im schmoovin, slightly more
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parent
f53d693a0c
commit
e6fc2dcf96
21 changed files with 689 additions and 31 deletions
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@ -22,6 +22,7 @@
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":72,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":73,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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@ -1,4 +1,5 @@
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if hoveredunit != noone {
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draw_set_font(ft_chiaro);
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draw_set_color(c_black);
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draw_rectangle(global.gw, global.gh, global.gw-140, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
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draw_set_color(c_white);
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@ -6,6 +6,8 @@ setCam();
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draw_set_color(c_black);
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draw_rectangle(-9999, -9999, 9999, 9999, false);
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drawModels();
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matrix_set(matrix_world,matrix_build_identity())
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//setCam();
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var i, j, k;
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for (i=0; i<array_length(global.map); i++) {
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for (j=0; j<array_length(global.map[i]); j++) {
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@ -32,8 +34,10 @@ for (i=0; i<array_length(global.map); i++) {
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draw_set_color(c_black);
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var i, j;
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draw_set_alpha(.1);
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for (i=0; i<array_length(global.map); i++) {
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for (j=0; j<array_length(global.map[i]); j++) {
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if !global.map[i][j].passable continue;
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draw_rectangle(
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i*global.tilesize.x,
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j*global.tilesize.y,
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@ -42,8 +46,23 @@ for (i=0; i<array_length(global.map); i++) {
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);
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}
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}
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draw_set_alpha(1);
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//matrix_get(matrix_
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var a = c_2dto3d(mouse_x,mouse_y);
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draw_circle(a.x,a.y,2,false);
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var a = c_2dto3d(cursor.x,cursor.y);
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//draw_circle(a.x,a.y,2,false);
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draw_sprite_ext(s_cursorup, 0, a.x, a.y, ts.x/20, ts.y/20, 0, c_white, 1);
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var worldMat = matrix_get(matrix_world);
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var worldMat2 = matrix_build(a.x,a.y-ts.y/2,0,90,0,0,1,1,1);
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matrix_set(matrix_world,worldMat2);
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draw_sprite(s_cursor, 0, -ts.x/2, 0);
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var worldMat2 = matrix_build(a.x,a.y-ts.y/2,0,90,0,0,1,1,1);
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matrix_set(matrix_world,worldMat2);
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draw_sprite(s_cursor, 0, ts.x/2, 0);
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var worldMat2 = matrix_build(a.x,a.y+ts.y/2,0,90,0,0,1,1,1);
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matrix_set(matrix_world,worldMat2);
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draw_sprite(s_cursor, 0, -ts.x/2, 0);
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var worldMat2 = matrix_build(a.x,a.y+ts.y/2,0,90,0,0,1,1,1);
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matrix_set(matrix_world,worldMat2);
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draw_sprite(s_cursor, 0, ts.x/2, 0);
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matrix_set(matrix_world,worldMat);
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4
eastern flames/objects/ARTICULATOR/Draw_73.gml
Normal file
4
eastern flames/objects/ARTICULATOR/Draw_73.gml
Normal file
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@ -0,0 +1,4 @@
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var cam = camera_get_active() camera_set_proj_mat(cam, global.projMat)
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camera_set_view_mat(cam,global.viewMat)
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camera_apply(cam)
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@ -1,7 +1,7 @@
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draw_set_color(c_gray);
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draw_set_alpha(0.25);
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draw_circle(x,y+5,10,false);
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draw_set_alpha(1);
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draw_set_color(c_black);
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//draw_set_alpha(0.25);
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//draw_circle(x,y,5,false);
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//draw_set_alpha(1);
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var worldMat = matrix_get(matrix_world);
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//this is the location of where i want to draw from !!!
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var worldMat2 = matrix_build(x,y,0,90,0,0,1,1,1);
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