Compare commits
No commits in common. "0b371ac22da5ba3ad5f11b82902e8d92dd2a8fd0" and "a9003c47cacfdee8c6ba2588fdb26b55ad87617b" have entirely different histories.
0b371ac22d
...
a9003c47ca
|
@ -1,11 +1,9 @@
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||||||
{
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{
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||||||
"resources": [
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"resources": [
|
||||||
{"id":{"name":"c_loadstageone","path":"scripts/c_loadstageone/c_loadstageone.yy",},"order":20,},
|
|
||||||
{"id":{"name":"draw_sprite_at","path":"scripts/draw_sprite_at/draw_sprite_at.yy",},"order":8,},
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{"id":{"name":"draw_sprite_at","path":"scripts/draw_sprite_at/draw_sprite_at.yy",},"order":8,},
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||||||
{"id":{"name":"c_inheritunit","path":"scripts/c_inheritunit/c_inheritunit.yy",},"order":5,},
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{"id":{"name":"c_inheritunit","path":"scripts/c_inheritunit/c_inheritunit.yy",},"order":5,},
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||||||
{"id":{"name":"vertex_format_create_simple","path":"scripts/vertex_format_create_simple/vertex_format_create_simple.yy",},"order":5,},
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{"id":{"name":"vertex_format_create_simple","path":"scripts/vertex_format_create_simple/vertex_format_create_simple.yy",},"order":5,},
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||||||
{"id":{"name":"array_sum","path":"scripts/array_sum/array_sum.yy",},"order":7,},
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{"id":{"name":"array_sum","path":"scripts/array_sum/array_sum.yy",},"order":7,},
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||||||
{"id":{"name":"c_doenemyai","path":"scripts/c_doenemyai/c_doenemyai.yy",},"order":23,},
|
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||||||
{"id":{"name":"clampneg","path":"scripts/clampneg/clampneg.yy",},"order":8,},
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{"id":{"name":"clampneg","path":"scripts/clampneg/clampneg.yy",},"order":8,},
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||||||
{"id":{"name":"array_remove","path":"scripts/array_remove/array_remove.yy",},"order":6,},
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{"id":{"name":"array_remove","path":"scripts/array_remove/array_remove.yy",},"order":6,},
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||||||
{"id":{"name":"lerp_angle","path":"scripts/lerp_angle/lerp_angle.yy",},"order":9,},
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{"id":{"name":"lerp_angle","path":"scripts/lerp_angle/lerp_angle.yy",},"order":9,},
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||||||
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@ -14,16 +12,13 @@
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||||||
{"id":{"name":"vlambeer","path":"scripts/vlambeer/vlambeer.yy",},"order":1,},
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{"id":{"name":"vlambeer","path":"scripts/vlambeer/vlambeer.yy",},"order":1,},
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||||||
{"id":{"name":"x_unitsetup","path":"scripts/x_unitsetup/x_unitsetup.yy",},"order":0,},
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{"id":{"name":"x_unitsetup","path":"scripts/x_unitsetup/x_unitsetup.yy",},"order":0,},
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||||||
{"id":{"name":"x_skillstuff","path":"scripts/x_skillstuff/x_skillstuff.yy",},"order":12,},
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{"id":{"name":"x_skillstuff","path":"scripts/x_skillstuff/x_skillstuff.yy",},"order":12,},
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||||||
{"id":{"name":"s_bunnyup","path":"sprites/s_bunnyup/s_bunnyup.yy",},"order":1,},
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||||||
{"id":{"name":"c_decolor","path":"scripts/c_decolor/c_decolor.yy",},"order":10,},
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{"id":{"name":"c_decolor","path":"scripts/c_decolor/c_decolor.yy",},"order":10,},
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||||||
{"id":{"name":"s_guy","path":"sprites/s_guy/s_guy.yy",},"order":0,},
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{"id":{"name":"s_guy","path":"sprites/s_guy/s_guy.yy",},"order":0,},
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||||||
{"id":{"name":"easing","path":"scripts/easing/easing.yy",},"order":4,},
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{"id":{"name":"easing","path":"scripts/easing/easing.yy",},"order":4,},
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||||||
{"id":{"name":"bint_sort","path":"scripts/bint_sort/bint_sort.yy",},"order":0,},
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{"id":{"name":"bint_sort","path":"scripts/bint_sort/bint_sort.yy",},"order":0,},
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||||||
{"id":{"name":"vec2","path":"scripts/vec2/vec2.yy",},"order":0,},
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{"id":{"name":"vec2","path":"scripts/vec2/vec2.yy",},"order":0,},
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||||||
{"id":{"name":"array_insert_array","path":"scripts/array_insert_array/array_insert_array.yy",},"order":5,},
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{"id":{"name":"array_insert_array","path":"scripts/array_insert_array/array_insert_array.yy",},"order":5,},
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||||||
{"id":{"name":"c_tiledist","path":"scripts/c_tiledist/c_tiledist.yy",},"order":24,},
