|
function draw_hitbox(obj){
|
|
with(obj){
|
|
var bbox_width = sprite_get_bbox_left(sprite_index) - sprite_get_bbox_right(sprite_index)
|
|
bbox_width = abs(bbox_width)
|
|
draw_circle_width((bbox_left+bbox_right)/2,(bbox_top+bbox_bottom)/2,bbox_width,global.scale,true)
|
|
}
|
|
} |