all bunnies unique and starting to add weapons
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4 changed files with 166 additions and 25 deletions
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@ -35,6 +35,19 @@ nu weapon("nothing", "it's literally nothing", WPTYPE.NULL);
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nu weapon("knife", "bleed, bleed", WPTYPE.SWORD, [new statmod(st.str, 20, add), new statmod(st.hit, 100, add)]);
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nu weapon("iron sword", "made of a cringe material", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
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nu weapon("Blade", "it's blade.", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
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nu weapon("Maple Leaf", "eh? not going for true end?", WPTYPE.SWORD, [new statmod(st.str, 5, add), new statmod(st.hit, 95, add)]);
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nu weapon("Microlaser", "special science laser instead of magic!", WPTYPE.SWORD, [new statmod(st.str, 4, add), new statmod(st.hit, 90, add)]);
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nu weapon("Wrench", "a wrench of a common material", WPTYPE.SWORD, [new statmod(st.str, 9, add), new statmod(st.hit, 60, add)]);
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nu weapon("Bayonet", "it's out of ammo...", WPTYPE.SWORD, [new statmod(st.str, 9, add), new statmod(st.hit, 80, add)]);
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nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
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nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
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nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
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nu weapon("", "", WPTYPE.SWORD, [new statmod(st.str, 6, add), new statmod(st.hit, 90, add)]);
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function c_modifierreset(target) {
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var dudes = variable_struct_get_names(target.data);
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var lads = variable_struct_get_names(st);
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