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{"id":{"name":"draw_percent","path":"scripts/draw_percent/draw_percent.yy",},"order":6,},
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{"id":{"name":"draw_percent","path":"scripts/draw_percent/draw_percent.yy",},"order":6,},
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{"id":{"name":"s_bunnydown","path":"sprites/s_bunnydown/s_bunnydown.yy",},"order":2,},
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{"id":{"name":"o_flash","path":"objects/o_flash/o_flash.yy",},"order":0,},
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{"id":{"name":"o_flash","path":"objects/o_flash/o_flash.yy",},"order":0,},
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||||||
{"id":{"name":"tiledata","path":"scripts/tiledata/tiledata.yy",},"order":4,},
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{"id":{"name":"tiledata","path":"scripts/tiledata/tiledata.yy",},"order":4,},
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||||||
{"id":{"name":"deep_copy","path":"scripts/deep_copy/deep_copy.yy",},"order":10,},
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{"id":{"name":"deep_copy","path":"scripts/deep_copy/deep_copy.yy",},"order":10,},
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@ -64,12 +59,10 @@
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{"id":{"name":"keyboard_check_advanced","path":"scripts/keyboard_check_advanced/keyboard_check_advanced.yy",},"order":8,},
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{"id":{"name":"keyboard_check_advanced","path":"scripts/keyboard_check_advanced/keyboard_check_advanced.yy",},"order":8,},
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||||||
{"id":{"name":"collision_line_width","path":"scripts/collision_line_width/collision_line_width.yy",},"order":9,},
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{"id":{"name":"collision_line_width","path":"scripts/collision_line_width/collision_line_width.yy",},"order":9,},
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||||||
{"id":{"name":"draw_rectangle_width","path":"scripts/draw_rectangle_width/draw_rectangle_width.yy",},"order":7,},
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{"id":{"name":"draw_rectangle_width","path":"scripts/draw_rectangle_width/draw_rectangle_width.yy",},"order":7,},
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||||||
{"id":{"name":"x_units","path":"scripts/x_units/x_units.yy",},"order":19,},
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{"id":{"name":"c_2dto3d","path":"scripts/c_2dto3d/c_2dto3d.yy",},"order":20,},
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{"id":{"name":"c_2dto3d","path":"scripts/c_2dto3d/c_2dto3d.yy",},"order":20,},
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{"id":{"name":"s_guy2","path":"sprites/s_guy2/s_guy2.yy",},"order":1,},
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{"id":{"name":"s_guy2","path":"sprites/s_guy2/s_guy2.yy",},"order":1,},
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||||||
{"id":{"name":"s_momiji","path":"sprites/s_momiji/s_momiji.yy",},"order":0,},
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{"id":{"name":"s_momiji","path":"sprites/s_momiji/s_momiji.yy",},"order":0,},
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{"id":{"name":"dir2hv","path":"scripts/dir2hv/dir2hv.yy",},"order":2,},
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{"id":{"name":"dir2hv","path":"scripts/dir2hv/dir2hv.yy",},"order":2,},
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||||||
{"id":{"name":"s_null","path":"sprites/s_null/s_null.yy",},"order":4,},
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||||||
{"id":{"name":"tag","path":"scripts/tag/tag.yy",},"order":6,},
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{"id":{"name":"tag","path":"scripts/tag/tag.yy",},"order":6,},
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{"id":{"name":"instance_create","path":"scripts/instance_create/instance_create.yy",},"order":6,},
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{"id":{"name":"instance_create","path":"scripts/instance_create/instance_create.yy",},"order":6,},
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||||||
{"id":{"name":"c_selectunit","path":"scripts/c_selectunit/c_selectunit.yy",},"order":9,},
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{"id":{"name":"c_selectunit","path":"scripts/c_selectunit/c_selectunit.yy",},"order":9,},
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||||||
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@ -87,19 +80,15 @@
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{"id":{"name":"point_me","path":"scripts/point_me/point_me.yy",},"order":15,},
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{"id":{"name":"point_me","path":"scripts/point_me/point_me.yy",},"order":15,},
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||||||
{"id":{"name":"draw_hitbox","path":"scripts/draw_hitbox/draw_hitbox.yy",},"order":4,},
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{"id":{"name":"draw_hitbox","path":"scripts/draw_hitbox/draw_hitbox.yy",},"order":4,},
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||||||
{"id":{"name":"ARTICULATOR","path":"objects/ARTICULATOR/ARTICULATOR.yy",},"order":0,},
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{"id":{"name":"ARTICULATOR","path":"objects/ARTICULATOR/ARTICULATOR.yy",},"order":0,},
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||||||
{"id":{"name":"s_bunny","path":"sprites/s_bunny/s_bunny.yy",},"order":0,},
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{"id":{"name":"draw_outline","path":"scripts/draw_outline/draw_outline.yy",},"order":5,},
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{"id":{"name":"draw_outline","path":"scripts/draw_outline/draw_outline.yy",},"order":5,},
