eastern-flames/eastern flames/scripts/c_loadstageone/c_loadstageone.gml
2022-08-18 19:26:10 -07:00

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function c_loadstageone() {
/*var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
c_addweapon(chara, wp.knife, true);
c_addweapon(chara, wp[$"iron sword"], true);
var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM);
c_addweapon(kris, wp[$"iron sword"], true, true);*/
var momiji = c_inheritunit(5, 9, un.momiji, ARMY.US);
c_addweapon(momiji, wp[$"iron sword"], true);
var nitori = c_inheritunit(4, 10, un.nitori, ARMY.US);
c_addweapon(nitori, wp[$"iron sword"], true);
bunny = c_inheritunit(19, 3, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(17, 2, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
var bunny = c_inheritunit(8, 2, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(10, 3, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(12, 4, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(9, 10, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(10, 8, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(12, 10, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(13, 7, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(16, 5, un.bunnyguard, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(17, 6, un.bunnyguard, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(18, 7, un.bunnyguard, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(19, 13, un.bunnythief, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
var reisen = c_inheritunit(19, 1, un[$"rei'sen"], true, ARMY.THEM);
c_addweapon(reisen, wp[$"iron sword"], true);
}