dialogue added
This commit is contained in:
parent
cf0ac84133
commit
091aa9c58c
117 changed files with 1393 additions and 231 deletions
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@ -5,9 +5,9 @@ function c_loadstageone() {
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var kris = c_inheritunit(10, 5, un.kris, ARMY.THEM);
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c_addweapon(kris, wp[$"iron sword"], true, true);*/
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var momiji = c_inheritunit(5, 9, un.Momiji, ARMY.US);
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c_addweapon(momiji, wp[$"iron sword"], true);
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c_addweapon(momiji, wp[$"Blade"], true);
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var nitori = c_inheritunit(4, 10, un.Nitori, ARMY.US);
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c_addweapon(nitori, wp[$"iron sword"], true);
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c_addweapon(nitori, wp[$"Wrench"], true);
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var bunny = c_inheritunit(19, 3, un[$"Bunny Buddy"], ARMY.THEM);
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@ -1,6 +1,19 @@
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global.gotaya = false;
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global.gottkn = false;
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var forest123456 = function() {return new tiledata(u, u, [], [new statmod(st.def, 5, add)])}
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var block1234567 = function() {return new tiledata(false, u, [])}
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var recruit_tile = function() {return new tiledata(u, u, u, u, function() {})}
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var recruit__aya = function() {return new tiledata(u, u, u, u, function(unitobject) {
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if unitobject.alignment == ARMY.US {
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switch unitobject.data.name {
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case "Momiji":
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textbox_create(txt_momijiyaya);
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if !global.gotaya {
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global.gotaya = true;
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}
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break;
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}
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}
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})}
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global.map = c_mapgen([
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[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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[block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), forest123456(), new tiledata(), new tiledata(), block1234567(), block1234567(), block1234567(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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12
eastern flames/scripts/txt_aya/txt_.yy
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12
eastern flames/scripts/txt_aya/txt_.yy
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@ -0,0 +1,12 @@
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_",
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"tags": [],
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"resourceType": "GMScript",
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}
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20
eastern flames/scripts/txt_aya/txt_aya.gml
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20
eastern flames/scripts/txt_aya/txt_aya.gml
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@ -0,0 +1,20 @@
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function txt_aya() {
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msg = msglang([
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txt("Ayaya!"),
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txt("Stop right there!"),
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txt("I was flying around to try to find a scoop!"),
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txt("What’s going on!?"),
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],[
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txt("あやや!"),
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txt("フリーズ!"),
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txt("一人で飛んで記事を見つけたかったんだよ!"),
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txt("何これ!?"),
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])
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endevent = c_null;
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}
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12
eastern flames/scripts/txt_aya/txt_aya.yy
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12
eastern flames/scripts/txt_aya/txt_aya.yy
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@ -0,0 +1,12 @@
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_aya",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_intro/txt_.yy
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12
eastern flames/scripts/txt_intro/txt_.yy
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@ -0,0 +1,12 @@
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_",
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"tags": [],
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"resourceType": "GMScript",
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}
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40
eastern flames/scripts/txt_intro/txt_intro.gml
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40
eastern flames/scripts/txt_intro/txt_intro.gml
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function txt_intro() {
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msg = msglang([
