eastern-flames/eastern flames/scripts/x_units/x_units.gml

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global.unitdata = {};
enum AI {
AFK,
KILLER,
WAITER,
ESCAPER,
}
mydata = {
name: "Momiji",
desc: "",
skills: [],
idle: s_momiji,
up: s_momijiup,
down: s_momijidown,
face: s_momijitalk,
aitype: AI.KILLER,
}
//nu unit(mydata, mydata, [st.hp.add(30), st.str.add(99), st.def.add(8), st.spd.add(10), st.mov.add(99), st.hit.add(0), st.rng.add(1)]);
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(13), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Nitori",
desc: "",
skills: [],
idle: s_nitori,
up: s_nitoriup,
down: s_nitoridown,
face: s_nitoritalk,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Aya",
desc: "",
skills: [],
idle: s_aya,
up: s_ayaup,
down: s_ayadown,
face: s_ayatalk,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(35), st.str.add(13), st.def.add(3), st.spd.add(13), st.mov.add(5), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Takane",
desc: "",
skills: [],
idle: s_takane,
up: s_takaneup,
down: s_takanedown,
face: s_talkane,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Kotohime",
desc: "",
skills: [],
idle: s_takane,
up: s_takaneup,
down: s_takanedown,
face: s_talkane,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(4), st.def.add(2), st.spd.add(11), st.mov.add(5), st.hit.add(0), st.rng.add(1)]);