wtf it works
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641ccd1065
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aa747e8305
9 changed files with 48 additions and 14 deletions
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@ -4,9 +4,11 @@ var i;
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c_inheritunit(2+i, 2, un.chara);
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}*/
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var chara = c_inheritunit(8, 5, un.chara);
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c_addweapon(chara, wp.knife, false);
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c_addweapon(chara, wp[$"iron sword"], true);
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c_inheritunit(10, 5, un.kris);
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c_addweapon(chara, wp.knife, true);
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c_addweapon(chara, wp[$"iron sword"]);
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var kris = c_inheritunit(10, 5, un.kris);
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c_addweapon(kris, wp[$"iron sword"], true);
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selectedunit = noone;
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hoveredunit = noone;
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global.gw = 640;
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global.gh = 360;
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@ -1,15 +1,15 @@
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if selectedunit != noone {
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if hoveredunit != noone {
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draw_set_color(c_black);
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draw_rectangle(global.gw, global.gh, global.gw-100, global.gh-(array_length(selectedunit.inventory)-1)*32-16, false);
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draw_rectangle(global.gw, global.gh, global.gw-100, global.gh-(array_length(hoveredunit.inventory)-1)*32-16, false);
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draw_set_color(c_white);
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var i;
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draw_set_halign(fa_right);
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for (i=1; i<array_length(selectedunit.inventory); i++) {
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draw_text(global.gw-10, global.gh-10-i*20, (selectedunit.equippedweapon == i ? "X " : " ") + selectedunit.inventory[i].name);
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for (i=1; i<array_length(hoveredunit.inventory); i++) {
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draw_text(global.gw-10, global.gh-10-i*20, (hoveredunit.equippedweapon == i ? "X " : " ") + hoveredunit.inventory[i].name);
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}
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draw_set_halign(fa_left);
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var dudes = c_getstats(selectedunit);
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var dudes = c_getstats(hoveredunit);
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draw_set_color(c_black);
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draw_rectangle(0, 0, 100, (array_length(dudes)-1)*32+16, false);
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draw_set_color(c_white);
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@ -25,4 +25,19 @@ if select && selectedunit == noone {
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}
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//draw_text(global.gw-10, global.gh-10-i*20;
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}
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}
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var mousex = floor(mouse_x/global.tilesize.x);
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var mousey = floor(mouse_y/global.tilesize.y);
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//log(mousex, mousey);
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hoveredunit = selectedunit;
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if mousex < array_length(global.map) {
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if mousey < array_length(global.map[mousex]) {
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var i;
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for (i=0; i<array_length(global.map[mousex][mousey].contents); i++) {
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if global.map[mousex][mousey].contents[i].object_index == o_unit {
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hoveredunit = (global.map[mousex][mousey].contents[i]);
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}
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}
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}
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}
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