Added system to temporary modify the scrap and enemy list of levels

This commit is contained in:
LadyAliceMargatroid 2024-12-02 01:21:52 -08:00
parent 075f3b5d85
commit 4729e67aef
7 changed files with 222 additions and 1 deletions

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@ -151,6 +151,8 @@
<Compile Include="DevTools\Panels\AssetsPanel.cs" />
<Compile Include="Generation\DunGenPlusGenerationPaths.cs" />
<Compile Include="MainPathExtender.cs" />
<Compile Include="Managers\EnemyManager.cs" />
<Compile Include="Managers\ScrapItemManager.cs" />
<Compile Include="PluginConfig.cs" />
<Compile Include="DevTools\DevDebugManager.cs" />
<Compile Include="DevTools\DevDebugManagerUI.cs" />

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@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DunGenPlus.Managers {
public static class EnemyManager {
internal static SelectableLevel previousLevel;
internal static List<SpawnableEnemyWithRarity> previouslyAddedEnemies = new List<SpawnableEnemyWithRarity>();
internal static List<SpawnableEnemyWithRarity> previouslyModifiedEnemies = new List<SpawnableEnemyWithRarity>();
internal static void UndoPreviousChanges(){
//
if (previousLevel != null){
Plugin.logger.LogDebug($"Undoing changes of EnemyManager for {previousLevel.PlanetName}");
var levelList = previousLevel.Enemies;
if (previouslyAddedEnemies.Count > 0){
// we doing it backwards since previously added items would be at the end of the list yuh?
for(var j = previouslyAddedEnemies.Count - 1; j >= 0; j--){
var previousItem = previouslyAddedEnemies[j];
for(var i = levelList.Count - 1; i >= 0; i--){
var levelItem = levelList[i];
if (levelItem == previousItem){
levelList.RemoveAt(i);
Plugin.logger.LogDebug($"Properly removed temporary enemy {previousItem.enemyType.enemyName}");
goto RemovedItemCorrect;
}
}
//
Plugin.logger.LogWarning($"Couldn't find/remove temporary enemy {previousItem.enemyType.enemyName}");
RemovedItemCorrect:
continue;
}
previouslyAddedEnemies.Clear();
}
if (previouslyModifiedEnemies.Count > 0){
for(var j = 0; j < previouslyModifiedEnemies.Count; j++){
var previousItem = previouslyModifiedEnemies[j];
for(var i = 0; i < levelList.Count; i++){
if (levelList[i].enemyType == previousItem.enemyType){
levelList[i] = previousItem;
Plugin.logger.LogDebug($"Properly fixed modified enemy {previousItem.enemyType.enemyName}");
goto ModifiedItemCorrect;
}
}
//
Plugin.logger.LogWarning($"Couldn't find/fix modified enemy {previousItem.enemyType.enemyName}");
ModifiedItemCorrect:
continue;
}
previouslyModifiedEnemies.Clear();
}
previousLevel = null;
}
}
internal static void Initialize(RoundManager roundManager){
UndoPreviousChanges();
previousLevel = roundManager.currentLevel;
Plugin.logger.LogDebug($"Initialized EnemyManager to {previousLevel.PlanetName}");
}
public static void AddEnemies(IEnumerable<SpawnableEnemyWithRarity> newEnemies){
foreach(var item in newEnemies){
AddEnemy(item);
}
}
public static void AddEnemy(SpawnableEnemyWithRarity newEnemy){
var levelList = previousLevel.Enemies;
for(var i = 0; i < levelList.Count; ++i) {
if (levelList[i].enemyType == newEnemy.enemyType) {
if (levelList[i].rarity == newEnemy.rarity){
Plugin.logger.LogDebug($"Skipping {newEnemy.enemyType.enemyName} as it has the same rarity");
return;
}
previouslyModifiedEnemies.Add(levelList[i]);
levelList[i] = newEnemy;
Plugin.logger.LogDebug($"Modifying already existing enemy {newEnemy.enemyType.enemyName} to new weight {newEnemy.rarity}");
return;
}
}
previouslyAddedEnemies.Add(newEnemy);
levelList.Add(newEnemy);
Plugin.logger.LogDebug($"Adding temporary enemy {newEnemy.enemyType.enemyName} with weight {newEnemy.rarity}");
}
}
}

