2022-08-15 19:58:13 -07:00

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global.weapons = {};
#macro wp global.weapons
function weapon(name_, description_, statmods) constructor {
name = name_;
description = description_;
modifiers = {};
var i;
for (i=0; i<array_length(statmods); i++) {
modifiers[$statmods[i].name] = statmods[i];
}
}
function c_addweapon(target, weapon_) {
array_push(target.inventory, deep_copy(weapon_));
}
function c_modifierreset(target) {
var dudes = variable_struct_get_names(target.data);
var lads = variable_struct_get_names(st);
var i;
for (i=0; i<array_length(dudes); i++) {
while !array_contains(lads, dudes[i]) || dudes[i] == "hp" {
array_delete(dudes, i, 1);
}
if i > array_length(dudes) break;
target.data[$dudes[i]].val = target.data[$dudes[i]].cap;
}
}
function c_wpeval(target, weapon_) {
var lads = variable_struct_get_names(target.data);
var dudes = variable_struct_get_names(weapon_.modifiers);
var i;
for (i=0; i<array_length(dudes); i++) {
if array_contains(lads, dudes[i]) {
target.data[$dudes[i]].val = weapon_[$dudes[i]].operation(target.data[$dudes[i]].val, weapon_[$dudes[i]].val);
}
}
}
function c_statexists(target, statstring) {
var dudes = variable_struct_get_names(target.data);
return array_contains(dudes, statstring);
}