This commit is contained in:
the me 2022-08-22 16:13:28 -07:00
parent bc96baac0f
commit 3ef2354b34
53 changed files with 563 additions and 25 deletions

View file

@ -9,6 +9,9 @@ function c_loadstageone() {
var nitori = c_inheritunit(4, 10, un.Nitori, ARMY.US);
c_addweapon(nitori, wp[$"Wrench"], true);
var nitori = c_inheritunit(7, 13, un.Takane, ARMY.US);
c_addweapon(nitori, wp[$"Healgun"], true);
var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM);
c_addweapon(bunny, wp[$"iron sword"], true);

View file

@ -36,15 +36,14 @@ nu weapon("knife", "bleed, bleed", WPTYPE.SWORD, [new statmod(st.str, 20, add),
nu weapon("iron sword", "made of a cringe material", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
nu weapon("Blade", "it's blade.", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
nu weapon("Maple Leaf", "eh? not going for true end?", WPTYPE.SWORD, [new statmod(st.str, 5, add), new statmod(st.hit, 95, add)]);
nu weapon("Microlaser", "special science laser instead of magic!", WPTYPE.SWORD, [new statmod(st.str, 4, add), new statmod(st.hit, 90, add)]);
nu weapon("Wrench", "a wrench of a common material", WPTYPE.SWORD, [new statmod(st.str, 9, add), new statmod(st.hit, 60, add)]);
nu weapon("Healgun", "heal-ish gun", WPTYPE.SWORD, [new statmod(st.str, 0, add), new statmod(st.str, -1, mult), new statmod(st.hit, 100, add)]);
nu weapon("Bayonet", "it's out of ammo...", WPTYPE.SWORD, [new statmod(st.str, 9, add), new statmod(st.hit, 80, add)]);
nu weapon("Rifle", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);

View file

@ -37,6 +37,16 @@ mydata = {
down: s_ayadown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
nu unit(mydata, mydata, [st.hp.add(35), st.str.add(13), st.def.add(3), st.spd.add(13), st.mov.add(5), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Takane",
desc: "",
skills: [],
idle: s_takane,
up: s_takaneup,
down: s_takanedown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(27), st.str.add(7), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);