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@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DunGenPlus.Managers {
public static class ScrapItemManager {
internal static SelectableLevel previousLevel;
internal static List<SpawnableItemWithRarity> previouslyAddedItems = new List<SpawnableItemWithRarity>();
internal static List<SpawnableItemWithRarity> previouslyModifiedItems = new List<SpawnableItemWithRarity>();
internal static void UndoPreviousChanges(){
//
if (previousLevel != null){
Plugin.logger.LogDebug($"Undoing changes of ScrapItemManager for {previousLevel.PlanetName}");
var levelList = previousLevel.spawnableScrap;
if (previouslyAddedItems.Count > 0){
// we doing it backwards since previously added items would be at the end of the list yuh?
for(var j = previouslyAddedItems.Count - 1; j >= 0; j--){
var previousItem = previouslyAddedItems[j];
for(var i = levelList.Count - 1; i >= 0; i--){
var levelItem = levelList[i];
if (levelItem == previousItem){
levelList.RemoveAt(i);
Plugin.logger.LogDebug($"Properly removed temporary item {previousItem.spawnableItem.itemName}");
goto RemovedItemCorrect;
}
}
//
Plugin.logger.LogWarning($"Couldn't find/remove temporary item {previousItem.spawnableItem.itemName}");
RemovedItemCorrect:
continue;
}
previouslyAddedItems.Clear();
}
if (previouslyModifiedItems.Count > 0){
for(var j = 0; j < previouslyModifiedItems.Count; j++){
var previousItem = previouslyModifiedItems[j];
for(var i = 0; i < levelList.Count; i++){
if (levelList[i].spawnableItem == previousItem.spawnableItem){
levelList[i] = previousItem;
Plugin.logger.LogDebug($"Properly fixed modified item {previousItem.spawnableItem.itemName}");
goto ModifiedItemCorrect;
}
}
//
Plugin.logger.LogWarning($"Couldn't find/fix modified item {previousItem.spawnableItem.itemName}");
ModifiedItemCorrect:
continue;
}
previouslyModifiedItems.Clear();
}
previousLevel = null;
}
}
internal static void Initialize(RoundManager roundManager){
UndoPreviousChanges();
previousLevel = roundManager.currentLevel;
Plugin.logger.LogDebug($"Initialized ScrapItemManager to {previousLevel.PlanetName}");
}
public static void AddItems(IEnumerable<SpawnableItemWithRarity> newItems){
foreach(var item in newItems){
AddItem(item);
}
}
public static void AddItem(SpawnableItemWithRarity newItem){
var levelList = previousLevel.spawnableScrap;
for(var i = 0; i < levelList.Count; ++i) {
if (levelList[i].spawnableItem == newItem.spawnableItem) {
if (levelList[i].rarity == newItem.rarity){
Plugin.logger.LogDebug($"Skipping {newItem.spawnableItem.itemName} as it has the same rarity");
return;
}
previouslyModifiedItems.Add(levelList[i]);
levelList[i] = newItem;
Plugin.logger.LogDebug($"Modifying already existing item {newItem.spawnableItem.itemName} to new weight {newItem.rarity}");
return;
}
}
previouslyAddedItems.Add(newItem);
levelList.Add(newItem);
Plugin.logger.LogDebug($"Adding temporary item {newItem.spawnableItem.itemName} with weight {newItem.rarity}");
}
}
}

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@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DunGenPlus.DevTools;
using DunGenPlus.Managers;
using HarmonyLib;
@ -12,9 +13,17 @@ namespace DunGenPlus.Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(LethalLevelLoader.Patches), "DungeonGeneratorGenerate_Prefix")]
public static bool DungeonGeneratorGenerate_Prefix_Prefix(){
public static bool DungeonGeneratorGenerate_Prefix_Patches_Prefix(){
return DevDebugManager.Instance == null;
}
[HarmonyPatch(typeof(LethalLevelLoader.EventPatches), "DungeonGeneratorGenerate_Prefix")]
[HarmonyPrefix]
public static void DungeonGeneratorGenerate_Prefix_EventPatches_Prefix(){
ScrapItemManager.Initialize(LethalLevelLoader.Patches.RoundManager);
EnemyManager.Initialize(LethalLevelLoader.Patches.RoundManager);
}
}
}

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@ -2,6 +2,7 @@
using DunGenPlus.Components.Scrap;
using DunGenPlus.DevTools;
using DunGenPlus.Generation;
using DunGenPlus.Managers;
using HarmonyLib;
using System;
using System.Collections;
@ -23,6 +24,13 @@ namespace DunGenPlus.Patches {
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(RoundManager), "Start")]
public static void StartPatch(ref RoundManager __instance){
ScrapItemManager.UndoPreviousChanges();
EnemyManager.UndoPreviousChanges();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RoundManager), "waitForScrapToSpawnToSync")]
public static void waitForScrapToSpawnToSyncPatch (ref RoundManager __instance, ref NetworkObjectReference[] spawnedScrap, ref int[] scrapValues) {

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@ -15,6 +15,8 @@ namespace DunGenPlus.Patches {
internal class StartOfRoundPatch {
/*
public static readonly string[] validDungeonFlowTargets = new [] {
"Level1Flow", "Level2Flow", "Level1FlowExtraLarge", "Level1Flow3Exits"
};
@ -65,6 +67,7 @@ namespace DunGenPlus.Patches {
}
}
}
*/
}
}