map events or whatever

This commit is contained in:
the me 2022-08-23 02:25:43 -07:00
parent b0e718f879
commit 856b518593
28 changed files with 185 additions and 29 deletions

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@ -0,0 +1,5 @@
function c_changealignment(unitobject, alignment) {
//array_remove(global.units[unitobject.alignment], unitobject);
unitobject.alignment = alignment;
array_push(global.units[alignment], unitobject);
}

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@ -0,0 +1,12 @@
{
"isDnD": false,
"isCompatibility": false,
"parent": {
"name": "Scripts",
"path": "folders/Scripts.yy",
},
"resourceVersion": "1.0",
"name": "c_changealignment",
"tags": [],
"resourceType": "GMScript",
}

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@ -9,7 +9,7 @@ function c_input() {
upp = keyboard_check_pressed(ord("W")) + keyboard_check_pressed(vk_up);
rightp = keyboard_check_pressed(ord("D")) + keyboard_check_pressed(vk_right);
select = mouse_check_button_pressed(mb_left) + keyboard_check_pressed(vk_enter);
select = mouse_check_button_pressed(mb_left) + keyboard_check_pressed(vk_enter) + keyboard_check_pressed(vk_space);
back = mouse_check_button_pressed(mb_right) + keyboard_check_pressed(vk_escape) + keyboard_check_pressed(ord("Q"));
stop = keyboard_check(vk_shift);
}

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@ -15,7 +15,7 @@ function c_loadstageone() {
c_addweapon(nitori, wp[$"Healgun"], true);
var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM);
/*var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM);
c_addweapon(bunny, wp[$"Bayonet"], true);
bunny = c_inheritunit(17, 2, un[$"Final Bunny"], ARMY.THEM);
c_addweapon(bunny, wp[$"Bayonet"], true);
@ -49,7 +49,7 @@ function c_loadstageone() {
c_addweapon(bunny, wp[$"Bayonet"], true);
bunny = c_inheritunit(19, 13, un[$"Sneaky Bunny"], ARMY.THEM);
c_addweapon(bunny, wp[$"Lunar Machete"], true);
c_addweapon(bunny, wp[$"Lunar Machete"], true);*/
var reisen = c_inheritunit(19, 1, un[$"Rei'sen"], ARMY.THEM);

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@ -5,5 +5,5 @@ function c_moveunit(targetunit, destination) {
array_push(destination.contents, targetunit);
targetunit.pos.x = destination.x;
targetunit.pos.y = destination.y;
theguy.event();
theguy.event(targetunit);
}

View file

@ -18,7 +18,8 @@ function c_selectunit(unitobject) {
}
function c_deselectunit(unitobject) {
if ARTICULATOR.selectedunit != unitobject return false
if ARTICULATOR.selectedunit != unitobject return false;
if unitobject == noone return false;
unitobject.sprite_index = unitobject.data.idle;
state = st_standing;
drawstate = c_null;

View file

@ -73,6 +73,9 @@ function st_control() {
}
c_dewait(global.turn);
//global.turn = (global.turn+1)%2;
hoveredunit = noone;
c_deselectunit(selectedunit);
waiting = 60;
k = 0;
global.turn = ARMY.THEM;
log("TURN " + string(global.turn));

View file

@ -29,8 +29,10 @@ function st_enemyturn() {
if done {
c_dewait(global.turn);
k = 0;
c_deselectunit(selectedunit);
state = st_control;
global.turn = ARMY.US;
done = false;
}
//}
}

View file

@ -137,6 +137,8 @@ function st_moving() {
if hitting.contents[i].alignment != alignment ^^ !data.str.val {
c_moveunit(id, c_gettile(pos.x, pos.y));
c_generatecombatstack([id, hitting.contents[i]]);
waiting = true;
c_deselectunit(id);
}
}
}
@ -147,7 +149,7 @@ function st_moving() {
c_moveunit(id, c_gettile(returnpos.x, returnpos.y));
c_deselectunit(id);
}
if dir == DIR.NONE && select && stop && ARTICULATOR.hoveredunit == id{
if dir == DIR.NONE && select && stop {
c_moveunit(id, c_gettile(x, y, true));
waiting = true;
c_deselectunit(id);