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txt("Checkmate!"),
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txt("Aw man! No matter what I do, I can’t seem to beat you!"),
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txt("Hehe! You gotta plan out a lot of your moves ahead of time in Shogi."),
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txt("One move leads into another, and then another, and then..."),
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txt("Yeah, yeah. I don’t think I can match your wit."),
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txt("Well, practice makes perfect."),
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txt("Why don’t we play-"),
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//txt("!!! (Emphasis sound effect)"),
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txt("Someone’s coming."),
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txt("Huh?"),
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txt("Rabbits have surrounded the Kappa’s hideout"),
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txt("Lunarians!? They’ll overrun the hideout at this rate!"),
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txt("Not just the hideout, the entire mountain too!"),
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txt("We’ve got to stop them!"),
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],[
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txt("つみ!"),
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txt("くっそー! どうしても勝てれない!"),
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txt("うふふ! 将棋では、たくさん計画を考えなきゃ。"),
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txt("一つの行動が、次の行動につながり、さらに次の行動へ..."),
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txt("はい、はい。私より椛の機知が強いんだ。"),
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txt("習うより慣れろ。"),
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txt("それでも、もういち..."),
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//txt("!!! (Emphasis sound effect)"),
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txt("誰か来るぞ。"),
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txt("え?"),
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txt("Rabbits have surrounded the Kappa’s hideout"),
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txt("月人!?このまま、あいつらはハイドアウトを侵略する!"),
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txt("山も!"),
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txt("我らは、月人を止められなきゃ!"),
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])
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endevent = c_null;
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}
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12
eastern flames/scripts/txt_intro/txt_intro.yy
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12
eastern flames/scripts/txt_intro/txt_intro.yy
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_intro",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_momijiyaya/txt_.yy
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12
eastern flames/scripts/txt_momijiyaya/txt_.yy
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_momijiyaya/txt_intro.yy
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12
eastern flames/scripts/txt_momijiyaya/txt_intro.yy
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_intro",
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"tags": [],
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"resourceType": "GMScript",
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}
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28
eastern flames/scripts/txt_momijiyaya/txt_momijiyaya.gml
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28
eastern flames/scripts/txt_momijiyaya/txt_momijiyaya.gml
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function txt_momijiyaya() {
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msg = msglang([
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txt("Oh great, you..."),
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txt("Hm? Aren’t you happy to see your savior?"),
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txt("I don’t need you!"),
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txt("Alright then, I guess I’ll just be on my way…"),
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txt("...Wait."),
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txt("Hehe, that’s what I thought. Do you want to ask me for help?"),
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txt("Don’t push it."),
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txt("Fiiinnne."),
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],[
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txt("面倒が来た..."),
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txt("えええ?勇者に会えて嬉しくないのか?"),
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txt("お前が必要がない!"),
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txt("分かった!じゃあね!"),
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txt("...待って。"),
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txt("クスクス!やっぱりね。私の助けが欲しいのか?"),
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txt("調子に乗るな。"),
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txt("はい、はい。"),
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])
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endevent = c_null;
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}
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12
eastern flames/scripts/txt_momijiyaya/txt_momijiyaya.yy
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12
eastern flames/scripts/txt_momijiyaya/txt_momijiyaya.yy
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_momijiyaya",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_momijiyreisen/txt_.yy
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12
eastern flames/scripts/txt_momijiyreisen/txt_.yy
Normal file
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_",
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"tags": [],