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||||||
{"id":{"name":"distabs","path":"scripts/distabs/distabs.yy",},"order":11,},
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{"id":{"name":"distabs","path":"scripts/distabs/distabs.yy",},"order":11,},
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||||||
{"id":{"name":"nam","path":"scripts/nam/nam.yy",},"order":13,},
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{"id":{"name":"nam","path":"scripts/nam/nam.yy",},"order":13,},
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||||||
{"id":{"name":"c_dewait","path":"scripts/c_dewait/c_dewait.yy",},"order":21,},
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{"id":{"name":"c_resetbattlevar","path":"scripts/c_resetbattlevar/c_resetbattlevar.yy",},"order":14,},
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{"id":{"name":"c_resetbattlevar","path":"scripts/c_resetbattlevar/c_resetbattlevar.yy",},"order":14,},
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||||||
{"id":{"name":"array_find_index","path":"scripts/array_find_index/array_find_index.yy",},"order":1,},
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{"id":{"name":"array_find_index","path":"scripts/array_find_index/array_find_index.yy",},"order":1,},
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||||||
{"id":{"name":"array_greatest","path":"scripts/array_greatest/array_greatest.yy",},"order":4,},
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{"id":{"name":"array_greatest","path":"scripts/array_greatest/array_greatest.yy",},"order":4,},
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||||||
{"id":{"name":"c_null","path":"scripts/c_null/c_null.yy",},"order":4,},
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{"id":{"name":"c_null","path":"scripts/c_null/c_null.yy",},"order":4,},
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||||||
{"id":{"name":"array_contains_within","path":"scripts/array_contains_within/array_contains_within.yy",},"order":19,},
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{"id":{"name":"array_contains_within","path":"scripts/array_contains_within/array_contains_within.yy",},"order":19,},
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||||||
{"id":{"name":"c_passableeval","path":"scripts/c_passableeval/c_passableeval.yy",},"order":25,},
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{"id":{"name":"st_moving","path":"scripts/st_moving/st_moving.yy",},"order":7,},
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{"id":{"name":"st_moving","path":"scripts/st_moving/st_moving.yy",},"order":7,},
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{"id":{"name":"c_deleteunit","path":"scripts/c_deleteunit/c_deleteunit.yy",},"order":22,},
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{"id":{"name":"Room1","path":"rooms/Room1/Room1.yy",},"order":0,},
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{"id":{"name":"Room1","path":"rooms/Room1/Room1.yy",},"order":0,},
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||||||
],
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],
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||||||
"Options": [
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"Options": [
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||||||
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@ -137,7 +126,6 @@
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{"folderPath":"folders/Scripts/util/drawing/vlambeer.yy","order":1,"resourceVersion":"1.0","name":"vlambeer","tags":[],"resourceType":"GMFolder",},
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{"folderPath":"folders/Scripts/util/drawing/vlambeer.yy","order":1,"resourceVersion":"1.0","name":"vlambeer","tags":[],"resourceType":"GMFolder",},
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||||||
{"folderPath":"folders/Scripts/util.yy","order":1,"resourceVersion":"1.0","name":"util","tags":[],"resourceType":"GMFolder",},
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{"folderPath":"folders/Scripts/util.yy","order":1,"resourceVersion":"1.0","name":"util","tags":[],"resourceType":"GMFolder",},
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||||||
{"folderPath":"folders/Sprites/momiji.yy","order":2,"resourceVersion":"1.0","name":"momiji","tags":[],"resourceType":"GMFolder",},
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{"folderPath":"folders/Sprites/momiji.yy","order":2,"resourceVersion":"1.0","name":"momiji","tags":[],"resourceType":"GMFolder",},
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||||||
{"folderPath":"folders/Sprites/wabbit.yy","order":3,"resourceVersion":"1.0","name":"wabbit","tags":[],"resourceType":"GMFolder",},
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||||||
{"folderPath":"folders/Scripts/3d.yy","order":19,"resourceVersion":"1.0","name":"3d","tags":[],"resourceType":"GMFolder",},
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{"folderPath":"folders/Scripts/3d.yy","order":19,"resourceVersion":"1.0","name":"3d","tags":[],"resourceType":"GMFolder",},
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||||||
],
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],
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||||||
"AudioGroups": [
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"AudioGroups": [
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@ -147,12 +135,8 @@
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||||||
{"isScaled":true,"autocrop":true,"border":2,"mipsToGenerate":0,"groupParent":null,"targets":-1,"resourceVersion":"1.3","name":"Default","resourceType":"GMTextureGroup",},