View file

@ -1,24 +1,47 @@
global.gotaya = false;
global.gottkn = false;
var forest123456 = function() {return new tiledata(u, u, [], [new statmod(st.def, 5, add)])}
var forest123456 = function() {return new tiledata(u, u, [], [new statmod(st.def, 2, add)])}
var block1234567 = function() {return new tiledata(false, u, [])}
var recruit__aya = function() {return new tiledata(u, u, u, u, function(unitobject) {
if unitobject.alignment == ARMY.US {
switch unitobject.data.name {
case "Momiji":
textbox_create(txt_momijiyaya);
if !global.gotaya {
textbox_create(txt_momijiyaya);
global.gotaya = true;
c_changealignment(global.units[2][0], ARMY.US);
}
break;
}
}
})}
var recruit__tkn = function() {return new tiledata(u, u, u, [new statmod(st.def, 2, add)], function(unitobject) {
if unitobject.alignment == ARMY.US {
switch unitobject.data.name {
case "Momiji":
if !global.gottkn {
textbox_create(txt_momijiytkn);
global.gottkn = true;
c_changealignment(global.units[2][1], ARMY.US);
}
break;
case "Nitori":
if !global.gottkn {
textbox_create(txt_nitoriytkn);
global.gottkn = true;
c_changealignment(global.units[2][1], ARMY.US);
}
break;
}
}
})}
global.map = c_mapgen([
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), recruit__aya(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), recruit__aya(), new tiledata(), recruit__aya(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), recruit__aya(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), block1234567()],
[block1234567(), block1234567(), block1234567(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), new tiledata(), new tiledata(), new tiledata(), block1234567()],
[block1234567(), block1234567(), block1234567(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
@ -27,8 +50,8 @@ global.map = c_mapgen([
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), recruit__tkn(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), recruit__tkn(), new tiledata(), recruit__tkn(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
]); //i simply dont care
function c_informtiles() {
for (i=0; i<array_length(global.map); i++) {

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@ -1,5 +1,5 @@
function txt_aya() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("Ayaya!", AYA.SURPRISED),

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@ -1,5 +1,5 @@
function txt_momijiyaya() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("Oh great, you...", MOMIJI.ANNOYED),

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@ -1,6 +1,6 @@
global.everyonealive = true;
function txt_momijiyreisen() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("Are you the commander of the other side?", REISEN.WOBBLE),

View file

@ -1,5 +1,5 @@
function txt_momijiytkn() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("Ah! Ive been spotted!", TAKANE.SURPRISED),

View file

@ -1,5 +1,5 @@
function txt_nitoriytkn() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("Aaah!", TAKANE.SURPRISED),

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@ -1,5 +1,5 @@
function txt_reisen() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("E-Enemy spotted!", REISEN.WOBBLE),

View file

@ -1,5 +1,5 @@
function txt_win() {
ARTICULATOR.state = c_null;
msg = msglang([
txt("Ow...", REISEN.WOBBLE),
@ -40,5 +40,5 @@ function txt_win() {
])
endevent = c_null;
endevent = function() {game_restart()};
}

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@ -95,7 +95,7 @@ mydata = {
up: s_bunnyup,
down: s_bunnydown,
face: s_bunnyface,
aitype: AI.KILLER,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(4), st.def.add(10), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
@ -106,7 +106,7 @@ mydata = {
up: s_bunnyup,
down: s_bunnydown,
face: s_bunnyface2,
aitype: AI.KILLER,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(30), st.str.add(10), st.def.add(4), st.spd.add(9), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
@ -151,9 +151,9 @@ mydata = {
up: s_bunnyup,
down: s_bunnydown,
face: s_bunnyface,
aitype: AI.WAITER,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(7), st.spd.add(7), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Sneaky Bunny",
desc: "",

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@ -18,7 +18,7 @@ global.textdefault = {
spriteposy: 190,
sprite: s_spacetext,
type: TEXTTYPE.ADV,
font: ft_couriernew,
font: ft_chiaro,
}