Moved OnDunGenExtenderLoad function to a GeneratorPrefixPatch before LLL
Added Loadstone compatibility
This commit is contained in:
parent
cc019aef1c
commit
8970edffe8
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@ -96,6 +96,24 @@ namespace DunGenPlus
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return null;
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return null;
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}
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}
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/// <summary>
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/// Returns true if the Dungeon Generation Plus logic is active for <paramref name="dungeonFlow"/>.
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/// </summary>
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/// <param name="dungeonFlow"></param>
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/// <returns></returns>
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public static bool IsDunGenExtenderActive(DungeonFlow dungeonFlow){
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return IsDunGenExtenderActive(GetDunGenExtender(dungeonFlow));
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}
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/// <summary>
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/// Returns true if the Dungeon Generation Plus logic is active for <paramref name="extender"/>.
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/// </summary>
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/// <param name="dungeonFlow"></param>
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/// <returns></returns>
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public static bool IsDunGenExtenderActive(DunGenExtender extender){
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return extender != null && extender == DunGenPlusGenerator.Instance;
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}
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/// <summary>
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/// <summary>
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/// Creates and returns an empty <see cref="DunGenExtender"/>.
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/// Creates and returns an empty <see cref="DunGenExtender"/>.
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/// </summary>
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/// </summary>
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Binary file not shown.
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@ -20,6 +20,24 @@ using DunGenPlus.Components;
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namespace DunGenPlus.Patches {
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namespace DunGenPlus.Patches {
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internal class DungeonGeneratorPatch {
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internal class DungeonGeneratorPatch {
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[HarmonyPriority(Priority.First)]
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[HarmonyPatch(typeof(DungeonGenerator), "Generate")]
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[HarmonyPrefix]
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public static void GeneratePatch(ref DungeonGenerator __instance){
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DunGenPlusGenerator.Deactivate();
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var flow = __instance.DungeonFlow;
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var extender = API.GetDunGenExtender(flow);
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if (extender && extender.Active) {
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Plugin.logger.LogInfo($"Loading DunGenExtender for {flow.name}");
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DunGenPlusGenerator.Activate(__instance, extender);
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return;
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}
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Plugin.logger.LogInfo($"Did not load a DunGenExtenderer");
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DunGenPlusGenerator.Deactivate();
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}
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[HarmonyPostfix]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(DungeonGenerator), "InnerGenerate")]
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[HarmonyPatch(typeof(DungeonGenerator), "InnerGenerate")]
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public static void InnerGeneratePatch(ref DungeonGenerator __instance, bool isRetry, ref IEnumerator __result){
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public static void InnerGeneratePatch(ref DungeonGenerator __instance, bool isRetry, ref IEnumerator __result){
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@ -25,7 +25,7 @@ namespace DunGenPlus {
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internal const string modGUID = "dev.ladyalice.dungenplus";
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internal const string modGUID = "dev.ladyalice.dungenplus";
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private const string modName = "Dungeon Generation Plus";
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private const string modName = "Dungeon Generation Plus";
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private const string modVersion = "1.2.0";
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private const string modVersion = "1.2.1";
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internal readonly Harmony Harmony = new Harmony(modGUID);
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internal readonly Harmony Harmony = new Harmony(modGUID);
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@ -58,25 +58,8 @@ namespace DunGenPlus {
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Assets.LoadAssets();
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Assets.LoadAssets();
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Assets.LoadAssetBundle();
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Assets.LoadAssetBundle();
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DungeonManager.GlobalDungeonEvents.onBeforeDungeonGenerate.AddListener(OnDunGenExtenderLoad);
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DoorwayManager.onMainEntranceTeleportSpawnedEvent.AddEvent("DoorwayCleanup", DoorwayManager.onMainEntranceTeleportSpawnedFunction);
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DoorwayManager.onMainEntranceTeleportSpawnedEvent.AddEvent("DoorwayCleanup", DoorwayManager.onMainEntranceTeleportSpawnedFunction);