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"resourceType": "GMScript",
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}
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@ -0,0 +1,35 @@
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global.everyonealive = true;
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function txt_momijiyreisen() {
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msg = msglang([
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txt("Are you the commander of the other side?"),
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txt("Uh, I just play Shogi. I don’t really command people."),
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txt("Oh. This... This is my first day on the job. I’m a bit nervous."),
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global.everyonealive ? [
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txt("Well, the enemy arrangement gave us trouble, you certainly did a good job with that."),
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txt("R-Really!?"),
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txt("Yeah! Everyone was positioned very strategically."),
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] : [
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txt(""),
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],
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txt("...But, I can’t have you stay on this mountain any longer."),
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txt("...Of course."),
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txt("Well then, this battle ends here!"),
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],[
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txt("あなたは...敵の少佐ですか"),
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txt("ええ...私は将棋をできる人だけ..."),
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txt("あ。今日は私の一日目です。ちょっと近著しています..."),
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txt("まあぁ、君たちの配置は強かった。"),
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txt("ほ...本当!?"),
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txt("うん。 月人の戦場はとても戦略がいい。"),
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txt("...でも、山に滞在しない。"),
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txt("...分かります。"),
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txt("それじゃ、私はあなたを倒します!"),
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])
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endevent = c_null;
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}
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_momijiyreisen",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_momijiytkn/txt_.yy
Normal file
12
eastern flames/scripts/txt_momijiytkn/txt_.yy
Normal file
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_",
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"tags": [],
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"resourceType": "GMScript",
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}
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28
eastern flames/scripts/txt_momijiytkn/txt_momijiytkn.gml
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28
eastern flames/scripts/txt_momijiytkn/txt_momijiytkn.gml
Normal file
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function txt_momijiytkn() {
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msg = msglang([
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txt("Ah! I’ve been spotted!"),
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txt("What are you doing here?"),
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txt("Well, I was keeping an eye on the River Kappa..."),
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txt("But then those rabbits showed up out of nowhere!"),
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txt("How am I supposed to get home now..."),
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txt("There won’t be a home to go to if these rabbits have their way."),
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txt("Why don’t you join up with us? We can fight them off together."),
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txt("Well, it beats dying alone…"),
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],[
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txt("しまった!見つかっちゃった!"),
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txt("ここで何をしてる?"),
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txt("ええ、河童を見ていますが..."),
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txt("でも、びっくりにそのウサギがあわれだ!"),
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txt("このままで、どうすれば帰れる?"),
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txt("ウサギに乗っ取られたら、山童か河童か、この山に帰れない。"),
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txt("君は私たちに参加しないか? 一緒に ウナギを潰す。"),
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txt("え、こりゃあ一人で死ぬよりましかも..."),
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])
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endevent = c_null;
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}
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12
eastern flames/scripts/txt_momijiytkn/txt_momijiytkn.yy
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12
eastern flames/scripts/txt_momijiytkn/txt_momijiytkn.yy
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_momijiytkn",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_nitoriytkn/txt_.yy
Normal file
12
eastern flames/scripts/txt_nitoriytkn/txt_.yy
Normal file
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Scripts",
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"path": "folders/Scripts.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_nitoriytkn/txt_momijiytkn.yy
Normal file
12
eastern flames/scripts/txt_nitoriytkn/txt_momijiytkn.yy
Normal file
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_momijiytkn",
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"tags": [],
