164 lines
4.1 KiB
Plaintext
164 lines
4.1 KiB
Plaintext
mydata = {
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name: "bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Bunny Forerunner",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Bold Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Admiring Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Bunny in the Middle",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Forest Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Plains Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Mountain Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Bunny Buddy",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Final Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Bored Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.WAITER,
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}
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nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Veteran Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.WAITER,
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}
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nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Rabbit",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.WAITER,
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}
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nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Bnuuy",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.WAITER,
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}
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nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Sneaky Bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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aitype: AI.ESCAPER,
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}
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nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Rei'sen",
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desc: "",
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skills: [],
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idle: s_reisen,
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up: s_reisenup,
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down: s_reisendown,
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aitype: AI.WAITER,
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}
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nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]); |