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}
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}
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void OnDunGenExtenderLoad(RoundManager roundManager) {
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DunGenPlusGenerator.Deactivate();
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var generator = roundManager.dungeonGenerator.Generator;
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var flow = generator.DungeonFlow;
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var extender = API.GetDunGenExtender(flow);
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if (extender && extender.Active) {
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Plugin.logger.LogInfo($"Loading DunGenExtender for {flow.name}");
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DunGenPlusGenerator.Activate(generator, extender);
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return;
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}
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Plugin.logger.LogInfo($"Did not load a DunGenExtenderer");
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DunGenPlusGenerator.Deactivate();
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}
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}
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}
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}
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}
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@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.10.35122.118
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LoadstoneNighty", "LoadstoneNighty\LoadstoneNighty.csproj", "{B7C6EABD-16DB-4DE8-8013-1FA7DA6E8DE8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B7C6EABD-16DB-4DE8-8013-1FA7DA6E8DE8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B7C6EABD-16DB-4DE8-8013-1FA7DA6E8DE8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B7C6EABD-16DB-4DE8-8013-1FA7DA6E8DE8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B7C6EABD-16DB-4DE8-8013-1FA7DA6E8DE8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {874E9212-EB26-4670-8F00-EE17E1F48E01}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,76 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B7C6EABD-16DB-4DE8-8013-1FA7DA6E8DE8}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>LoadstoneNighty</RootNamespace>
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<AssemblyName>LoadstoneNighty</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\Libraries\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\..\Libraries\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-publicized">
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<HintPath>..\..\..\Libraries\Assembly-CSharp-publicized.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\..\..\Libraries\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx.Harmony">
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<HintPath>..\..\..\Libraries\BepInEx.Harmony.dll</HintPath>
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</Reference>
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<Reference Include="com.adibtw.loadstone">
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<HintPath>..\..\..\Libraries\com.adibtw.loadstone.dll</HintPath>
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</Reference>
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<Reference Include="DunGenPlus">
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<HintPath>..\..\..\Libraries\DunGenPlus.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\Libraries\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\Libraries\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Patch.cs" />
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DunGen;
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using DunGen.Graph;
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using DunGenPlus;
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using DunGenPlus.Collections;
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namespace LoadstoneNighty {
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public class Patch {
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public static void Activate(){
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Loadstone.Patches.DungenOptimizationPatches.tileCollectors.Add(GetTiles);
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}
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private static HashSet<Tile> GetTiles(DungeonGenerator generator) {
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var flow = generator.DungeonFlow;
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var extender = API.GetDunGenExtender(flow);
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var hashset = new HashSet<Tile>();
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if (API.IsDunGenExtenderActive(extender)){
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Plugin.logger.LogDebug("Creating custom hashset for Loadstone");
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var props = extender.Properties;
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GenerateTileHashSet(ref hashset, props.MainPathProperties.MainPathDetails);
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GenerateTileHashSet(ref hashset, props.AdditionalTilesProperties.AdditionalTileSets);
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GenerateTileHashSet(ref hashset, props.NormalNodeArchetypesProperties.NormalNodeArchetypes);
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GenerateTileHashSet(ref hashset, props.LineRandomizerProperties.Archetypes);
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}
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return hashset;
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<NodeArchetype> nodes) {
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foreach (var n in nodes) {
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GenerateTileHashSet(ref tiles, n.Archetypes);
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}
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<AdditionalTileSetList> list) {
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foreach (var l in list) {
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GenerateTileHashSet(ref tiles, l.TileSets);
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}
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<MainPathExtender> extenders) {
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foreach (var ext in extenders) {