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"resourceType": "GMScript",
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}
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30
eastern flames/scripts/txt_nitoriytkn/txt_nitoriytkn.gml
Normal file
30
eastern flames/scripts/txt_nitoriytkn/txt_nitoriytkn.gml
Normal file
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function txt_nitoriytkn() {
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msg = msglang([
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txt("Aaah!"),
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txt("A Yamawaro! Gah, I thought we told you to stay out of our territory!"),
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txt("Hey! You have Scouts down by our base too, don’tcha!?"),
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txt("T-That’s confidential!"),
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txt("...I guess this doesn’t matter right now!"),
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txt("Listen, if these rabbits overrun us, both the river and mountain Kappa will be toast."),
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txt("Help us take them out!"),
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txt("A River Kappa and a Yamawaro side by side…"),
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txt("Well, if it’s our only way out of this, then sure!"),
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],[
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txt("うわあああ!"),
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txt("山童!?ガ!出て行くと言っただろ!"),
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txt("ふん!河童の諜すこと、もう知っている!"),
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txt("ち... 違う!"),
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txt("…今、構わない!"),
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txt("ウサギに乗っ取られたら、河童と山童は破壊される!"),
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txt("私たちを参加しろ!"),
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txt("河童と山童..."),
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txt("…もう知らん!参加するよ。"),
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])
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endevent = c_null;
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}
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12
eastern flames/scripts/txt_nitoriytkn/txt_nitoriytkn.yy
Normal file
12
eastern flames/scripts/txt_nitoriytkn/txt_nitoriytkn.yy
Normal file
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{
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "Dialogue",
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"path": "folders/Dialogue.yy",
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},
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"resourceVersion": "1.0",
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"name": "txt_nitoriytkn",
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"tags": [],
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"resourceType": "GMScript",
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}
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12
eastern flames/scripts/txt_reisen/txt_.yy
Normal file
12
eastern flames/scripts/txt_reisen/txt_.yy
Normal file
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{
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||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Scripts",
|
||||
"path": "folders/Scripts.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "txt_",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
16
eastern flames/scripts/txt_reisen/txt_reisen.gml
Normal file
16
eastern flames/scripts/txt_reisen/txt_reisen.gml
Normal file
|
@ -0,0 +1,16 @@
|
|||
function txt_reisen() {
|
||||
|
||||
msg = msglang([
|
||||
|
||||
txt("E-Enemy spotted!"),
|
||||
txt("I’ll stop you here!"),
|
||||
|
||||
],[
|
||||
|
||||
txt("て...敵!"),
|
||||
txt("止まれ!"),
|
||||
|
||||
])
|
||||
|
||||
endevent = c_null;
|
||||
}
|
12
eastern flames/scripts/txt_reisen/txt_reisen.yy
Normal file
12
eastern flames/scripts/txt_reisen/txt_reisen.yy
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Dialogue",
|
||||
"path": "folders/Dialogue.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "txt_reisen",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
|
@ -2,8 +2,8 @@
|
|||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Scripts",
|
||||
"path": "folders/Scripts.yy",
|
||||
"name": "Dialogue",
|
||||
"path": "folders/Dialogue.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "txt_test",
|
||||
|
|
12
eastern flames/scripts/txt_win/txt_.yy
Normal file
12
eastern flames/scripts/txt_win/txt_.yy
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Scripts",
|
||||
"path": "folders/Scripts.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "txt_",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
42
eastern flames/scripts/txt_win/txt_win.gml
Normal file
42
eastern flames/scripts/txt_win/txt_win.gml
Normal file
|
@ -0,0 +1,42 @@
|
|||
function txt_win() {
|
||||
|
||||
msg = msglang([
|
||||
|
||||
txt("Ow..."),
|
||||
txt("Hm, You don’t seem like a bad person"),
|
||||
txt("Why are the rabbits attacking?"),
|
||||
txt("We... We’re looking to build a summer home on Earth."),
|
||||
txt("You’re lying."),
|
||||
txt("...Okay, fine."),
|
||||
txt("Lady Yorihime told me that we’re relocating to Gensokyo."),
|
||||
txt("There’s a great evil that’s taken over the Moon."),
|
||||
txt("So, we’re going to be staying here."),
|
||||
txt("An invasion from the Lunar Capital..."),
|
||||
txt("I’m guessing Reimu and her friends will find their way to the Moon…"),
|
||||
txt("...Which leaves us to defend the surface."),
|
||||
txt("Think you’re up to it, miss Shogi master?"),
|
||||
txt("...I won’t let anyone take over my home."),
|
||||
txt("Okay! Let’s drive these Lunarians out of here!"),
|
||||
|
||||
],[
|
||||
|
||||
txt("いった。。。"),
|
||||
txt("えっと...、 君は悪に見えない。"),
|
||||
txt("なぜうさぎは攻撃しているのか?"),
|
||||
txt("私たちは…海外旅行に行きたかったです...か?"),
|
