargetName).dll"</PostBuildEvent>
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  </PropertyGroup>
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</Project>
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			@ -22,9 +22,9 @@ namespace DunGenPlus {
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  [BepInProcess("Lethal Company.exe")]
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  public class Plugin : BaseUnityPlugin {
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    internal const string modGUID = "dev.ladyalice";
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    internal const string modGUID = "dev.ladyalice.dungenplus";
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    private const string modName = "Dungeon Generation Plus";
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    private const string modVersion = "1.0.0";
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    private const string modVersion = "1.0.2";
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    internal readonly Harmony Harmony = new Harmony(modGUID);
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