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{"isScaled":true,"autocrop":true,"border":2,"mipsToGenerate":0,"groupParent":null,"targets":-1,"resourceVersion":"1.3","name":"Default","resourceType":"GMTextureGroup",},
|
||||||
],
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],
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||||||
"IncludedFiles": [
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"IncludedFiles": [
|
||||||
{"CopyToMask":-1,"filePath":"datafiles/Test Map","resourceVersion":"1.0","name":"GBA Test.dat","resourceType":"GMIncludedFile",},
|
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||||||
{"CopyToMask":-1,"filePath":"datafiles/Test Map","resourceVersion":"1.0","name":"GBA Test.size","resourceType":"GMIncludedFile",},
|
|
||||||
{"CopyToMask":-1,"filePath":"datafiles/Test Map","resourceVersion":"1.0","name":"grass.png","resourceType":"GMIncludedFile",},
|
|
||||||
{"CopyToMask":-1,"filePath":"datafiles/Test Map","resourceVersion":"1.0","name":"koakuma.png","resourceType":"GMIncludedFile",},
|
|
||||||
{"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing tex.png","resourceType":"GMIncludedFile",},
|
|
||||||
{"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing.dat","resourceType":"GMIncludedFile",},
|
{"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing.dat","resourceType":"GMIncludedFile",},
|
||||||
|
{"CopyToMask":-1,"filePath":"datafiles","resourceVersion":"1.0","name":"shrine thing tex.png","resourceType":"GMIncludedFile",},
|
||||||
],
|
],
|
||||||
"MetaData": {
|
"MetaData": {
|
||||||
"IDEVersion": "2.3.3.574",
|
"IDEVersion": "2.3.3.574",
|
||||||
|
|
|
@ -1,13 +1,14 @@
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//c_addunit(un.chara, ARMY.US);
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c_addunit(un.chara, ARMY.US);
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//c_addunit(un.kris, ARMY.THEM);
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c_addunit(un.kris, ARMY.THEM);
|
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var i;
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var i;
|
||||||
/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
|
/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
|
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c_inheritunit(2+i, 2, un.chara);
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c_inheritunit(2+i, 2, un.chara);
|
||||||
}*/
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}*/
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var chara = c_inheritunit(8, 5, un.chara);
|
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c_addweapon(chara, wp.knife, true);
|
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c_loadstageone();
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c_addweapon(chara, wp[$"iron sword"]);
|
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var kris = c_inheritunit(10, 5, un.kris);
|
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c_addweapon(kris, wp[$"iron sword"], true);
|
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selectedunit = noone;
|
selectedunit = noone;
|
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hoveredunit = noone;
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hoveredunit = noone;
|
||||||
hspd = 0;
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hspd = 0;
|
||||||
|
@ -23,8 +24,7 @@ function getProj(){
|
||||||
function getView(){
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function getView(){
|
||||||
var _x = global.camerax;
|
var _x = global.camerax;
|
||||||
var _y = global.cameray;
|
var _y = global.cameray;
|
||||||
var half = (7.5*32)+40;
|
return matrix_build_lookat(_x,_y+100,100,_x,_y,0,0,0,-1);
|
||||||
return matrix_build_lookat(_x,_y+180,150,_x,_y,0,0,0,-1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function setCam(){
|
function setCam(){
|
||||||
|
@ -33,7 +33,6 @@ function setCam(){
|
||||||
camera_set_view_mat(cam,getView())
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camera_set_view_mat(cam,getView())
|
||||||
camera_apply(cam);
|
camera_apply(cam);
|
||||||
}
|
}
|
||||||
global.turn = ARMY.US;
|
|
||||||
|
|
||||||
function drawModels(){
|
function drawModels(){
|
||||||
gpu_set_cullmode(cull_counterclockwise);
|
gpu_set_cullmode(cull_counterclockwise);
|
||||||
|
@ -47,6 +46,5 @@ function drawModels(){
|
||||||
|
|
||||||
models = [];
|
models = [];
|
||||||
|
|
||||||
//var spr = sprite_add("./shrine thing tex.png",0,false,false,0,0);
|
var spr = sprite_add("./shrine thing tex.png",0,false,false,0,0);
|
||||||
var spr = sprite_add("./Test Map/grass.png",0,false,false,0,0);
|
|
||||||
nu Model("./shrine thing.dat",spr);
|
nu Model("./shrine thing.dat",spr);
|
|
@ -1,6 +1,6 @@
|
||||||
if hoveredunit != noone {
|
if hoveredunit != noone {
|
||||||
draw_set_color(c_black);
|
draw_set_color(c_black);
|
||||||
draw_rectangle(global.gw, global.gh, global.gw-140, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
|
draw_rectangle(global.gw, global.gh, global.gw-100, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
|
||||||
draw_set_color(c_white);
|
draw_set_color(c_white);
|
||||||
var i;
|
var i;
|
||||||
draw_set_halign(fa_right);
|
draw_set_halign(fa_right);
|
||||||
|
|
|
@ -3,8 +3,6 @@ var cam = camera_get_active();
|
||||||
global.projMat = camera_get_proj_mat(cam);
|
global.projMat = camera_get_proj_mat(cam);
|
||||||
global.viewMat = camera_get_view_mat(cam);
|
global.viewMat = camera_get_view_mat(cam);
|
||||||
setCam();
|
setCam();
|
||||||
draw_set_color(c_black);
|
|
||||||
draw_rectangle(-9999, -9999, 9999, 9999, false);
|
|
||||||
var i, j, k;
|
var i, j, k;
|
||||||
for (i=0; i<array_length(global.map); i++) {
|
for (i=0; i<array_length(global.map); i++) {
|