||||
txt("...それは弱い噓だぞ。"),
|
||||
txt("...チェ。"),
|
||||
txt("幻想郷に月人が引っ越すと依姫さまから聞きました"),
|
||||
txt("巨悪が月に侵略しました。"),
|
||||
txt("そんなわけで、私たちは移住します。"),
|
||||
txt("月の来襲か... "),
|
||||
txt("おそらく霊夢たちは直ぐに月に行く..."),
|
||||
txt("...そして、我らは幻想郷を守る。"),
|
||||
txt("棋士さん、出来る?"),
|
||||
txt("...私は誰にも祖国を乗っ取らせない。"),
|
||||
txt("よし!我らは月人を追い出す!"),
|
||||
|
||||
])
|
||||
|
||||
endevent = c_null;
|
||||
}
|
12
eastern flames/scripts/txt_win/txt_win.yy
Normal file
12
eastern flames/scripts/txt_win/txt_win.yy
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Dialogue",
|
||||
"path": "folders/Dialogue.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "txt_win",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
|
@ -4,6 +4,7 @@ global.units = [[],[]];
|
|||
enum ARMY {
|
||||
US,
|
||||
THEM,
|
||||
GREEN,
|
||||
}
|
||||
//exit;
|
||||
|
||||
|
|
164
eastern flames/scripts/x_bunnies/x_bunnies.gml
Normal file
164
eastern flames/scripts/x_bunnies/x_bunnies.gml
Normal file
|
@ -0,0 +1,164 @@
|
|||
mydata = {
|
||||
name: "bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "Bunny Forerunner",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bold Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Admiring Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bunny in the Middle",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Forest Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Plains Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Mountain Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bunny Buddy",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Final Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "Bored Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Veteran Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Rabbit",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bnuuy",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Sneaky Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.ESCAPER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
|
||||
mydata = {
|
||||
name: "Rei'sen",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_reisen,
|
||||
up: s_reisenup,
|
||||
down: s_reisendown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
|
12
eastern flames/scripts/x_bunnies/x_bunnies.yy
Normal file
12
eastern flames/scripts/x_bunnies/x_bunnies.yy
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Scripts",
|
||||
"path": "folders/Scripts.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "x_bunnies",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
21
eastern flames/scripts/x_otherdudes/x_otherdudes.gml
Normal file
21
eastern flames/scripts/x_otherdudes/x_otherdudes.gml
Normal file
|
@ -0,0 +1,21 @@
|
|||
/*var mydata = {
|
||||
name: "chara",
|
||||
desc: "the first fallen human",
|
||||
skills: ["SKILLS.LUNA"],
|
||||
idle: s_momiji,
|
||||
up: s_momijiup,
|
||||
down: s_momijidown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(92), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "kris",
|
||||
desc: "totally kris",
|
||||
skills: ["SKILLS.LUNA"],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
12
eastern flames/scripts/x_otherdudes/x_otherdudes.yy
Normal file
12
eastern flames/scripts/x_otherdudes/x_otherdudes.yy
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "Scripts",
|
||||
"path": "folders/Scripts.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "x_otherdudes",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
|
@ -6,27 +6,7 @@ enum AI {
|
|||
ESCAPER,
|
||||
}
|
||||
|
||||
var mydata = {
|
||||
name: "chara",
|
||||
desc: "the first fallen human",
|
||||
skills: ["SKILLS.LUNA"],
|
||||
idle: s_momiji,
|
||||
up: s_momijiup,
|
||||
down: s_momijidown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(92), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "kris",
|
||||
desc: "totally kris",
|
||||
skills: ["SKILLS.LUNA"],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(110), st.str.add(20), st.def.add(10), st.spd.add(5), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "Momiji",
|
||||
|
@ -42,175 +22,21 @@ mydata = {
|
|||
name: "Nitori",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
idle: s_nitori,
|
||||
up: s_nitoriup,
|
||||
down: s_nitoridown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Aya",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_aya,
|
||||
up: s_ayaup,
|
||||
down: s_ayadown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(34), st.str.add(10), st.def.add(6), st.spd.add(6), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
|
||||
mydata = {
|
||||
name: "bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "Bunny Forerunner",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bold Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Admiring Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bunny in the Middle",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Forest Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Plains Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Mountain Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bunny Buddy",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Final Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.KILLER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
mydata = {
|
||||
name: "Bored Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Veteran Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Rabbit",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Bnuuy",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]);
|
||||
mydata = {
|
||||
name: "Sneaky Bunny",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_bunny,
|
||||
up: s_bunnyup,
|
||||
down: s_bunnydown,
|
||||
aitype: AI.ESCAPER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]);
|
||||
|
||||
|
||||
mydata = {
|
||||
name: "Rei'sen",
|
||||
desc: "",
|
||||
skills: [],
|
||||
idle: s_reisen,
|
||||
up: s_reisenup,
|
||||
down: s_reisendown,
|
||||
aitype: AI.WAITER,
|
||||
}
|
||||
nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);
|
Loading…
Add table
Add a link
Reference in a new issue