unit sprites and a buncha other stuff
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parent
e45eb49492
commit
a537ea5cf2
37 changed files with 516 additions and 17 deletions
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@ -3,7 +3,7 @@ function c_inheritunit(x, y, unit_) {
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chump.data = unit_;
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chump.pos.x = x;
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chump.pos.y = y;
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chump.sprite_index = unit_.sprite;
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chump.sprite_index = unit_.idle;
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array_push(global.map[x][y].contents, chump);
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return chump;
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}
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@ -16,6 +16,7 @@ function c_selectunit(unitobject) {
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function c_deselectunit(unitobject) {
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if ARTICULATOR.selectedunit != unitobject return false
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unitobject.sprite_index = unitobject.data.idle;
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state = st_standing;
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drawstate = c_null;
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c_decolor_all(c_cyan);
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@ -44,7 +44,7 @@ function st_moving() {
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var guy = c_gettile(x, y, true);
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c_colortile(guy.x, guy.y, c_green);
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//log("selecting");
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var rng = [1];
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//var rng = [1];
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var guy = c_gettile(x, y, true);
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var hitting = noone;
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if guy != noone {
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@ -52,19 +52,30 @@ function st_moving() {
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case DIR.LEFT:
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hitting = c_gettile(guy.x-1, guy.y);
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c_colortile(guy.x-1, guy.y, c_red);
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sprite_index = data.down;
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image_xscale = -1;
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break;
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case DIR.DOWN:
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hitting = c_gettile(guy.x, guy.y+1);
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c_colortile(guy.x, guy.y+1, c_red);
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sprite_index = data.down;
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break;
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case DIR.UP:
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hitting = c_gettile(guy.x, guy.y-1);
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c_colortile(guy.x, guy.y-1, c_red);
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sprite_index = data.up;
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break;
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case DIR.RIGHT:
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hitting = c_gettile(guy.x+1, guy.y);
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c_colortile(guy.x+1, guy.y, c_red);
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sprite_index = data.down;
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image_xscale = 1;
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break;
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default:
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sprite_index = data.idle;
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image_xscale = -1;
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break;
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}
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if hitting != noone && select {
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log("found one");
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@ -11,12 +11,16 @@ var mydata = {
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name: "chara",
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desc: "the first fallen human",
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skills: ["SKILLS.LUNA"],
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sprite: s_guy,
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idle: s_momiji,
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up: s_momijiup,
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down: s_momijidown,
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}
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function unit(personaldata_, classdata_, stats_) constructor {
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name = personaldata_.name;
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sprite = personaldata_.sprite;
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idle = personaldata_.idle;
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up = personaldata_.up;
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down = personaldata_.down;
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alignment = noone;
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var i;
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for (i=0; i<array_length(stats_); i++) {
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@ -31,7 +35,9 @@ mydata = {
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name: "kris",
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desc: "totally kris",
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skills: ["SKILLS.LUNA"],
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sprite: s_guy2,
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idle: s_guy2,
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up: s_guy2,
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down: s_guy2,
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}
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nu unit(mydata, mydata, [st.hp.add(92), st.str.add(20), st.def.add(20), st.spd.add(5)]);
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28
eastern flames/scripts/weapon/weapon.gml
Normal file
28
eastern flames/scripts/weapon/weapon.gml
Normal file
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@ -0,0 +1,28 @@
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global.weapons = {};
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#macro wp global.weapons
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function weapon(name_, description_, statmod_) constructor {
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name = name_;
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description = description_;
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statmod = statmod_;
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}
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function c_addweapon(target, weapon_) {
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array_push(target.inventory, deep_copy(weapon_));
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}
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function c_modifierreset(target) {
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var dudes = variable_struct_get_names(target.data);
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var lads = variable_struct_get_names(st);
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var i;
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for (i=0; i<array_length(dudes); i++) {
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while !array_contains(lads, dudes[i]) || dudes[i] == "hp" {
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array_delete(dudes, i, 1);
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}
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if i > array_length(dudes) break;
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target.data[$dudes[i]].val = target.data[$dudes[i]].cap;
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}
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}
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function c_wpeval(target, weapon_) {
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}
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12
eastern flames/scripts/weapon/weapon.yy
Normal file
12
eastern flames/scripts/weapon/weapon.yy
Normal file
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@ -0,0 +1,12 @@
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "weapon",
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"tags": [],
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"resourceType": "GMScript",
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}
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