looks like battle animations to me
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parent
64a74d6f36
commit
b0e718f879
12 changed files with 107 additions and 20 deletions
4
eastern flames/objects/o_damage/Create_0.gml
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4
eastern flames/objects/o_damage/Create_0.gml
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amount = 0;
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count = 0;
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hspd = 0;
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vspd = 0;
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16
eastern flames/objects/o_damage/Draw_0.gml
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16
eastern flames/objects/o_damage/Draw_0.gml
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cpp();
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draw_set_color(c_black);
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//draw_set_alpha(0.25);
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//draw_circle(x,y,5,false);
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//draw_set_alpha(1);
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var worldMat = matrix_get(matrix_world);
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//this is the location of where i want to draw from !!!
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var worldMat2 = matrix_build(x,y+6,0,50,0,0,0.6,0.6,0.6);
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matrix_set(matrix_world,worldMat2);
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draw_set_halign(fa_center);
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draw_text(0, 0, amount);
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draw_set_halign(fa_left);
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//draw_set_color(c_red);
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//draw_circle(x, y, 5, false);
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matrix_set(matrix_world,worldMat);
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7
eastern flames/objects/o_damage/Step_0.gml
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7
eastern flames/objects/o_damage/Step_0.gml
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vspd -= .2;
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x += hspd;
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y += vspd;
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if count >= 40 {
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image_alpha -= .1;
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if !image_alpha instance_destroy();
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}
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35
eastern flames/objects/o_damage/o_damage.yy
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35
eastern flames/objects/o_damage/o_damage.yy
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{
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"spriteId": null,
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"solid": false,
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"visible": true,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": null,
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"physicsObject": false,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsGroup": 1,
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"physicsDensity": 0.5,
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"physicsRestitution": 0.1,
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"physicsLinearDamping": 0.1,
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"physicsAngularDamping": 0.1,
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"physicsFriction": 0.2,
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"physicsStartAwake": true,
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"physicsKinematic": false,
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"physicsShapePoints": [],
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"eventList": [
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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"parent": {
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"name": "Objects",
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"path": "folders/Objects.yy",
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},
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"resourceVersion": "1.0",
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"name": "o_damage",
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"tags": [],
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"resourceType": "GMObject",
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}
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