71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
global.unitdata = {};
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enum AI {
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AFK,
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KILLER,
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WAITER,
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ESCAPER,
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}
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mydata = {
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name: "Momiji",
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desc: "",
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skills: [],
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idle: s_momiji,
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up: s_momijiup,
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down: s_momijidown,
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face: s_momijitalk,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(30), st.str.add(99), st.def.add(8), st.spd.add(10), st.mov.add(99), st.hit.add(0), st.rng.add(1)]);
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//nu unit(mydata, mydata, [st.hp.add(30), st.str.add(13), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Nitori",
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desc: "",
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skills: [],
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idle: s_nitori,
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up: s_nitoriup,
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down: s_nitoridown,
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face: s_nitoritalk,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Aya",
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desc: "",
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skills: [],
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idle: s_aya,
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up: s_ayaup,
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down: s_ayadown,
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face: s_ayatalk,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(35), st.str.add(13), st.def.add(3), st.spd.add(13), st.mov.add(5), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Takane",
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desc: "",
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skills: [],
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idle: s_takane,
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up: s_takaneup,
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down: s_takanedown,
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face: s_talkane,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
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mydata = {
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name: "Kotohime",
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desc: "",
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skills: [],
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idle: s_takane,
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up: s_takaneup,
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down: s_takanedown,
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face: s_talkane,
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aitype: AI.KILLER,
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}
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nu unit(mydata, mydata, [st.hp.add(20), st.str.add(4), st.def.add(2), st.spd.add(11), st.mov.add(5), st.hit.add(0), st.rng.add(1)]);
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