Added Editor scripts
.dll files auto compile into DunGenPlus folder
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7 changed files with 186 additions and 1 deletions
82
DunGenPlus/DunGenPlusEditor/DunGenPlusEditor.csproj
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82
DunGenPlus/DunGenPlusEditor/DunGenPlusEditor.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D3F32D4B-49DA-46D2-A408-000D4B2513EC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DunGenPlusEditor</RootNamespace>
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<AssemblyName>DunGenPlusEditor</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\..\Libraries\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-publicized">
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<HintPath>..\..\..\Libraries\Assembly-CSharp-publicized.dll</HintPath>
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</Reference>
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<Reference Include="DunGenPlus">
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<HintPath>..\..\..\Libraries\DunGenPlus.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEditor">
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<HintPath>..\..\..\Libraries\UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UIBuilderModule">
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<HintPath>..\..\..\Libraries\UnityEditor.UIBuilderModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UIElementsModule">
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<HintPath>..\..\..\Libraries\UnityEditor.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\Libraries\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\Libraries\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Libraries\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>..\..\..\Libraries\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="PropertyOverridePropertyDrawer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(TargetPath)" "D:\Previous Computer\Desktop\LethalCompany Modding\DunGenPlus\DunGenPlus\DunGenPlus\DunGenPlus\$(TargetName).dll"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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