50 lines
No EOL
2 KiB
Text
50 lines
No EOL
2 KiB
Text
function c_loadstageone() {
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/*var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
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c_addweapon(chara, wp.knife, true);
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c_addweapon(chara, wp[$"iron sword"], true);
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var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM);
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c_addweapon(kris, wp[$"iron sword"], true, true);*/
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var momiji = c_inheritunit(5, 9, un.momiji, ARMY.US);
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c_addweapon(momiji, wp[$"iron sword"], true);
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var nitori = c_inheritunit(4, 10, un.nitori, ARMY.US);
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c_addweapon(nitori, wp[$"iron sword"], true);
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bunny = c_inheritunit(19, 3, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(17, 2, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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var bunny = c_inheritunit(8, 2, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(10, 3, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(12, 4, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(9, 10, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(10, 8, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(12, 10, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(13, 7, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(16, 5, un.bunnyguard, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(17, 6, un.bunnyguard, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(18, 7, un.bunnyguard, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(19, 13, un.bunnythief, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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var reisen = c_inheritunit(19, 1, un[$"rei'sen"], true, ARMY.THEM);
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c_addweapon(reisen, wp[$"iron sword"], true);
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} |