talksprites are IN

This commit is contained in:
the me 2022-08-22 18:28:48 -07:00
parent 3ef2354b34
commit 8d3617fe53
196 changed files with 1777 additions and 15 deletions

View file

@ -9,7 +9,9 @@ function c_loadstageone() {
var nitori = c_inheritunit(4, 10, un.Nitori, ARMY.US);
c_addweapon(nitori, wp[$"Wrench"], true);
var nitori = c_inheritunit(7, 13, un.Takane, ARMY.US);
var nitori = c_inheritunit(5, 2, un.Aya, ARMY.GREEN);
c_addweapon(nitori, wp[$"Maple Leaf"], true);
var nitori = c_inheritunit(7, 13, un.Takane, ARMY.GREEN);
c_addweapon(nitori, wp[$"Healgun"], true);

View file

@ -72,7 +72,8 @@ function st_control() {
if global.units[global.turn][i].waiting = false exit;
}
c_dewait(global.turn);
global.turn = (global.turn+1)%2;
//global.turn = (global.turn+1)%2;
global.turn = ARMY.THEM;
log("TURN " + string(global.turn));
state = st_enemyturn;
}

View file

@ -13,7 +13,7 @@ function st_enemyturn() {
if done {
c_dewait(global.turn);
state = st_control;
global.turn = (global.turn+1)%2;
global.turn = ARMY.US;
}
}
}

View file

@ -0,0 +1,12 @@
{
"isDnD": false,
"isCompatibility": false,
"parent": {
"name": "Scripts",
"path": "folders/Scripts.yy",
},
"resourceVersion": "1.0",
"name": "txt_",
"tags": [],
"resourceType": "GMScript",
}

View file

@ -0,0 +1,63 @@
function txt_momijidies() {
msg = msglang([
txt("Man, I told them, I'm just a Shogi player..."),
txt("I'll step back and watch for now."),
],[
txt(""),
])
endevent = c_null;
}
function txt_nitoridies() {
msg = msglang([
txt("Bwuh!? Bullshit!"),
txt("Nitori, get out of there."),
txt("But, I...! They- it's unfair!"),
txt("I don't care! It's dangerous."),
],[
txt(""),
])
endevent = c_null;
}
function txt_ayadies() {
msg = msglang([
txt("My camera! I've gotta get it fixed!"),
txt("Please, Aya. You can get another."),
txt("No, I really can't~!"),
],[
txt(""),
])
endevent = c_null;
}
function txt_takanedies() {
msg = msglang([
txt("...That's about it. I'm clocking out."),
txt("Have fun getting whalloped without me, suckers."),
],[
txt(""),
])
endevent = c_null;
}

View file

@ -0,0 +1,12 @@
{
"isDnD": false,
"isCompatibility": false,
"parent": {
"name": "Dialogue",
"path": "folders/Dialogue.yy",
},
"resourceVersion": "1.0",
"name": "txt_diesanyway",
"tags": [],
"resourceType": "GMScript",
}

View file

@ -1,5 +1,5 @@
//global.units = 5;
global.units = [[],[]];
global.units = [[],[],[]];
enum ARMY {
US,

View file

@ -6,12 +6,60 @@ nu talksprite("NOTHING", "", 0);
//chardata template
nu chardata("Terry Davis", s_null, se_null, .5);
nu chardata("Momiji", s_momijitalk, se_null, .5);
var z=0;
nu talksprite("EXPRESSION1", "terry davis", z++);
nu talksprite("EXPRESSION2", "terry davis", z++);
nu talksprite("ETC", "terry davis", z++);
#macro REISEN global.textguy[?"terry davis"]
nu talksprite("NEUTRAL", "momiji", z++);
nu talksprite("UNINTERESTED", "momiji", z++);
nu talksprite("ANNOYED", "momiji", z++);
nu talksprite("ANGRY", "momiji", z++);
nu talksprite("HAPPY", "momiji", z++);
nu talksprite("SMUG", "momiji", z++);
nu talksprite("EXHAUSTED", "momiji", z++);
nu talksprite("CONFUSED", "momiji", z++);
nu talksprite("SURPRISED", "momiji", z++);
nu talksprite("SCHEMING", "momiji", z++);
nu talksprite("DETERMINED", "momiji", z++);
nu talksprite("NEUTRALHAND", "momiji", z++);
nu talksprite("UNINTERESTEDHAND", "momiji", z++);
nu talksprite("ANNOYEDHAND", "momiji", z++);
nu talksprite("ANGRYHAND", "momiji", z++);
nu talksprite("HAPPYHAND", "momiji", z++);
nu talksprite("SMUGHAND", "momiji", z++);
nu talksprite("EXHAUSTEDHAND", "momiji", z++);
nu talksprite("CONFUSEDHAND", "momiji", z++);
nu talksprite("SURPRISEDHAND", "momiji", z++);
nu talksprite("SCHEMINGHAND", "momiji", z++);
nu talksprite("DETERMINEDHAND", "momiji", z++);
nu chardata("Nitori", s_nitoritalk, se_null, .5);
nu talksprite("HAPPY", "nitori", z++);
nu talksprite("SAD", "nitori", z++);
nu talksprite("SHOCKED", "nitori", z++);
nu talksprite("ANNOYED", "nitori", z++);
nu talksprite("ANGRY", "nitori", z++);
nu chardata("Aya", s_ayatalk, se_null, .5);
nu talksprite("HAPPY", "aya", z++);
nu talksprite("SMUG", "aya", z++);
nu talksprite("NOTMYPROBLEM", "aya", z++);
nu talksprite("SURPRISED", "aya", z++);
nu talksprite("BORED", "aya", z++);
nu chardata("Takane", s_talkane, se_null, .5);
nu talksprite("HAPPY", "takane", z++);
nu talksprite("SURPRISED", "takane", z++);
nu talksprite("ANGRY", "takane", z++);
nu talksprite("REASONING", "takane", z++);
nu chardata("Rei'sen", s_reisentalk, se_null, .5);
nu talksprite("WOBBLE", "rei'sen", z++);
nu talksprite("POUTING", "rei'sen", z++);
var z=0;
//nu talksprite("EXPRESSION1", "terry davis", z++);
//nu talksprite("EXPRESSION2", "terry davis", z++);
//nu talksprite("ETC", "terry davis", z++);
#macro MOMIJI global.textguy[?"momiji"]
#macro NITORI global.textguy[?"nitori"]
#macro AYA global.textguy[?"aya"]
#macro TAKANE global.textguy[?"aya"]
#macro REISEN global.textguy[?"rei'sen"]