the me 2022-08-18 17:14:02 -07:00
parent dcd717febe
commit bf395b7d01
8 changed files with 100 additions and 9 deletions

View File

@ -90,6 +90,7 @@
{"id":{"name":"c_null","path":"scripts/c_null/c_null.yy",},"order":4,},
{"id":{"name":"array_contains_within","path":"scripts/array_contains_within/array_contains_within.yy",},"order":19,},
{"id":{"name":"st_moving","path":"scripts/st_moving/st_moving.yy",},"order":7,},
{"id":{"name":"c_deleteunit","path":"scripts/c_deleteunit/c_deleteunit.yy",},"order":22,},
{"id":{"name":"Room1","path":"rooms/Room1/Room1.yy",},"order":0,},
],
"Options": [

View File

@ -1,6 +1,6 @@
if hoveredunit != noone {
draw_set_color(c_black);
draw_rectangle(global.gw, global.gh, global.gw-100, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
draw_rectangle(global.gw, global.gh, global.gw-140, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
draw_set_color(c_white);
var i;
draw_set_halign(fa_right);

View File

@ -3,6 +3,8 @@ var cam = camera_get_active();
global.projMat = camera_get_proj_mat(cam);
global.viewMat = camera_get_view_mat(cam);
setCam();
draw_set_color(c_black);
draw_rectangle(-9999, -9999, 9999, 9999, false);
var i, j, k;
for (i=0; i<array_length(global.map); i++) {
for (j=0; j<array_length(global.map[i]); j++) {

View File

@ -1 +1,4 @@
state();
if data.hp.val <= 0 {
c_deleteunit(pos.x, pos.y, id);
}

View File

@ -0,0 +1,5 @@
function c_deleteunit(x, y, target) {
array_remove(global.map[x][y].contents, target);
array_remove(global.units[target.alignment], target);
instance_destroy(target);
}

View File

@ -0,0 +1,12 @@
{
"isDnD": false,
"isCompatibility": false,
"parent": {
"name": "Scripts",
"path": "folders/Scripts.yy",
},
"resourceVersion": "1.0",
"name": "c_deleteunit",
"tags": [],
"resourceType": "GMScript",
}

View File

@ -1,7 +1,47 @@
function c_loadstageone() {
var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
/*var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
c_addweapon(chara, wp.knife, true);
c_addweapon(chara, wp[$"iron sword"]);
c_addweapon(chara, wp[$"iron sword"], true);
var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM);
c_addweapon(kris, wp[$"iron sword"], true);
c_addweapon(kris, wp[$"iron sword"], true, true);*/
var momiji = c_inheritunit(5, 9, un.momiji, ARMY.US);
c_addweapon(momiji, wp[$"iron sword"], true);
var nitori = c_inheritunit(4, 10, un.nitori, ARMY.US);
c_addweapon(nitori, wp[$"iron sword"], true);
bunny = c_inheritunit(19, 3, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(17, 2, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
var bunny = c_inheritunit(8, 2, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(10, 3, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(12, 4, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(9, 10, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(10, 8, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(12, 10, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(13, 7, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(16, 5, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(17, 6, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(18, 7, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
var reisen = c_inheritunit(19, 1, un[$"rei'sen"], true, ARMY.THEM);
c_addweapon(reisen, wp[$"iron sword"], true);
}

View File

@ -21,10 +21,38 @@ mydata = {
nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0)]);
mydata = {
name: "",
name: "momiji",
desc: "",
skills: [],
idle: s_null,
up: s_null,
down: s_null,
idle: s_momiji,
up: s_momijiup,
down: s_momijidown,
}
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0)]);
mydata = {
name: "nitori",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
}
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0)]);
mydata = {
name: "bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0)]);
mydata = {
name: "rei'sen",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
}
nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0)]);