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GenerateTileHashSet(ref tiles, ext.Nodes.Value);
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GenerateTileHashSet(ref tiles, ext.Lines.Value);
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}
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<GraphNode> nodes) {
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foreach (var n in nodes) {
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GenerateTileHashSet(ref tiles, n.TileSets);
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}
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<GraphLine> lines) {
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foreach (var l in lines) {
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GenerateTileHashSet(ref tiles, l.DungeonArchetypes);
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}
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<DungeonArchetype> archetypes) {
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foreach (var a in archetypes) {
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GenerateTileHashSet(ref tiles, a.TileSets);
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GenerateTileHashSet(ref tiles, a.BranchCapTileSets);
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}
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}
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static void GenerateTileHashSet(ref HashSet<Tile> tiles, List<TileSet> tileSets) {
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foreach (var tileSet in tileSets) {
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foreach (var tileChance in tileSet.TileWeights.Weights) {
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var tile = tileChance.Value.GetComponent<Tile>();
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if (tile != null) tiles.Add(tile);
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}
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}
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}
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}
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}
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using BepInEx;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LoadstoneNighty {
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[BepInPlugin(modGUID, modName, modVersion)]
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[BepInDependency("dev.ladyalice.dungenplus", "1.2.1")]
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[BepInDependency(targetModGUID, BepInDependency.DependencyFlags.SoftDependency)]
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public class Plugin : BaseUnityPlugin {
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public const string modGUID = "dev.ladyalice.dungenplus.loadstonepatch";
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private const string modName = "Dungeon Generation Plus Loadstone Patch";
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private const string modVersion = "1.0.0";
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public const string targetModGUID = "com.adibtw.loadstone.Nightly";
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public const string targetModVersion = "0.1.16";
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public readonly Harmony harmony = new Harmony(modGUID);
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public static Plugin Instance {get; private set;}
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public static ManualLogSource logger { get; internal set; }
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void Awake(){
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if (Instance == null) Instance = this;
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||||||
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logger = BepInEx.Logging.Logger.CreateLogSource(modGUID);
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var modLoaded = Chainloader.PluginInfos.ContainsKey(targetModGUID);
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if (!modLoaded) return;
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||||||
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bool validVersion;
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var pluginInfo = Chainloader.PluginInfos[targetModGUID];
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var loadedVersion = pluginInfo.Metadata.Version;
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if (string.IsNullOrWhiteSpace(targetModVersion)){
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validVersion = true;
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} else {
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var requiredVersion = new Version(targetModVersion);
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validVersion = loadedVersion >= requiredVersion;
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}
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if (validVersion){
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logger.LogInfo($"Plugin {modName} has been added!");
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Patch.Activate();
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}
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// アセンブリに関する一般情報は以下を通して制御されます
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// 制御されます。アセンブリに関連付けられている情報を変更するには、
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// これらの属性値を変更してください。
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[assembly: AssemblyTitle("LoadstoneNighty")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("LoadstoneNighty")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// ComVisible を false に設定すると、このアセンブリ内の型は COM コンポーネントから
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||||||
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// 参照できなくなります。COM からこのアセンブリ内の型にアクセスする必要がある場合は、
|
||||||
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// その型の ComVisible 属性を true に設定してください。
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||||||
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[assembly: ComVisible(false)]
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||||||
|
// このプロジェクトが COM に公開される場合、次の GUID が typelib の ID になります
|
||||||
|
[assembly: Guid("b7c6eabd-16db-4de8-8013-1fa7da6e8de8")]
|
||||||
|
|
||||||
|
// アセンブリのバージョン情報は、以下の 4 つの値で構成されています:
|
||||||
|
//
|
||||||
|
// メジャー バージョン
|
||||||
|
// マイナー バージョン
|
||||||
|
// ビルド番号
|
||||||
|
// リビジョン
|
||||||
|
//
|
||||||
|
// すべての値を指定するか、次を使用してビルド番号とリビジョン番号を既定に設定できます
|
||||||
|
// 既定値にすることができます:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
Loading…
Reference in New Issue