||||||
for (j=0; j<array_length(global.map[i]); j++) {
|
for (j=0; j<array_length(global.map[i]); j++) {
|
||||||
|
|
|
@ -1,21 +1,3 @@
|
||||||
while global.turn == ARMY.THEM {
|
|
||||||
var done = true;
|
|
||||||
for (k=0; k<array_length(global.units[ARMY.THEM]); k++) {
|
|
||||||
var target = global.units[ARMY.THEM][k];
|
|
||||||
if !target.waiting {
|
|
||||||
done = false;
|
|
||||||
} else {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
c_doenemyai(target);
|
|
||||||
}
|
|
||||||
if done {
|
|
||||||
c_dewait(global.turn);
|
|
||||||
global.turn = (global.turn+1)%2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
c_input();
|
c_input();
|
||||||
var mouse = c_2dto3d(mouse_x,mouse_y);
|
var mouse = c_2dto3d(mouse_x,mouse_y);
|
||||||
if select && selectedunit == noone {
|
if select && selectedunit == noone {
|
||||||
|
@ -27,12 +9,8 @@ if select && selectedunit == noone {
|
||||||
var i;
|
var i;
|
||||||
for (i=0; i<array_length(global.map[mousex][mousey].contents); i++) {
|
for (i=0; i<array_length(global.map[mousex][mousey].contents); i++) {
|
||||||
if global.map[mousex][mousey].contents[i].object_index == o_unit {
|
if global.map[mousex][mousey].contents[i].object_index == o_unit {
|
||||||
var dude = global.map[mousex][mousey].contents[i];
|
log("selected a guy");
|
||||||
if dude.alignment == global.turn {
|
c_selectunit(global.map[mousex][mousey].contents[i]);
|
||||||
c_selectunit(dude);
|
|
||||||
} else {
|
|
||||||
c_markunit(dude);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -78,11 +56,3 @@ if mousex < array_length(global.map) && mousex >= 0 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var i;
|
|
||||||
for (i=0; i<array_length(global.units[global.turn]); i++) {
|
|
||||||
if global.units[global.turn][i].waiting = false exit;
|
|
||||||
}
|
|
||||||
c_dewait(global.turn);
|
|
||||||
global.turn = (global.turn+1)%2;
|
|
||||||
log("TURN " + string(global.turn));
|
|
|
@ -12,8 +12,6 @@ inventory = [];
|
||||||
c_addweapon(id, wp.nothing);
|
c_addweapon(id, wp.nothing);
|
||||||
equippedweapon = noone;
|
equippedweapon = noone;
|
||||||
waiting = false;
|
waiting = false;
|
||||||
targeting = new vec2(0, 0);
|
|
||||||
marked = false;
|
|
||||||
|
|
||||||
continuecombat = function(me, them) {
|
continuecombat = function(me, them) {
|
||||||
//if stamina returnable = true stamina-- return true
|
//if stamina returnable = true stamina-- return true
|
||||||
|
|
|
@ -1,4 +1 @@
|
||||||
state();
|
state();
|
||||||
if data.hp.val <= 0 {
|
|
||||||
c_deleteunit(pos.x, pos.y, id);
|
|
||||||
}
|
|
|
@ -1,5 +0,0 @@
|
||||||
function c_deleteunit(x, y, target) {
|
|
||||||
array_remove(global.map[x][y].contents, target);
|
|
||||||
array_remove(global.units[target.alignment], target);
|
|
||||||
instance_destroy(target);
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
{
|
|
||||||
"isDnD": false,
|
|
||||||
"isCompatibility": false,
|
|
||||||
"parent": {
|
|
||||||
"name": "Scripts",
|
|
||||||
"path": "folders/Scripts.yy",
|
|
||||||
},
|
|
||||||
"resourceVersion": "1.0",
|
|
||||||
"name": "c_deleteunit",
|
|
||||||
"tags": [],
|
|
||||||
"resourceType": "GMScript",
|
|
||||||
}
|
|
|
@ -1,6 +0,0 @@
|
||||||
function c_dewait(alignment) {
|
|
||||||
var i;
|
|
||||||
for (i=0; i<array_length(global.units[alignment]); i++) {
|
|
||||||
global.units[alignment][i].waiting = false;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
{
|
|
||||||
"isDnD": false,
|
|
||||||
"isCompatibility": false,
|
|
||||||
"parent": {
|
|
||||||
"name": "Scripts",
|
|
||||||
"path": "folders/Scripts.yy",
|
|
||||||
},
|
|
||||||
"resourceVersion": "1.0",
|
|
||||||
"name": "c_dewait",
|
|
||||||
"tags": [],
|
|
||||||
"resourceType": "GMScript",
|
|
||||||
}
|
|
|
@ -1,57 +0,0 @@
|
||||||
function c_doenemyai(target) {
|
|
||||||
switch target.data.aitype {
|
|
||||||
case AI.AFK:
|
|
||||||
target.waiting = true;
|
|
||||||
break;
|
|
||||||
case AI.KILLER:
|
|
||||||
var dude = c_findnearestunit(ARMY.US);
|
|
||||||
repeat(target.data.mov.val) {
|
|
||||||
var dist = c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y);
|
|
||||||
if dist.x+dist.y <= target.data.rng.val {
|
|
||||||
log("started combat")
|
|
||||||
c_generatecombatstack([target, dude]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
log(c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y));
|
|
||||||
var guy = c_gettile(target.pos.x, target.pos.y);
|
|
||||||
if target.pos.x < dude.pos.x {
|
|
||||||
var guy = c_gettile(target.pos.x+1, target.pos.y);
|
|
||||||
} else if target.pos.x > dude.pos.x {
|
|
||||||
var guy = c_gettile(target.pos.x-1, target.pos.y);
|
|
||||||
}
|
|
||||||
if target.pos.y < dude.pos.y {
|
|
||||||
var guy = c_gettile(target.pos.x, target.pos.y+1);
|
|
||||||
} else if target.pos.y > dude.pos.y {
|
|
||||||
var guy = c_gettile(target.pos.x, target.pos.y-1);
|
|
||||||
}
|
|
||||||
if guy != noone {
|
|
||||||
if guy.passable && !c_containsunit(guy.x, guy.y) {
|
|
||||||
c_moveunit(target, guy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
c_loadmarkings();
|
|
||||||
}
|
|
||||||
target.waiting = true;
|
|
||||||
break;
|
|
||||||
case AI.WAITER:
|
|
||||||
target.waiting = true;
|
|
||||||
break;
|
|
||||||
case AI.ESCAPER:
|
|
||||||
target.waiting = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
c_loadmarkings();
|
|
||||||
}
|
|
||||||
|
|
||||||
function c_findnearestunit(alignment) {
|
|
||||||
var lowest = new vec2(99, 99);
|
|
||||||
var lowestunit = noone;
|
|
||||||
for (i=0; i<array_length(global.units[alignment]); i++) {
|
|
||||||
var guy = global.units[alignment][i].pos;
|
|
||||||
if (lowest.x + lowest.y > guy.x + guy.y) {
|
|
||||||
lowest = guy;
|
|
||||||
