eastern-flames/eastern flames/objects/ARTICULATOR/Draw_64.gml

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if selectedunit != noone {
draw_set_color(c_black);
draw_rectangle(global.gw, global.gh, global.gw-100, global.gh-(array_length(selectedunit.inventory)-1)*32-16, false);
draw_set_color(c_white);
var i;
draw_set_halign(fa_right);
for (i=1; i<array_length(selectedunit.inventory); i++) {
draw_text(global.gw-10, global.gh-10-i*20, (selectedunit.equippedweapon == i ? "X " : " ") + selectedunit.inventory[i].name);
}
draw_set_halign(fa_left);
var dudes = c_getstats(selectedunit);
draw_set_color(c_black);
draw_rectangle(0, 0, 100, (array_length(dudes)-1)*32+16, false);
draw_set_color(c_white);
var i;
for (i=0; i<array_length(dudes); i++) {
draw_text(10, 10+i*20, dudes[i].name + ": " + string(dudes[i].val));
}
draw_set_halign(fa_left);
}