something like enemy ai

This commit is contained in:
the me 2022-08-18 18:47:44 -07:00
parent f52e476acf
commit 0b371ac22d
8 changed files with 102 additions and 38 deletions

View file

@ -23,12 +23,8 @@ function getProj(){
function getView(){
var _x = global.camerax;
var _y = global.cameray;
<<<<<<< HEAD
var half = (7.5*32)+40;
return matrix_build_lookat(_x,_y+180,150,_x,_y,0,0,0,-1);
=======
return matrix_build_lookat(_x,_y+100,100,_x,_y,0,0,0,-1);
>>>>>>> a9003c47cacfdee8c6ba2588fdb26b55ad87617b
}
function setCam(){
@ -37,9 +33,7 @@ function setCam(){
camera_set_view_mat(cam,getView())
camera_apply(cam);
}
<<<<<<< HEAD
global.turn = ARMY.US;
=======
function drawModels(){
gpu_set_cullmode(cull_counterclockwise);
@ -53,6 +47,6 @@ function drawModels(){
models = [];
var spr = sprite_add("./shrine thing tex.png",0,false,false,0,0);
nu Model("./shrine thing.dat",spr);
>>>>>>> a9003c47cacfdee8c6ba2588fdb26b55ad87617b
//var spr = sprite_add("./shrine thing tex.png",0,false,false,0,0);
var spr = sprite_add("./Test Map/grass.png",0,false,false,0,0);
nu Model("./shrine thing.dat",spr);

View file

@ -1,3 +1,21 @@
while global.turn == ARMY.THEM {
var done = true;
for (k=0; k<array_length(global.units[ARMY.THEM]); k++) {
var target = global.units[ARMY.THEM][k];
if !target.waiting {
done = false;
} else {
continue;
}
c_doenemyai(target);
}
if done {
c_dewait(global.turn);
global.turn = (global.turn+1)%2;
}
}
c_input();
var mouse = c_2dto3d(mouse_x,mouse_y);
if select && selectedunit == noone {