lowestunit = global.units[alignment][i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return lowestunit;
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
{
|
|
||||||
"isDnD": false,
|
|
||||||
"isCompatibility": false,
|
|
||||||
"parent": {
|
|
||||||
"name": "Scripts",
|
|
||||||
"path": "folders/Scripts.yy",
|
|
||||||
},
|
|
||||||
"resourceVersion": "1.0",
|
|
||||||
"name": "c_doenemyai",
|
|
||||||
"tags": [],
|
|
||||||
"resourceType": "GMScript",
|
|
||||||
}
|
|
|
@ -1,11 +1,9 @@
|
||||||
function c_inheritunit(x, y, unit_, alignment) {
|
function c_inheritunit(x, y, unit_) {
|
||||||
var chump = instance_create(-10, -10, o_unit);
|
var chump = instance_create(-10, -10, o_unit);
|
||||||
chump.data = unit_;
|
chump.data = unit_;
|
||||||
chump.pos.x = x;
|
chump.pos.x = x;
|
||||||
chump.pos.y = y;
|
chump.pos.y = y;
|
||||||
chump.sprite_index = unit_.idle;
|
chump.sprite_index = unit_.idle;
|
||||||
array_push(global.map[x][y].contents, chump);
|
array_push(global.map[x][y].contents, chump);
|
||||||
array_push(global.units[alignment], chump);
|
|
||||||
chump.alignment = alignment;
|
|
||||||
return chump;
|
return chump;
|
||||||
}
|
}
|
|
@ -1,50 +0,0 @@
|
||||||
function c_loadstageone() {
|
|
||||||
/*var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
|
|
||||||
c_addweapon(chara, wp.knife, true);
|
|
||||||
c_addweapon(chara, wp[$"iron sword"], true);
|
|
||||||
var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM);
|
|
||||||
c_addweapon(kris, wp[$"iron sword"], true, true);*/
|
|
||||||
var momiji = c_inheritunit(5, 9, un.momiji, ARMY.US);
|
|
||||||
c_addweapon(momiji, wp[$"iron sword"], true);
|
|
||||||
var nitori = c_inheritunit(4, 10, un.nitori, ARMY.US);
|
|
||||||
c_addweapon(nitori, wp[$"iron sword"], true);
|
|
||||||
|
|
||||||
|
|
||||||
bunny = c_inheritunit(19, 3, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(17, 2, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
|
|
||||||
var bunny = c_inheritunit(8, 2, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(10, 3, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(12, 4, un.bunny, ARMY.THEM);
|
|
||||||
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(9, 10, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(10, 8, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(12, 10, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(13, 7, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
|
|
||||||
bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
|
|
||||||
bunny = c_inheritunit(16, 5, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(17, 6, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
bunny = c_inheritunit(18, 7, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
|
|
||||||
bunny = c_inheritunit(19, 13, un.bunny, ARMY.THEM);
|
|
||||||
c_addweapon(bunny, wp[$"iron sword"], true);
|
|
||||||
|
|
||||||
|
|
||||||
var reisen = c_inheritunit(19, 1, un[$"rei'sen"], true, ARMY.THEM);
|
|
||||||
c_addweapon(reisen, wp[$"iron sword"], true);
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
{
|
|
||||||
"isDnD": false,
|
|
||||||
"isCompatibility": false,
|
|
||||||
"parent": {
|
|
||||||
"name": "Scripts",
|
|
||||||
"path": "folders/Scripts.yy",
|
|
||||||
},
|
|
||||||
"resourceVersion": "1.0",
|
|
||||||
"name": "c_loadstageone",
|
|
||||||
"tags": [],
|
|
||||||
"resourceType": "GMScript",
|
|
||||||
}
|
|
|
@ -1,27 +0,0 @@
|
||||||
function c_passableeval() {
|
|
||||||
/*var i, j;
|
|
||||||
for (i=0; i<array_length(global.map); i++) {
|
|
||||||
for (i=0; i<array_length(global.map[i]); i++) {
|
|
||||||
global.map[i][j].passable
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (i=0; i<array_length(global.map); i++) {
|
|
||||||
for (i=0; i<array_length(global.map[i]); i++) {
|
|
||||||
if c_containsunit(global.map[i][j]) {
|
|
||||||
global.map[i][j].passable
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
function c_containsunit(x, y) {
|
|
||||||
var tile = c_gettile(x, y);
|
|
||||||
for (i=0; i<array_length(tile.contents); i++) {
|
|
||||||
if instance_exists(tile.contents[i]) {
|
|
||||||
if tile.contents[i].object_index = o_unit {
|
|
||||||
return tile.contents[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
{
|
|
||||||
"isDnD": false,
|
|
||||||
"isCompatibility": false,
|
|
||||||
"parent": {
|
|
||||||
"name": "Scripts",
|
|
||||||
"path": "folders/Scripts.yy",
|
|
||||||
},
|
|
||||||
"resourceVersion": "1.0",
|
|
||||||
"name": "c_passableeval",
|
|
||||||
"tags": [],
|
|
||||||
"resourceType": "GMScript",
|
|
||||||
}
|
|
|
@ -37,25 +37,3 @@ function c_colortile(x, y, color) {
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function c_markunit(unitobject) {
|
|
||||||
unitobject.marked = !unitobject.marked;
|
|
||||||
c_loadmarkings();
|
|
||||||
}
|
|
||||||
|
|
||||||
function c_loadmarkings() {
|
|
||||||
c_decolor_all(c_maroon);
|
|
||||||
var k;
|
|
||||||
for (k=0; k<array_length(global.units[ARMY.THEM]); k++) {
|
|
||||||
var unitobject = global.units[ARMY.THEM][k];
|
|
||||||
var i, j;
|
|
||||||
var mov = unitobject.data.mov.val;
|
|
||||||
for (i=-mov; i<=mov; i++) {
|
|
||||||
for (j=-mov; j<=mov; j++) {
|
|
||||||
if abs(i)+abs(j) <= mov {
|
|
||||||
if unitobject.marked c_colortile(unitobject.pos.x+i, unitobject.pos.y+j, c_maroon);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
function c_tiledist(x1, y1, x2, y2) {
|
|
||||||
return new vec2(abs(x1-y2), abs(y1-y2));
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
{
|
|
||||||
"isDnD": false,
|
|
||||||
"isCompatibility": false,
|
|
||||||
"parent": {
|
|
||||||
"name": "Scripts",
|
|
||||||
"path": "folders/Scripts.yy",
|
|
||||||
},
|
|
||||||
"resourceVersion": "1.0",
|
|
||||||
"name": "c_tiledist",
