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dcd717febe
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@ -90,6 +90,7 @@
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{"id":{"name":"c_null","path":"scripts/c_null/c_null.yy",},"order":4,},
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{"id":{"name":"array_contains_within","path":"scripts/array_contains_within/array_contains_within.yy",},"order":19,},
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{"id":{"name":"st_moving","path":"scripts/st_moving/st_moving.yy",},"order":7,},
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{"id":{"name":"c_deleteunit","path":"scripts/c_deleteunit/c_deleteunit.yy",},"order":22,},
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{"id":{"name":"Room1","path":"rooms/Room1/Room1.yy",},"order":0,},
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],
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"Options": [
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@ -1,6 +1,6 @@
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if hoveredunit != noone {
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draw_set_color(c_black);
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draw_rectangle(global.gw, global.gh, global.gw-100, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
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draw_rectangle(global.gw, global.gh, global.gw-140, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
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draw_set_color(c_white);
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var i;
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draw_set_halign(fa_right);
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@ -3,6 +3,8 @@ var cam = camera_get_active();
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global.projMat = camera_get_proj_mat(cam);
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global.viewMat = camera_get_view_mat(cam);
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setCam();
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draw_set_color(c_black);
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draw_rectangle(-9999, -9999, 9999, 9999, false);
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var i, j, k;
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for (i=0; i<array_length(global.map); i++) {
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for (j=0; j<array_length(global.map[i]); j++) {
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@ -1 +1,4 @@
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state();
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if data.hp.val <= 0 {
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c_deleteunit(pos.x, pos.y, id);
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}
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@ -0,0 +1,5 @@
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function c_deleteunit(x, y, target) {
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array_remove(global.map[x][y].contents, target);
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array_remove(global.units[target.alignment], target);
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instance_destroy(target);
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}
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@ -0,0 +1,12 @@
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "c_deleteunit",
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"tags": [],
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"resourceType": "GMScript",
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}
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@ -1,7 +1,47 @@
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function c_loadstageone() {
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var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
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/*var chara = c_inheritunit(8, 5, un.chara, ARMY.US);
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c_addweapon(chara, wp.knife, true);
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c_addweapon(chara, wp[$"iron sword"]);
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c_addweapon(chara, wp[$"iron sword"], true);
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var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM);
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c_addweapon(kris, wp[$"iron sword"], true);
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c_addweapon(kris, wp[$"iron sword"], true, true);*/
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var momiji = c_inheritunit(5, 9, un.momiji, ARMY.US);
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c_addweapon(momiji, wp[$"iron sword"], true);
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var nitori = c_inheritunit(4, 10, un.nitori, ARMY.US);
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c_addweapon(nitori, wp[$"iron sword"], true);
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bunny = c_inheritunit(19, 3, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(17, 2, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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var bunny = c_inheritunit(8, 2, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(10, 3, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(12, 4, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(9, 10, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(10, 8, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(12, 10, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(13, 7, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(16, 5, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(17, 6, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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bunny = c_inheritunit(18, 7, un.bunny, ARMY.THEM);
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c_addweapon(bunny, wp[$"iron sword"], true);
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var reisen = c_inheritunit(19, 1, un[$"rei'sen"], true, ARMY.THEM);
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c_addweapon(reisen, wp[$"iron sword"], true);
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}
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@ -21,10 +21,38 @@ mydata = {
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nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0)]);
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mydata = {
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name: "",
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name: "momiji",
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desc: "",
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skills: [],
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idle: s_null,
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up: s_null,
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down: s_null,
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idle: s_momiji,
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up: s_momijiup,
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down: s_momijidown,
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}
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nu unit(mydata, mydata, [st.hp.add(30), st.str.add(12), st.def.add(8), st.spd.add(10), st.mov.add(4), st.hit.add(0)]);
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mydata = {
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name: "nitori",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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}
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nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0)]);
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mydata = {
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name: "bunny",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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}
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nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0)]);
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mydata = {
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name: "rei'sen",
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desc: "",
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skills: [],
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idle: s_bunny,
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up: s_bunnyup,
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down: s_bunnydown,
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}
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nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0)]);
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