dialogue added

This commit is contained in:
the me 2022-08-22 15:37:11 -07:00
parent cf0ac84133
commit 091aa9c58c
117 changed files with 1393 additions and 231 deletions

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mydata = {
name: "bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny Forerunner",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bold Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Admiring Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny in the Middle",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Forest Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Plains Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Mountain Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bunny Buddy",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Final Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.KILLER,
}
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bored Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Veteran Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Rabbit",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Bnuuy",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Sneaky Bunny",
desc: "",
skills: [],
idle: s_bunny,
up: s_bunnyup,
down: s_bunnydown,
aitype: AI.ESCAPER,
}
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]);
mydata = {
name: "Rei'sen",
desc: "",
skills: [],
idle: s_reisen,
up: s_reisenup,
down: s_reisendown,
aitype: AI.WAITER,
}
nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);

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{
"isDnD": false,
"isCompatibility": false,
"parent": {
"name": "Scripts",
"path": "folders/Scripts.yy",
},
"resourceVersion": "1.0",
"name": "x_bunnies",
"tags": [],
"resourceType": "GMScript",
}