|
|
||||||
"tags": [],
|
|
||||||
"resourceType": "GMScript",
|
|
||||||
}
|
|
|
@ -13,10 +13,10 @@ function st_moving() {
|
||||||
if upp dir = DIR.UP;
|
if upp dir = DIR.UP;
|
||||||
if rightp dir = DIR.RIGHT;
|
if rightp dir = DIR.RIGHT;
|
||||||
var remainingmov = mov+1 - (
|
var remainingmov = mov+1 - (
|
||||||
abs(x+hspd-16-returnpos.x*ts.x)/ts.x +
|
abs(x+hspd-16-pos.x*ts.x)/ts.x +
|
||||||
abs(y+vspd-16-returnpos.y*ts.y)/ts.y
|
abs(y+vspd-16-pos.y*ts.y)/ts.y
|
||||||
);
|
);
|
||||||
//var shitmode = point_distance(x, y, returnpos.x*ts.x, returnpos.y*ts.y);
|
//var shitmode = point_distance(x, y, pos.x*ts.x, pos.y*ts.y);
|
||||||
//if shitmode > mov*ts.x {
|
//if shitmode > mov*ts.x {
|
||||||
if !stop {
|
if !stop {
|
||||||
x += hspd*ts.x;
|
x += hspd*ts.x;
|
||||||
|
@ -25,25 +25,23 @@ function st_moving() {
|
||||||
while !remainingmov {
|
while !remainingmov {
|
||||||
hspd = 0;
|
hspd = 0;
|
||||||
vspd = 0;
|
vspd = 0;
|
||||||
x = linear_approach(x, returnpos.x*ts.x+16, 1);
|
x = linear_approach(x, pos.x*ts.x+16, 1);
|
||||||
y = linear_approach(y, returnpos.y*ts.y+16, 1);
|
y = linear_approach(y, pos.y*ts.y+16, 1);
|
||||||
log(x, returnpos.x*ts.x);
|
log(x, pos.x*ts.x);
|
||||||
log(y, returnpos.y*ts.y);
|
log(y, pos.y*ts.y);
|
||||||
var remainingmov = mov+1 - (
|
var remainingmov = mov+1 - (
|
||||||
abs(x+hspd-16-returnpos.x*ts.x)/ts.x +
|
abs(x+hspd-16-pos.x*ts.x)/ts.x +
|
||||||
abs(y+vspd-16-returnpos.y*ts.y)/ts.y
|
abs(y+vspd-16-pos.y*ts.y)/ts.y
|
||||||
);
|
);
|
||||||
//log("oob, " + string(remainingmov));
|
//log("oob, " + string(remainingmov));
|
||||||
/*} else {
|
/*} else {
|
||||||
log("not oob!");*/
|
log("not oob!");*/
|
||||||
|
|
||||||
}
|
}
|
||||||
var dude = c_gettile(x, y, true);
|
|
||||||
pos.x = dude.x;
|
|
||||||
pos.y = dude.y;
|
|
||||||
prevremainingmov = remainingmov;
|
prevremainingmov = remainingmov;
|
||||||
c_decolor_all(c_red);
|
c_decolor_all(c_red);
|
||||||
c_decolor_all(c_green);
|
c_decolor_all(c_green);
|
||||||
var guy = c_gettile(pos.x, pos.y);
|
var guy = c_gettile(x, y, true);
|
||||||
c_colortile(guy.x, guy.y, c_green);
|
c_colortile(guy.x, guy.y, c_green);
|
||||||
//log("selecting");
|
//log("selecting");
|
||||||
//var rng = [1];
|
//var rng = [1];
|
||||||
|
@ -71,12 +69,12 @@ function st_moving() {
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
sprite_index = data.idle;
|
sprite_index = data.idle;
|
||||||
//image_xscale = -1;
|
image_xscale = -1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
if hitting != noone && stop c_colortile(hitting.x, hitting.y, c_red);
|
|
||||||
if hitting != noone && select && stop {
|
if hitting != noone && select && stop {
|
||||||
|
c_colortile(hitting.x, hitting.y, c_red);
|
||||||
log("found one");
|
log("found one");
|
||||||
log(hitting.contents, hitting.x, hitting.y);
|
log(hitting.contents, hitting.x, hitting.y);
|
||||||
var i;
|
var i;
|
||||||
|
@ -86,7 +84,6 @@ function st_moving() {
|
||||||
if hitting.contents[i].object_index = o_unit {
|
if hitting.contents[i].object_index = o_unit {
|
||||||
log("is unit");
|
log("is unit");
|
||||||
log("found two");
|
log("found two");
|
||||||
c_moveunit(id, c_gettile(x, y, true));
|
|
||||||
c_generatecombatstack([id, hitting.contents[i]]);
|
c_generatecombatstack([id, hitting.contents[i]]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -94,7 +91,6 @@ function st_moving() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if back {
|
if back {
|
||||||
c_moveunit(id, c_gettile(returnpos.x, returnpos.y));
|
|
||||||
c_deselectunit(id);
|
c_deselectunit(id);
|
||||||
}
|
}
|
||||||
if dir == DIR.NONE && select {
|
if dir == DIR.NONE && select {
|
||||||
|
@ -102,17 +98,17 @@ function st_moving() {
|
||||||
waiting = true;
|
waiting = true;
|
||||||
c_deselectunit(id);
|
c_deselectunit(id);
|
||||||
}
|
}
|
||||||
/*if x < (returnpos.x-mov)*ts.x {
|
/*if x < (pos.x-mov)*ts.x {
|
||||||
x = (returnpos.x-mov)*ts.x;
|
x = (pos.x-mov)*ts.x;
|
||||||
} else if x > (returnpos.x+mov+1)*ts.x {
|
} else if x > (pos.x+mov+1)*ts.x {
|
||||||
x = (returnpos.x+mov+1)*ts.x;
|
x = (pos.x+mov+1)*ts.x;
|
||||||
} else {
|
} else {
|
||||||
x += hspd*ts.x;
|
x += hspd*ts.x;
|
||||||
}
|
}
|
||||||
if y < (returnpos.y-mov)*ts.y {
|
if y < (pos.y-mov)*ts.y {
|
||||||
y = (returnpos.y-mov)*ts.y;
|
y = (pos.y-mov)*ts.y;
|
||||||
} else if y > (returnpos.y+mov+1)*ts.y {
|
} else if y > (pos.y+mov+1)*ts.y {
|
||||||
y = (returnpos.y+mov+1)*ts.y;
|
y = (pos.y+mov+1)*ts.y;
|
||||||
} else {
|
} else {
|
||||||
y += vspd*ts.y;
|
y += vspd*ts.y;
|
||||||
}*/
|
}*/
|
||||||
|
@ -128,10 +124,10 @@ function st_movingdraw() {
|
||||||
for (j=-mov; j<=mov; j++) {
|
for (j=-mov; j<=mov; j++) {
|
||||||
if abs(i)+abs(j) <= mov {
|
if abs(i)+abs(j) <= mov {
|
||||||
draw_rectangle(
|
draw_rectangle(
|
||||||
(returnpos.x+i)*ts.x,
|
(pos.x+i)*ts.x,
|
||||||
(returnpos.y+j)*ts.y,
|
(pos.y+j)*ts.y,
|
||||||
(returnpos.x+i+1)*ts.x,
|
(pos.x+i+1)*ts.x,
|
||||||
(returnpos.y+j+1)*ts.y, false
|
(pos.y+j+1)*ts.y, false
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,15 +40,6 @@ function divide(val1, val2) {
|
||||||
function modulo(val1, val2) {
|
function modulo(val1, val2) {
|
||||||
return val1 % val2;
|
return val1 % val2;
|
||||||
}
|
}
|
||||||
function set(val1, val2) {
|
|
||||||
return val2;
|
|
||||||
}
|
|
||||||
function andop(val1, val2) {
|
|
||||||
return val1 & val2;
|
|
||||||
}
|
|
||||||
function orop(val1, val2) {
|
|
||||||
return val1 | val2;
|
|
||||||
}
|
|
||||||
|
|
||||||
nu stat("hp", "health", "vitality");
|
nu stat("hp", "health", "vitality");
|
||||||
nu stat("str", "strength", "physical power");
|
nu stat("str", "strength", "physical power");
|
||||||
|
