enemy ai types

This commit is contained in:
the me 2022-08-18 19:26:10 -07:00
parent 0b371ac22d
commit a8ead4e8df
54 changed files with 620 additions and 14 deletions

View file

@ -6,13 +6,6 @@ function c_doenemyai(target) {
case AI.KILLER:
var dude = c_findnearestunit(ARMY.US);
repeat(target.data.mov.val) {
var dist = c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y);
if dist.x+dist.y <= target.data.rng.val {
log("started combat")
c_generatecombatstack([target, dude]);
break;
}
log(c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y));
var guy = c_gettile(target.pos.x, target.pos.y);
if target.pos.x < dude.pos.x {
var guy = c_gettile(target.pos.x+1, target.pos.y);
@ -29,14 +22,77 @@ function c_doenemyai(target) {
c_moveunit(target, guy);
}
}
var dist = c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y);
if dist.x+dist.y <= target.data.rng.val {
log("started combat")
c_generatecombatstack([target, dude]);
break;
}
c_loadmarkings();
}
target.waiting = true;
break;
case AI.WAITER:
var dude = c_findnearestunit(ARMY.US);
var dist = c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y);
if dist > target.data.mov.val + target.data.rng.val {
target.waiting = true;
break;
}
repeat(target.data.mov.val) {
var guy = c_gettile(target.pos.x, target.pos.y);
if target.pos.x < dude.pos.x {
var guy = c_gettile(target.pos.x+1, target.pos.y);
} else if target.pos.x > dude.pos.x {
var guy = c_gettile(target.pos.x-1, target.pos.y);
}
if target.pos.y < dude.pos.y {
var guy = c_gettile(target.pos.x, target.pos.y+1);
} else if target.pos.y > dude.pos.y {
var guy = c_gettile(target.pos.x, target.pos.y-1);
}
if guy != noone {
if guy.passable && !c_containsunit(guy.x, guy.y) {
c_moveunit(target, guy);
}
}
var dist = c_tiledist(target.pos.x, target.pos.y, dude.pos.x, dude.pos.y);
if dist.x+dist.y <= target.data.rng.val {
log("started combat")
c_generatecombatstack([target, dude]);
break;
}
c_loadmarkings();
}
target.waiting = true;
break;
case AI.ESCAPER:
var dude = c_gettile(0, 9);
repeat(target.data.mov.val) {
var guy = c_gettile(target.pos.x, target.pos.y);
if target.pos.x < dude.x {
var guy = c_gettile(target.pos.x+1, target.pos.y);
} else if target.pos.x > dude.x {
var guy = c_gettile(target.pos.x-1, target.pos.y);
}
if target.pos.y < dude.y {
var guy = c_gettile(target.pos.x, target.pos.y+1);
} else if target.pos.y > dude.y && target.pos.x < 4 {
var guy = c_gettile(target.pos.x, target.pos.y-1);
}
if guy != noone {
if guy.passable {
c_moveunit(target, guy);
}
}
var dist = c_tiledist(target.pos.x, target.pos.y, dude.x, dude.y);
log(dist);
if dist.x+dist.y <= 0 {
log("IM LEAVING");
c_deleteunit(target.pos.x, target.pos.y, target);
}
c_loadmarkings();
}
target.waiting = true;
break;
}

View file

@ -34,14 +34,14 @@ function c_loadstageone() {
bunny = c_inheritunit(16, 12, un.bunny, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(16, 5, un.bunny, ARMY.THEM);
bunny = c_inheritunit(16, 5, un.bunnyguard, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(17, 6, un.bunny, ARMY.THEM);
bunny = c_inheritunit(17, 6, un.bunnyguard, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(18, 7, un.bunny, ARMY.THEM);
bunny = c_inheritunit(18, 7, un.bunnyguard, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);
bunny = c_inheritunit(19, 13, un.bunny, ARMY.THEM);
bunny = c_inheritunit(19, 13, un.bunnythief, ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);

View file

@ -49,7 +49,7 @@ function c_loadmarkings() {
for (k=0; k<array_length(global.units[ARMY.THEM]); k++) {
var unitobject = global.units[ARMY.THEM][k];
var i, j;
var mov = unitobject.data.mov.val;
var mov = unitobject.data.mov.val+unitobject.data.rng.val;
for (i=-mov; i<=mov; i++) {
for (j=-mov; j<=mov; j++) {
if abs(i)+abs(j) <= mov {

View file

@ -1,3 +1,3 @@
function c_tiledist(x1, y1, x2, y2) {
return new vec2(abs(x1-y2), abs(y1-y2));
return new vec2(abs(x1-x2), abs(y1-y2));
}

View file

@ -48,6 +48,8 @@ mydata = {
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "bunny",
desc: "",
@ -59,7 +61,7 @@ mydata = {
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "rei'sen",
name: "bunnyguard",
desc: "",
skills: [],
idle: s_bunny,
@ -67,4 +69,26 @@ mydata = {
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "bunnythief",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.ESCAPER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "rei'sen",
desc: "",
skills: [],
idle: s_reisen,
up: s_reisenup,
down: s_reisendown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);