@ -56,4 +47,3 @@ nu stat("def", "defense", "physical defense");
|
||||||
nu stat("spd", "speed", "avoid and follow-up");
|
nu stat("spd", "speed", "avoid and follow-up");
|
||||||
nu stat("hit", "hit rate", "chance to hit");
|
nu stat("hit", "hit rate", "chance to hit");
|
||||||
nu stat("mov", "movement", "distance travelable");
|
nu stat("mov", "movement", "distance travelable");
|
||||||
nu stat("rng", "range", "distance attackable");
|
|
|
@ -1,21 +1,20 @@
|
||||||
var forest123456 = function() {return new tiledata(u, u, [c_lime], [new statmod(st.def, 5, add)])}
|
global.map = [
|
||||||
var block1234567 = function() {return new tiledata(false, u, [c_black])}
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
global.map = c_mapgen([
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), block1234567()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), new tiledata(), new tiledata(), new tiledata(), block1234567()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(u, u, [c_lime], [new statmod(st.def, 5, add)]), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
||||||
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
|
]; //i simply dont care
|
||||||
]); //i simply dont care
|
|
||||||
function c_informtiles() {
|
function c_informtiles() {
|
||||||
for (i=0; i<array_length(global.map); i++) {
|
for (i=0; i<array_length(global.map); i++) {
|
||||||
for (j=0; j<array_length(global.map[i]); j++) {
|
for (j=0; j<array_length(global.map[i]); j++) {
|
||||||
|
@ -37,13 +36,3 @@ function tiledata(passable_=true, contents_=[], overlays_=[], statmods=[]) const
|
||||||
modifiers[$statmods[i].name] = statmods[i];
|
modifiers[$statmods[i].name] = statmods[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function c_mapgen(map) {
|
|
||||||
var map2 = [];
|
|
||||||
for (i=0; i<array_length(map); i++) {
|
|
||||||
for (j=0; j<array_length(map[i]); j++) {
|
|
||||||
map2[j][i] = map[i][j];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return map2;
|
|
||||||
}
|
|
|
@ -6,14 +6,21 @@ enum ARMY {
|
||||||
THEM,
|
THEM,
|
||||||
}
|
}
|
||||||
//exit;
|
//exit;
|
||||||
|
global.unitdata = {};
|
||||||
|
var mydata = {
|
||||||
|
name: "chara",
|
||||||
|
desc: "the first fallen human",
|
||||||
|
skills: ["SKILLS.LUNA"],
|
||||||
|
idle: s_momiji,
|
||||||
|
up: s_momijiup,
|
||||||
|
down: s_momijidown,
|
||||||
|
}
|
||||||
|
|
||||||
function unit(personaldata_, classdata_, stats_) constructor {
|
function unit(personaldata_, classdata_, stats_) constructor {
|
||||||
name = personaldata_.name;
|
name = personaldata_.name;
|
||||||
idle = personaldata_.idle;
|
idle = personaldata_.idle;
|
||||||
up = personaldata_.up;
|
up = personaldata_.up;
|
||||||
down = personaldata_.down;
|
down = personaldata_.down;
|
||||||
aitype = personaldata_.aitype;
|
|
||||||
alignment = noone;
|
alignment = noone;
|
||||||
var i;
|
var i;
|
||||||
for (i=0; i<array_length(stats_); i++) {
|
for (i=0; i<array_length(stats_); i++) {
|
||||||
|
@ -22,7 +29,17 @@ function unit(personaldata_, classdata_, stats_) constructor {
|
||||||
global.unitdata[$name] = self;
|
global.unitdata[$name] = self;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
nu unit(mydata, mydata, [st.hp.add(92), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0)]);
|
||||||
|
|
||||||
|
mydata = {
|
||||||
|
name: "kris",
|
||||||
|
desc: "totally kris",
|
||||||
|
skills: ["SKILLS.LUNA"],
|
||||||
|
idle: s_guy2,
|
||||||
|
up: s_guy2,
|
||||||
|
down: s_guy2,
|
||||||
|
}
|
||||||
|
nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(6), st.hit.add(0)]);
|
||||||
|
|
||||||
function archetypedata() constructor {
|
function archetypedata() constructor {
|
||||||
//PERSONALDATA AND CLASSDATA ARE THE SAME THINGS
|
//PERSONALDATA AND CLASSDATA ARE THE SAME THINGS
|
||||||
|
@ -31,8 +48,10 @@ function archetypedata() constructor {
|
||||||
function c_addunit(unit, alignment) {
|
function c_addunit(unit, alignment) {
|
||||||
//log(5);
|
//log(5);
|
||||||
//log(global.units);
|
//log(global.units);
|
||||||
|
array_push(global.units[alignment], unit);
|
||||||
|
unit.alignment = alignment;
|
||||||
|
log(global.units[alignment]);
|
||||||
}
|
}
|
||||||
|
|
||||||
//c_addunit(un.chara, ARMY.US);
|
c_addunit(un.chara, ARMY.US);
|
||||||
#macro un global.unitdata
|
#macro un global.unitdata
|
|
@ -1,70 +0,0 @@
|
||||||
global.unitdata = {};
|
|
||||||
enum AI {
|
|
||||||
AFK,
|
|
||||||
KILLER,
|
|
||||||
WAITER,
|
|
||||||
ESCAPER,
|
|
||||||
}
|
|
||||||
|
|
||||||
var mydata = {
|
|
||||||
name: "chara",
|
|
||||||
desc: "the first fallen human",
|
|
||||||
skills: ["SKILLS.LUNA"],
|
|
||||||
idle: s_momiji,
|
|
||||||
up: s_momijiup,
|
|
||||||
down: s_momijidown,
|
|
||||||
aitype: AI.KILLER,
|
|
||||||
}
|
|
||||||
nu unit(mydata, mydata, [st.hp.add(92), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
|
||||||
|
|
||||||
mydata = {
|
|
||||||
name: "kris",
|
|
||||||
desc: "totally kris",
|
|
||||||
skills: ["SKILLS.LUNA"],
|
|
||||||
idle: s_bunny,
|
|
||||||
up: s_bunnyup,
|
|
||||||
down: s_bunnydown,
|
|
||||||
aitype: AI.KILLER,
|
|
||||||
}
|
|
||||||
nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
|
||||||
|
|
||||||
mydata = {
|
|
||||||
name: "momiji",
|
|
||||||
desc: "",
|
|
||||||
skills: [],
|
|
||||||
idle: s_momiji,
|
|
||||||
up: s_momijiup,
|
|
||||||
down: s_momijidown,
|
|
||||||
aitype: AI.KILLER,
|
|
||||||
}
|
|
||||||
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
|
||||||
mydata = {
|
|
||||||
name: "nitori",
|
|
||||||
desc: "",
|
|
||||||
skills: [],
|
|
||||||
idle: s_bunny,
|
|
||||||
up: s_bunnyup,
|
|
||||||
down: s_bunnydown,
|
|
||||||
aitype: AI.KILLER,
|
|
||||||
}
|
|
||||||
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